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Windows 11: for fport input from the console, ignore terminal returns
There is an apparent bug in Windows 11 (not Windows 10) where, when reading from an fd backed by the Console, a single return character will always be available. * libguile/posix-w32.c (console_has_return_keyevent_w32): new procedure * libguile/posix-w32.h: declare console_has_return_keyevent_w32 * libguile/fports.c [__MINGW32__](fport_input_waiting): ignore return keyevent
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3 changed files with 63 additions and 1 deletions
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@ -289,6 +289,54 @@ dlerror_w32 ()
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snprintf (dlerror_str, DLERROR_LEN, "error %ld: %s", (long) dw, msg_buf);
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return dlerror_str;
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}
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/* Check for the Windows 11 bug where there's a return character in the
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* console input queue despite draining the input. */
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int
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console_has_return_keyevent_w32 (int fdes)
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{
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HANDLE h;
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DWORD mode;
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h = (HANDLE) _get_osfhandle (fdes);
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if (h == -1)
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return 0;
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if (GetConsoleMode (h, &mode) == 0)
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return 0;
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// Rarely need more than 1 INPUT_RECORD for this test, but just in
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// case there is a mouse event in the queue.
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#define NBUFFER 8
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INPUT_RECORD irbuffer[NBUFFER];
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BOOL bRet;
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DWORD avail;
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int i;
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int n_chars = 0;
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int n_returns = 0;
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while (1)
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{
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bRet = PeekConsoleInput (h, irbuffer, NBUFFER, &avail);
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if (!bRet || avail == 0)
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break;
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for (i = 0; i < avail; i++)
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if (irbuffer[i].EventType == KEY_EVENT)
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{
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n_chars ++;
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if (irbuffer[i].Event.KeyEvent.uChar.AsciiChar == 13)
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n_returns ++;
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}
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if (avail < NBUFFER)
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break;
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}
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if (n_chars == 1 && n_returns == 1)
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return 1;
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return 0;
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#undef NBUFFER
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}
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int
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getpagesize_w32 (void)
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{
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