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move module and meta inside programs' object tables

* libguile/programs.h (struct scm_program): Remove the module and meta
  fields.

* libguile/programs.c (scm_c_make_program): Add a new argument, `objs'.
  If it's a vector, we'll look for the module and the metadata in there,
  instead of having them in the scm_program structure.
  (scm_c_make_closure, program_mark, scm_program_meta)
  (scm_c_program_source, scm_program_module): Adapt to the new program
  representation.

* libguile/objcodes.c (scm_objcode_to_program): Pass #f as the object
  table when making the program.

* libguile/vm-engine.h (CACHE_PROGRAM):
* libguile/vm-engine.c (vm_run): Rework to use the simple vector API for
  getting the current object table. Call the helper,
  vm_make_boot_program, to make the boot program.

* libguile/vm-i-loader.c (load-program): Set the current module and the
  meta in the object vector, which we pass to scm_c_make_program.

* libguile/vm-i-system.c (toplevel-ref, toplevel-set): Adapt to the new
  program representation.

* module/language/glil/compile-objcode.scm (codegen): Clarify.
This commit is contained in:
Andy Wingo 2009-01-17 16:42:53 +01:00
parent a72317988f
commit 2fda024221
9 changed files with 64 additions and 61 deletions

View file

@ -115,8 +115,9 @@
(closed-bindings '())
(source-alist '())
(label-alist '())
;; the pre-elements are prepended to the object vector
;; in practice these are placeholders for module & meta.
;; the pre-elements are prepended to the object vector in
;; practice these are placeholders for module & meta,
;; respectively.
(object-pre-elements '(#f #f))
(object-alist '()))
(define (object-index obj)