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* Makefile.am (DEFS): Added. automake adds -I options to DEFS,

and we don't want that.
(INCLUDES): Removed all -I options except for the root source
directory and the root build directory.

* *.*: Change includes so that they always use the "prefixes"
libguile/, qt/, guile-readline/, or libltdl/.
(Thanks to Tim Mooney.)
This commit is contained in:
Mikael Djurfeldt 2000-04-21 14:16:44 +00:00
parent e415cb0666
commit a059974535
100 changed files with 823 additions and 785 deletions

View file

@ -50,92 +50,92 @@
#include <sys/stat.h>
#include <fcntl.h>
#include "_scm.h"
#include "libguile/_scm.h"
/* Everybody has an init function. */
#include "alist.h"
#include "arbiters.h"
#include "async.h"
#include "backtrace.h"
#include "boolean.h"
#include "chars.h"
#include "continuations.h"
#include "libguile/alist.h"
#include "libguile/arbiters.h"
#include "libguile/async.h"
#include "libguile/backtrace.h"
#include "libguile/boolean.h"
#include "libguile/chars.h"
#include "libguile/continuations.h"
#ifdef DEBUG_EXTENSIONS
#include "debug.h"
#include "libguile/debug.h"
#endif
#ifdef GUILE_DEBUG_MALLOC
#include "debug-malloc.h"
#include "libguile/debug-malloc.h"
#endif
#include "dynl.h"
#include "dynwind.h"
#include "eq.h"
#include "error.h"
#include "eval.h"
#include "evalext.h"
#include "feature.h"
#include "filesys.h"
#include "fluids.h"
#include "fports.h"
#include "gc.h"
#include "gdbint.h"
#include "gsubr.h"
#include "hash.h"
#include "hashtab.h"
#include "libguile/dynl.h"
#include "libguile/dynwind.h"
#include "libguile/eq.h"
#include "libguile/error.h"
#include "libguile/eval.h"
#include "libguile/evalext.h"
#include "libguile/feature.h"
#include "libguile/filesys.h"
#include "libguile/fluids.h"
#include "libguile/fports.h"
#include "libguile/gc.h"
#include "libguile/gdbint.h"
#include "libguile/gsubr.h"
#include "libguile/hash.h"
#include "libguile/hashtab.h"
#ifdef GUILE_ISELECT
#include "iselect.h"
#include "libguile/iselect.h"
#endif
#include "ioext.h"
#include "keywords.h"
#include "lang.h"
#include "list.h"
#include "load.h"
#include "macros.h"
#include "mallocs.h"
#include "modules.h"
#include "net_db.h"
#include "numbers.h"
#include "objects.h"
#include "objprop.h"
#include "options.h"
#include "pairs.h"
#include "ports.h"
#include "posix.h"
#include "libguile/ioext.h"
#include "libguile/keywords.h"
#include "libguile/lang.h"
#include "libguile/list.h"
#include "libguile/load.h"
#include "libguile/macros.h"
#include "libguile/mallocs.h"
#include "libguile/modules.h"
#include "libguile/net_db.h"
#include "libguile/numbers.h"
#include "libguile/objects.h"
#include "libguile/objprop.h"
#include "libguile/options.h"
#include "libguile/pairs.h"
#include "libguile/ports.h"
#include "libguile/posix.h"
#ifdef HAVE_REGCOMP
#include "regex-posix.h"
#include "libguile/regex-posix.h"
#endif
#include "print.h"
#include "procprop.h"
#include "procs.h"
#include "ramap.h"
#include "random.h"
#include "read.h"
#include "scmsigs.h"
#include "script.h"
#include "simpos.h"
#include "smob.h"
#include "socket.h"
#include "sort.h"
#include "srcprop.h"
#include "stackchk.h"
#include "stacks.h"
#include "stime.h"
#include "strings.h"
#include "strop.h"
#include "strorder.h"
#include "strports.h"
#include "struct.h"
#include "symbols.h"
#include "tag.h"
#include "throw.h"
#include "unif.h"
#include "variable.h"
#include "vectors.h"
#include "version.h"
#include "vports.h"
#include "weaks.h"
#include "guardians.h"
#include "libguile/print.h"
#include "libguile/procprop.h"
#include "libguile/procs.h"
#include "libguile/ramap.h"
#include "libguile/random.h"
#include "libguile/read.h"
#include "libguile/scmsigs.h"
#include "libguile/script.h"
#include "libguile/simpos.h"
#include "libguile/smob.h"
#include "libguile/socket.h"
#include "libguile/sort.h"
#include "libguile/srcprop.h"
#include "libguile/stackchk.h"
#include "libguile/stacks.h"
#include "libguile/stime.h"
#include "libguile/strings.h"
#include "libguile/strop.h"
#include "libguile/strorder.h"
#include "libguile/strports.h"
#include "libguile/struct.h"
#include "libguile/symbols.h"
#include "libguile/tag.h"
#include "libguile/throw.h"
#include "libguile/unif.h"
#include "libguile/variable.h"
#include "libguile/vectors.h"
#include "libguile/version.h"
#include "libguile/vports.h"
#include "libguile/weaks.h"
#include "libguile/guardians.h"
#include "init.h"
#include "libguile/init.h"
#ifdef HAVE_STRING_H
#include <string.h>