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Fix libguile subcomponent headers not to include <libguile.h>

* libguile/bytevectors.h: Include uniform.h, for use in the macros.
* libguile/extensions.h: Include libpath.h, for the
  SCM_EFFECTIVE_VERSION, which is almost always used with these
  routines.
* libguile/frames.h:
* libguile/instructions.h:
* libguile/intrinsics.h:
* libguile/loader.h:
* libguile/programs.h:
* libguile/vm.h: Include <libguile/__scm.h> instead of <libguile.h>.
  Cuts a circular include, but also precipitates a lot of maintenance in
  the .c files.

* libguile/*.c: Update C files to add needed all needed includes that
  before were getting automatically pulled in by the indirect inclusion
  of libguile.h.
This commit is contained in:
Andy Wingo 2018-06-14 22:16:01 +02:00
parent ceaf782770
commit 83584ef231
77 changed files with 354 additions and 235 deletions

View file

@ -1,4 +1,4 @@
/* Copyright (C) 1994-1998, 2000-2011, 2013, 2014 Free Software Foundation, Inc.
/* Copyright (C) 1994-1998, 2000-2011, 2013-2014, 2018 Free Software Foundation, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
@ -33,6 +33,7 @@
#include "libguile/_scm.h"
#include "libguile/eval.h"
#include "libguile/feature.h"
#include "libguile/fluids.h"
#include "libguile/load.h"
#include "libguile/read.h"
#include "libguile/script.h"