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Fix the range of `random' on 64-bit platforms

For > 32 bit integers still in the fixnum range, scm_random() would
return random numbers with a lower range than specified.

* libguile/random.c (scm_i_mask32): New static inline function.
  (scm_c_random): Use `scm_i_mask32'.
  (scm_c_random64): New function, 64-bit variant of scm_c_random.
  (scm_random): Use `scm_c_random64' instead of forming the 64-bit random
  number in a bogus way.
* libguile/random.h: Added `scm_c_random64'.
This commit is contained in:
Andreas Rottmann 2010-08-01 21:53:29 +02:00 committed by Andy Wingo
parent 7387c231ee
commit 2af6e1351d
2 changed files with 28 additions and 15 deletions

View file

@ -67,6 +67,7 @@ SCM_API double scm_c_uniform01 (scm_t_rstate *);
SCM_API double scm_c_normal01 (scm_t_rstate *);
SCM_API double scm_c_exp1 (scm_t_rstate *);
SCM_API scm_t_uint32 scm_c_random (scm_t_rstate *, scm_t_uint32 m);
SCM_API scm_t_uint64 scm_c_random64 (scm_t_rstate *state, scm_t_uint64 m);
SCM_API SCM scm_c_random_bignum (scm_t_rstate *, SCM m);