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Fix the range of `random' on 64-bit platforms

For > 32 bit integers still in the fixnum range, scm_random() would
return random numbers with a lower range than specified.

* libguile/random.c (scm_i_mask32): New static inline function.
  (scm_c_random): Use `scm_i_mask32'.
  (scm_c_random64): New function, 64-bit variant of scm_c_random.
  (scm_random): Use `scm_c_random64' instead of forming the 64-bit random
  number in a bogus way.
* libguile/random.h: Added `scm_c_random64'.

Conflicts:

	libguile/random.c
	libguile/random.h
This commit is contained in:
Andy Wingo 2010-08-04 20:13:04 +02:00
parent cfbccaf49c
commit 7e6f4be53e
2 changed files with 36 additions and 16 deletions

View file

@ -80,6 +80,8 @@ SCM_API double scm_c_normal01 (scm_t_rstate *);
SCM_API double scm_c_exp1 (scm_t_rstate *);
/* Though this returns an unsigned long, it's only 32 bits of randomness. */
SCM_API unsigned long scm_c_random (scm_t_rstate *, unsigned long m);
/* This one returns 64 bits of randomness. */
SCM_API scm_t_uint64 scm_c_random64 (scm_t_rstate *state, scm_t_uint64 m);
SCM_API SCM scm_c_random_bignum (scm_t_rstate *, SCM m);