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Fix the range of `random' on 64-bit platforms
For > 32 bit integers still in the fixnum range, scm_random() would return random numbers with a lower range than specified. * libguile/random.c (scm_i_mask32): New static inline function. (scm_c_random): Use `scm_i_mask32'. (scm_c_random64): New function, 64-bit variant of scm_c_random. (scm_random): Use `scm_c_random64' instead of forming the 64-bit random number in a bogus way. * libguile/random.h: Added `scm_c_random64'. Conflicts: libguile/random.c libguile/random.h
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2 changed files with 36 additions and 16 deletions
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@ -80,6 +80,8 @@ SCM_API double scm_c_normal01 (scm_t_rstate *);
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SCM_API double scm_c_exp1 (scm_t_rstate *);
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/* Though this returns an unsigned long, it's only 32 bits of randomness. */
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SCM_API unsigned long scm_c_random (scm_t_rstate *, unsigned long m);
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/* This one returns 64 bits of randomness. */
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SCM_API scm_t_uint64 scm_c_random64 (scm_t_rstate *state, scm_t_uint64 m);
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SCM_API SCM scm_c_random_bignum (scm_t_rstate *, SCM m);
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