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296
GCBench.c
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296
GCBench.c
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// This is adapted from a benchmark written by John Ellis and Pete Kovac
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// of Post Communications.
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// It was modified by Hans Boehm of Silicon Graphics.
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// Translated to C++ 30 May 1997 by William D Clinger of Northeastern Univ.
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// Translated to C 15 March 2000 by Hans Boehm, now at HP Labs.
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//
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// This is no substitute for real applications. No actual application
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// is likely to behave in exactly this way. However, this benchmark was
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// designed to be more representative of real applications than other
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// Java GC benchmarks of which we are aware.
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// It attempts to model those properties of allocation requests that
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// are important to current GC techniques.
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// It is designed to be used either to obtain a single overall performance
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// number, or to give a more detailed estimate of how collector
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// performance varies with object lifetimes. It prints the time
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// required to allocate and collect balanced binary trees of various
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// sizes. Smaller trees result in shorter object lifetimes. Each cycle
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// allocates roughly the same amount of memory.
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// Two data structures are kept around during the entire process, so
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// that the measured performance is representative of applications
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// that maintain some live in-memory data. One of these is a tree
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// containing many pointers. The other is a large array containing
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// double precision floating point numbers. Both should be of comparable
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// size.
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//
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// The results are only really meaningful together with a specification
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// of how much memory was used. It is possible to trade memory for
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// better time performance. This benchmark should be run in a 32 MB
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// heap, though we don't currently know how to enforce that uniformly.
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//
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// Unlike the original Ellis and Kovac benchmark, we do not attempt
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// measure pause times. This facility should eventually be added back
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// in. There are several reasons for omitting it for now. The original
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// implementation depended on assumptions about the thread scheduler
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// that don't hold uniformly. The results really measure both the
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// scheduler and GC. Pause time measurements tend to not fit well with
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// current benchmark suites. As far as we know, none of the current
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// commercial Java implementations seriously attempt to minimize GC pause
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// times.
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/time.h>
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#ifdef GC
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# include "gc.h"
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#endif
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#ifdef PROFIL
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extern void init_profiling();
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extern dump_profile();
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#endif
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// These macros were a quick hack for the Macintosh.
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//
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// #define currentTime() clock()
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// #define elapsedTime(x) ((1000*(x))/CLOCKS_PER_SEC)
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#define currentTime() stats_rtclock()
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#define elapsedTime(x) (x)
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/* Get the current time in milliseconds */
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unsigned
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stats_rtclock( void )
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{
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struct timeval t;
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struct timezone tz;
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if (gettimeofday( &t, &tz ) == -1)
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return 0;
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return (t.tv_sec * 1000 + t.tv_usec / 1000);
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}
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static const int kStretchTreeDepth = 18; // about 16Mb
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static const int kLongLivedTreeDepth = 16; // about 4Mb
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static const int kArraySize = 500000; // about 4Mb
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static const int kMinTreeDepth = 4;
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static const int kMaxTreeDepth = 16;
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typedef struct Node0_struct {
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struct Node0_struct * left;
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struct Node0_struct * right;
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int i, j;
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} Node0;
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#ifdef HOLES
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# define HOLE() GC_NEW(Node0);
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#else
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# define HOLE()
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#endif
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typedef Node0 *Node;
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void init_Node(Node me, Node l, Node r) {
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me -> left = l;
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me -> right = r;
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}
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#ifndef GC
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void destroy_Node(Node me) {
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if (me -> left) {
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destroy_Node(me -> left);
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}
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if (me -> right) {
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destroy_Node(me -> right);
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}
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free(me);
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}
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#endif
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// Nodes used by a tree of a given size
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static int TreeSize(int i) {
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return ((1 << (i + 1)) - 1);
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}
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// Number of iterations to use for a given tree depth
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static int NumIters(int i) {
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return 2 * TreeSize(kStretchTreeDepth) / TreeSize(i);
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}
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// Build tree top down, assigning to older objects.
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static void Populate(int iDepth, Node thisNode) {
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if (iDepth<=0) {
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return;
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} else {
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iDepth--;
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# ifdef GC
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thisNode->left = GC_NEW(Node0); HOLE();
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thisNode->right = GC_NEW(Node0); HOLE();
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# else
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thisNode->left = calloc(1, sizeof(Node0));
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thisNode->right = calloc(1, sizeof(Node0));
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# endif
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Populate (iDepth, thisNode->left);
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Populate (iDepth, thisNode->right);
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}
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}
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// Build tree bottom-up
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static Node MakeTree(int iDepth) {
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Node result;
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if (iDepth<=0) {
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# ifndef GC
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result = calloc(1, sizeof(Node0));
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# else
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result = GC_NEW(Node0); HOLE();
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# endif
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/* result is implicitly initialized in both cases. */
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return result;
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} else {
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Node left = MakeTree(iDepth-1);
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Node right = MakeTree(iDepth-1);
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# ifndef GC
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result = malloc(sizeof(Node0));
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# else
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result = GC_NEW(Node0); HOLE();
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# endif
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init_Node(result, left, right);
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return result;
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}
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}
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static void PrintDiagnostics() {
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#if 0
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long lFreeMemory = Runtime.getRuntime().freeMemory();
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long lTotalMemory = Runtime.getRuntime().totalMemory();
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System.out.print(" Total memory available="
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+ lTotalMemory + " bytes");
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System.out.println(" Free memory=" + lFreeMemory + " bytes");
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#endif
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}
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static void TimeConstruction(int depth) {
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long tStart, tFinish;
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int iNumIters = NumIters(depth);
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Node tempTree;
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int i;
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printf("Creating %d trees of depth %d\n", iNumIters, depth);
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tStart = currentTime();
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for (i = 0; i < iNumIters; ++i) {
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# ifndef GC
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tempTree = calloc(1, sizeof(Node0));
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# else
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tempTree = GC_NEW(Node0);
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# endif
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Populate(depth, tempTree);
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# ifndef GC
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destroy_Node(tempTree);
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# endif
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tempTree = 0;
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}
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tFinish = currentTime();
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printf("\tTop down construction took %d msec\n",
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elapsedTime(tFinish - tStart));
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tStart = currentTime();
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for (i = 0; i < iNumIters; ++i) {
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tempTree = MakeTree(depth);
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# ifndef GC
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destroy_Node(tempTree);
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# endif
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tempTree = 0;
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}
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tFinish = currentTime();
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printf("\tBottom up construction took %d msec\n",
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elapsedTime(tFinish - tStart));
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}
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int main() {
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Node root;
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Node longLivedTree;
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Node tempTree;
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long tStart, tFinish;
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long tElapsed;
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int i, d;
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double *array;
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#ifdef GC
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// GC_full_freq = 30;
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// GC_free_space_divisor = 16;
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// GC_enable_incremental();
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#endif
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printf("Garbage Collector Test\n");
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printf(" Live storage will peak at %d bytes.\n\n",
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2 * sizeof(Node0) * TreeSize(kLongLivedTreeDepth) +
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sizeof(double) * kArraySize);
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printf(" Stretching memory with a binary tree of depth %d\n",
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kStretchTreeDepth);
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PrintDiagnostics();
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# ifdef PROFIL
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init_profiling();
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# endif
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tStart = currentTime();
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// Stretch the memory space quickly
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tempTree = MakeTree(kStretchTreeDepth);
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# ifndef GC
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destroy_Node(tempTree);
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# endif
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tempTree = 0;
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// Create a long lived object
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printf(" Creating a long-lived binary tree of depth %d\n",
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kLongLivedTreeDepth);
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# ifndef GC
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longLivedTree = calloc(1, sizeof(Node0));
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# else
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longLivedTree = GC_NEW(Node0);
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# endif
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Populate(kLongLivedTreeDepth, longLivedTree);
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// Create long-lived array, filling half of it
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printf(" Creating a long-lived array of %d doubles\n", kArraySize);
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# ifndef GC
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array = malloc(kArraySize * sizeof(double));
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# else
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# ifndef NO_PTRFREE
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array = GC_MALLOC_ATOMIC(sizeof(double) * kArraySize);
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# else
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array = GC_MALLOC(sizeof(double) * kArraySize);
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# endif
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# endif
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for (i = 0; i < kArraySize/2; ++i) {
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array[i] = 1.0/i;
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}
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PrintDiagnostics();
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for (d = kMinTreeDepth; d <= kMaxTreeDepth; d += 2) {
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TimeConstruction(d);
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}
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if (longLivedTree == 0 || array[1000] != 1.0/1000)
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fprintf(stderr, "Failed\n");
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// fake reference to LongLivedTree
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// and array
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// to keep them from being optimized away
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tFinish = currentTime();
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tElapsed = elapsedTime(tFinish-tStart);
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PrintDiagnostics();
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printf("Completed in %d msec\n", tElapsed);
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# ifdef GC
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printf("Completed %d collections\n", GC_gc_no);
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printf("Heap size is %d\n", GC_get_heap_size());
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# endif
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# ifdef PROFIL
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dump_profile();
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# endif
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}
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