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Recycle fluid numbers.
* libguile/fluids.c: Remove outdated comment on the complexity of fluid GC. (FLUID_GROW): Increase to 128. (allocated_fluids): Change to `void **'. (allocated_fluids_num): Remove. (grow_dynamic_state): Remove race-condition checker. Grow to ALLOCATED_FLUIDS_LEN. (next_fluid_num): Rename to... (new_fluid): ... this. Return a fluid instead of a fluid number. Assume ALLOCATED_FLUIDS is sparse and search for a free number in it. Make ALLOCATED_FLUIDS point to pointerless memory and initialize individual elements with a pointer to the new fluid. Register a disappearing link from there to the fluid. (scm_make_fluid): Use `new_fluid ()'. (scm_fluid_ref, scm_fluid_set_x, scm_i_swap_with_fluids): Remove assertion that wasn't checked in a thread-safe way.
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1 changed files with 58 additions and 90 deletions
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@ -22,7 +22,6 @@
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include "libguile/_scm.h"
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#include "libguile/print.h"
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@ -34,37 +33,18 @@
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#include "libguile/deprecation.h"
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#include "libguile/lang.h"
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#include "libguile/validate.h"
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#include "libguile/bdw-gc.h"
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#define FLUID_GROW 20
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/* Number of additional slots to allocate when ALLOCATED_FLUIDS is full. */
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#define FLUID_GROW 128
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/* A lot of the complexity below stems from the desire to reuse fluid
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slots. Normally, fluids should be pretty global and long-lived
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things, so that reusing their slots should not be overly critical,
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but it is the right thing to do nevertheless. The code therefore
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puts the burdon on allocating and collection fluids and keeps
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accessing fluids lock free. This is achieved by manipulating the
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global state of the fluid machinery mostly in single threaded
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sections.
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Reusing a fluid slot means that it must be reset to #f in all
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dynamic states. We do this by maintaining a weak list of all
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dynamic states, which is used after a GC to do the resetting.
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Also, the fluid vectors in the dynamic states need to grow from
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time to time when more fluids are created. We do this in a single
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threaded section so that threads do not need to lock when accessing
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a fluid in the normal way.
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*/
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/* Vector of allocated fluids indexed by fluid numbers. Access is protected by
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FLUID_ADMIN_MUTEX. */
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static void **allocated_fluids = NULL;
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static size_t allocated_fluids_len = 0;
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static scm_i_pthread_mutex_t fluid_admin_mutex = SCM_I_PTHREAD_MUTEX_INITIALIZER;
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/* Protected by fluid_admin_mutex, but also accessed during GC. See
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next_fluid_num for a discussion of this.
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*/
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static size_t allocated_fluids_len = 0;
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static size_t allocated_fluids_num = 0;
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static char *allocated_fluids = NULL;
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#define IS_FLUID(x) SCM_I_FLUID_P (x)
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#define FLUID_NUM(x) SCM_I_FLUID_NUM (x)
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@ -74,34 +54,26 @@ static char *allocated_fluids = NULL;
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/* Grow STATE so that it can hold up to ALLOCATED_FLUIDS_NUM fluids. */
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/* Grow STATE so that it can hold up to ALLOCATED_FLUIDS_LEN fluids. This may
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be more than necessary since ALLOCATED_FLUIDS is sparse and the current
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thread may not access all the fluids anyway. Memory usage could be improved
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by using a 2-level array as is done in glibc for pthread keys (TODO). */
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static void
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grow_dynamic_state (SCM state)
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{
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SCM new_fluids;
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SCM old_fluids = DYNAMIC_STATE_FLUIDS (state);
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size_t i, new_len, old_len = SCM_SIMPLE_VECTOR_LENGTH (old_fluids);
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size_t i, len, old_len = SCM_SIMPLE_VECTOR_LENGTH (old_fluids);
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retry:
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new_len = allocated_fluids_num;
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new_fluids = scm_c_make_vector (new_len, SCM_BOOL_F);
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/* Assume the assignment below is atomic. */
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len = allocated_fluids_len;
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scm_i_pthread_mutex_lock (&fluid_admin_mutex);
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if (new_len != allocated_fluids_num)
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{
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/* We lost the race. */
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scm_i_pthread_mutex_unlock (&fluid_admin_mutex);
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goto retry;
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}
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assert (allocated_fluids_num > old_len);
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new_fluids = scm_c_make_vector (len, SCM_BOOL_F);
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for (i = 0; i < old_len; i++)
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SCM_SIMPLE_VECTOR_SET (new_fluids, i,
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SCM_SIMPLE_VECTOR_REF (old_fluids, i));
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SET_DYNAMIC_STATE_FLUIDS (state, new_fluids);
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scm_i_pthread_mutex_unlock (&fluid_admin_mutex);
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}
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void
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@ -128,45 +100,53 @@ scm_i_with_fluids_print (SCM exp, SCM port, scm_print_state *pstate SCM_UNUSED)
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scm_putc ('>', port);
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}
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static size_t
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next_fluid_num ()
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/* Return a new fluid. */
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static SCM
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new_fluid ()
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{
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size_t n;
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SCM fluid;
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size_t trial, n;
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/* Fluids are pointerless cells: the first word is the type tag; the second
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word is the fluid number. */
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fluid = PTR2SCM (scm_gc_malloc_pointerless (sizeof (scm_t_cell), "fluid"));
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SCM_SET_CELL_TYPE (fluid, scm_tc7_fluid);
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scm_dynwind_begin (0);
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scm_i_dynwind_pthread_mutex_lock (&fluid_admin_mutex);
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if ((allocated_fluids_len > 0) &&
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(allocated_fluids_num == allocated_fluids_len))
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for (trial = 0; trial < 2; trial++)
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{
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/* All fluid numbers are in use. Run a GC to try to free some
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up.
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*/
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scm_gc ();
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/* Look for a free fluid number. */
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for (n = 0; n < allocated_fluids_len; n++)
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/* TODO: Use `__sync_bool_compare_and_swap' where available. */
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if (allocated_fluids[n] == NULL)
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break;
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if (trial == 0 && n >= allocated_fluids_len)
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/* All fluid numbers are in use. Run a GC and retry. Explicitly
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running the GC is costly and bad-style. We only do this because
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dynamic state fluid vectors would grow unreasonably if fluid numbers
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weren't reused. */
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scm_i_gc ("fluids");
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}
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if (allocated_fluids_num < allocated_fluids_len)
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{
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for (n = 0; n < allocated_fluids_len; n++)
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if (allocated_fluids[n] == 0)
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break;
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}
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else
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if (n >= allocated_fluids_len)
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{
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/* Grow the vector of allocated fluids. */
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/* FIXME: Since we use `scm_malloc ()', ALLOCATED_FLUIDS is scanned by
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the GC; therefore, all fluids remain reachable for the entire
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program lifetime. Hopefully this is not a problem in practice. */
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char *new_allocated_fluids =
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scm_gc_malloc (allocated_fluids_len + FLUID_GROW,
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void **new_allocated_fluids =
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scm_gc_malloc_pointerless ((allocated_fluids_len + FLUID_GROW)
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* sizeof (*allocated_fluids),
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"allocated fluids");
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/* Copy over old values and initialize rest. GC can not run
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during these two operations since there is no safe point in
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them.
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*/
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memcpy (new_allocated_fluids, allocated_fluids, allocated_fluids_len);
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memset (new_allocated_fluids + allocated_fluids_len, 0, FLUID_GROW);
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them. */
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memcpy (new_allocated_fluids, allocated_fluids,
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allocated_fluids_len * sizeof (*allocated_fluids));
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memset (new_allocated_fluids + allocated_fluids_len, 0,
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FLUID_GROW * sizeof (*allocated_fluids));
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n = allocated_fluids_len;
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/* Update the vector of allocated fluids. Dynamic states will
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allocated_fluids_len += FLUID_GROW;
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}
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allocated_fluids_num += 1;
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allocated_fluids[n] = 1;
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allocated_fluids[n] = SCM2PTR (fluid);
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SCM_SET_CELL_WORD_1 (fluid, (scm_t_bits) n);
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GC_GENERAL_REGISTER_DISAPPEARING_LINK (&allocated_fluids[n],
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SCM2PTR (fluid));
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scm_dynwind_end ();
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return n;
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return fluid;
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}
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SCM_DEFINE (scm_make_fluid, "make-fluid", 0, 0, 0,
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"with its own dynamic state, you can use fluids for thread local storage.")
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#define FUNC_NAME s_scm_make_fluid
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{
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return scm_cell (scm_tc7_fluid, (scm_t_bits) next_fluid_num ());
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return new_fluid ();
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}
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#undef FUNC_NAME
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if (SCM_UNLIKELY (FLUID_NUM (fluid) >= SCM_SIMPLE_VECTOR_LENGTH (fluids)))
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{
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/* We should only get there when the current thread's dynamic state
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turns out to be too small compared to the set of currently allocated
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fluids. */
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assert (SCM_SIMPLE_VECTOR_LENGTH (fluids) < allocated_fluids_num);
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/* Lazily grow the current thread's dynamic state. */
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grow_dynamic_state (SCM_I_CURRENT_THREAD->dynamic_state);
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if (SCM_UNLIKELY (FLUID_NUM (fluid) >= SCM_SIMPLE_VECTOR_LENGTH (fluids)))
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{
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/* We should only get there when the current thread's dynamic state
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turns out to be too small compared to the set of currently allocated
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fluids. */
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assert (SCM_SIMPLE_VECTOR_LENGTH (fluids) < allocated_fluids_num);
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/* Lazily grow the current thread's dynamic state. */
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grow_dynamic_state (SCM_I_CURRENT_THREAD->dynamic_state);
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if (SCM_UNLIKELY (max >= SCM_SIMPLE_VECTOR_LENGTH (fluids)))
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{
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/* We should only get there when the current thread's dynamic state turns
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out to be too small compared to the set of currently allocated
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fluids. */
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assert (SCM_SIMPLE_VECTOR_LENGTH (fluids) < allocated_fluids_num);
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/* Lazily grow the current thread's dynamic state. */
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grow_dynamic_state (dynstate);
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