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(Network Sockets and Communication): In socket, use
@defvar for protocol variables, cross reference for getprotobyname, note it's usually connect and accept that establishes communication.
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@ -2174,25 +2174,30 @@ in host order.
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@deffn {Scheme Procedure} socket family style proto
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@deffnx {C Function} scm_socket (family, style, proto)
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@vindex PF_UNIX
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@vindex PF_INET
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@vindex PF_INET6
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@vindex SOCK_STREAM
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@vindex SOCK_DGRAM
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@vindex SOCK_RAW
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Return a new socket port of the type specified by @var{family},
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@var{style} and @var{proto}. All three parameters are
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integers. Supported values for @var{family} are
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@code{PF_UNIX}, @code{PF_INET} and @code{PF_INET6}.
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Typical values for @var{style} are @code{SOCK_STREAM},
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@code{SOCK_DGRAM} and @code{SOCK_RAW}.
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@var{style} and @var{proto}. All three parameters are integers. The
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possible values for @var{family} are as follows, where supported by
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the system,
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@defvar PF_UNIX
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@defvarx PF_INET
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@defvarx PF_INET6
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@end defvar
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The possible values for @var{style} are as follows, again where
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supported by the system,
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@defvar SOCK_STREAM
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@defvarx SOCK_DGRAM
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@defvarx SOCK_RAW
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@end defvar
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@var{proto} can be obtained from a protocol name using
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@code{getprotobyname}. A value of zero specifies the default
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protocol, which is usually right.
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@code{getprotobyname} (@pxref{Network Databases}). A value of zero
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means the default protocol, which is usually right.
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A single socket port cannot by used for communication until it
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has been connected to another socket.
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A socket cannot by used for communication until it has been connected
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somewhere, usually with either @code{connect} or @code{accept} below.
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@end deffn
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@deffn {Scheme Procedure} socketpair family style proto
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