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don't poke installed scm, go, etc files when running pre-inst-guile
* libguile/load.c (scm_init_load_path): If GUILE_SYSTEM_PATH is set, use that instead of the compiled-in suffix to the load path. And, as a special case, GUILE_SYSTEM_PATH= is interpreted as '(). A bit nasty. * pre-inst-guile-env.in (top_builddir): Set GUILE_SYSTEM_PATH to the empty string, if it is not set.
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2 changed files with 16 additions and 3 deletions
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@ -211,6 +211,14 @@ scm_init_load_path ()
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SCM path = SCM_EOL;
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#ifdef SCM_LIBRARY_DIR
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env = getenv ("GUILE_SYSTEM_PATH");
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if (env && strcmp (env, "") == 0)
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/* special-case interpret system-path=="" as meaning no system path instead
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of '("") */
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;
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else if (env)
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path = scm_parse_path (scm_from_locale_string (env), path);
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else
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path = scm_list_3 (scm_from_locale_string (SCM_SITE_DIR),
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scm_from_locale_string (SCM_LIBRARY_DIR),
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scm_from_locale_string (SCM_PKGDATA_DIR));
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@ -66,6 +66,11 @@ else
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fi
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export GUILE_LOAD_PATH
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# Don't look in installed dirs for guile modules
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if ( env | grep -v -q -E '^GUILE_SYSTEM_PATH=' ); then
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export GUILE_SYSTEM_PATH=
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fi
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# handle LTDL_LIBRARY_PATH (no clobber)
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ltdl_prefix=""
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dyld_prefix=""
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