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Leave $GUILE_LOAD_COMPILED_PATH unchanged when cross-compiling.
* meta/uninstalled-env.in: Don't define $GUILE_LOAD_COMPILED_PATH when cross-compiling.
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1 changed files with 19 additions and 14 deletions
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@ -71,22 +71,27 @@ else
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fi
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export GUILE_LOAD_PATH
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if [ x"$GUILE_LOAD_COMPILED_PATH" = x ]
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# When cross-compiling, let $GUILE_FOR_BUILD use its own .go files since
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# the ones that are being built may be incompatible.
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if test "@cross_compiling@" = "no"
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then
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GUILE_LOAD_COMPILED_PATH="${top_builddir}/module:${top_builddir}/guile-readline:${top_builddir}"
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else
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for d in "/module" "/guile-readline" ""
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do
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# This hair prevents double inclusion.
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# The ":" prevents prefix aliasing.
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case x"$GUILE_LOAD_COMPILED_PATH" in
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x*${top_builddir}${d}:*) ;;
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x*${top_builddir}${d}) ;;
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*) GUILE_LOAD_COMPILED_PATH="${top_builddir}${d}:$GUILE_LOAD_COMPILED_PATH" ;;
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esac
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done
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if test "x$GUILE_LOAD_COMPILED_PATH" = "x"
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then
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GUILE_LOAD_COMPILED_PATH="${top_builddir}/module:${top_builddir}/guile-readline:${top_builddir}"
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else
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for d in "/module" "/guile-readline" ""
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do
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# This hair prevents double inclusion.
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# The ":" prevents prefix aliasing.
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case x"$GUILE_LOAD_COMPILED_PATH" in
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x*${top_builddir}${d}:*) ;;
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x*${top_builddir}${d}) ;;
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*) GUILE_LOAD_COMPILED_PATH="${top_builddir}${d}:$GUILE_LOAD_COMPILED_PATH" ;;
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esac
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done
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fi
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export GUILE_LOAD_COMPILED_PATH
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fi
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export GUILE_LOAD_COMPILED_PATH
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# Don't look in installed dirs for guile modules
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if ( env | grep -v '^GUILE_SYSTEM_PATH=' > /dev/null ); then
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