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Windows 11: for fport input from the console, ignore terminal returns

There is an apparent bug in Windows 11 (not Windows 10) where,
when reading from an fd backed by the Console, a single
return character will always be available.

* libguile/posix-w32.c (console_has_return_keyevent_w32): new procedure
* libguile/posix-w32.h: declare console_has_return_keyevent_w32
* libguile/fports.c [__MINGW32__](fport_input_waiting): ignore return keyevent
This commit is contained in:
Michael Gran 2023-06-20 16:04:59 -07:00
parent adbf2156ab
commit af96820e07
3 changed files with 63 additions and 1 deletions

View file

@ -289,6 +289,54 @@ dlerror_w32 ()
snprintf (dlerror_str, DLERROR_LEN, "error %ld: %s", (long) dw, msg_buf);
return dlerror_str;
}
/* Check for the Windows 11 bug where there's a return character in the
* console input queue despite draining the input. */
int
console_has_return_keyevent_w32 (int fdes)
{
HANDLE h;
DWORD mode;
h = (HANDLE) _get_osfhandle (fdes);
if (h == -1)
return 0;
if (GetConsoleMode (h, &mode) == 0)
return 0;
// Rarely need more than 1 INPUT_RECORD for this test, but just in
// case there is a mouse event in the queue.
#define NBUFFER 8
INPUT_RECORD irbuffer[NBUFFER];
BOOL bRet;
DWORD avail;
int i;
int n_chars = 0;
int n_returns = 0;
while (1)
{
bRet = PeekConsoleInput (h, irbuffer, NBUFFER, &avail);
if (!bRet || avail == 0)
break;
for (i = 0; i < avail; i++)
if (irbuffer[i].EventType == KEY_EVENT)
{
n_chars ++;
if (irbuffer[i].Event.KeyEvent.uChar.AsciiChar == 13)
n_returns ++;
}
if (avail < NBUFFER)
break;
}
if (n_chars == 1 && n_returns == 1)
return 1;
return 0;
#undef NBUFFER
}
int
getpagesize_w32 (void)
{