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9 commits

Author SHA1 Message Date
Andy Wingo
5804c977d7 Rename scm_i_thread to scm_thread
* libguile/scm.h (struct scm_thread, scm_thread): Rename from
  scm_i_thread.
* libguile/deprecated.h (scm_i_thread): Add deprecated typedef.
* libguile/threads.h: Adapt to renaming.
* libguile/intrinsics.h:
* libguile/scmsigs.h:
* libguile/cache-internal.h: Remove threads.h includes; unnecessary with
  the forward decl.
* libguile/continuations.h:
* libguile/gc-inline.h:
* libguile/async.h: Adapt scm_thread type name change.
* libguile/async.c:
* libguile/continuations.c:
* libguile/control.c:
* libguile/dynstack.c:
* libguile/dynwind.c:
* libguile/eval.c:
* libguile/finalizers.c:
* libguile/fluids.c:
* libguile/gc.c:
* libguile/intrinsics.c:
* libguile/load.c:
* libguile/memoize.c:
* libguile/print.c:
* libguile/read.c:
* libguile/scmsigs.c:
* libguile/script.c:
* libguile/stackchk.c:
* libguile/stacks.c:
* libguile/symbols.c:
* libguile/threads.c:
* libguile/throw.c:
* libguile/vm-engine.c:
* libguile/vm.c: Adapt to type name change, and add additional includes
  as needed.
2018-06-26 11:40:22 +02:00
Andy Wingo
1234bb1850 Update license notices in all C files
Update to newest recommended license notices from the FSF.  Everything
stays LGPLv3+ except guile-readline which is GPLv3+.
2018-06-20 20:07:34 +02:00
Andy Wingo
c836c28496 libguile header files have uniform format for copyright declarations 2018-06-20 19:44:45 +02:00
Andy Wingo
791eb0c01a Remove (C) from copyright statements
As the FSF advises, 'There is no legal significance to using the
three-character sequence “(C)”, but it does no harm.'  It does take up
space though!  For that reason, we remove it here from our C files.
2018-06-20 19:17:06 +02:00
Andy Wingo
97cc65fee4 Rename __scm.h to scm.h
* libguile/scm.h: Rename.  Update all includers.
2018-06-20 16:33:33 +02:00
Andy Wingo
2864f11d34 Bump fluid cache size to 16 entries
* libguile/cache-internal.h (SCM_CACHE_SIZE): Bump to 16.  It seems that
  a thread accesses more than 8 fluids by default (%stacks, the
  exception handler, current ports, current-fiber, port read/write
  waiters) which leads every fiber to cause cache eviction and copying
  the value table, which is a bottleneck.  Instead just bump this cache
  size.
  (scm_cache_lookup): Update unrolled search.
2017-02-17 11:04:16 +01:00
Andy Wingo
60035b66c7 Revert "Cheaper fluid-ref cache"
This reverts commit cd3ff33a31.
2017-02-17 11:04:16 +01:00
Andy Wingo
cd3ff33a31 Cheaper fluid-ref cache
* libguile/cache-internal.h (struct scm_cache_entry): Add needs_flush
  member.
  (scm_cache_evict_1): Clear needs_flush on newly evicted entry.
  (scm_cache_insert): Propagate needs_flush to new entry.
* libguile/fluids.c (restore_dynamic_state): Mark all restored entries
  as needing a flush.
  (save_dynamic_state): Only cons on "needs_flush" entries to the
  resulting dynamic state.  The result is the same as before but
  avoiding the refq on the weak table.
  (fluid_set_x): Propagate needs_flush down to the cache.
  (fluid_ref): When adding entry to cache, use needs_flush==0.
  (scm_fluid_set_x, scm_fluid_unset_x, scm_swap_fluid, swap_fluid): Use
  needs_flush==1.
2017-02-16 10:38:15 +01:00
Andy Wingo
aa84489d18 Reimplement dynamic states
There are two goals: one, to use less memory per dynamic state in order
to allow millions of dynamic states to be allocated in light-weight
threading scenarios.  The second goal is to prevent dynamic states from
being actively mutated in two threads at once.  This second goal does
mean that dynamic states object that escape into scheme are now copies
that won't receive further updates; an incompatible change, but one
which we hope doesn't affect anyone.

* libguile/cache-internal.h: New file.
* libguile/fluids.c (is_dynamic_state, get_dynamic_state)
  (save_dynamic_state, restore_dynamic_state, add_entry)
  (copy_value_table): New functions.
  (scm_i_fluid_print, scm_i_dynamic_state_print): Move up.
  (new_fluid): No need for a number.
  (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses.
  (fluid_set_x, fluid_ref): Adapt to dynamic state changes.
  (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x.
  (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set.
  (swap_fluid): Use internal fluid_set_x.
  (scm_i_make_initial_dynamic_state): Adapt to dynamic state
  representation change.
  (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors.
  (scm_current_dynamic_state): Use make_dynamic_state.
  (scm_dynwind_current_dynamic_state): Use new accessor.
* libguile/fluids.h: Remove internal definitions.  Add new struct
  definition.
* libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic
  state.
* libguile/threads.c (guilify_self_1, guilify_self_2):
  (scm_i_init_thread_for_guile, scm_init_guile):
  (scm_call_with_new_thread):
  (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to
  scm_i_thread change.
  (scm_i_with_guile, with_guile): Remove "and parent" suffix.
  (scm_i_reset_fluid): Remove unneeded function.
* doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove
  scm_make_dynamic_state docs.  Update current-dynamic-state docs.
* libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set!
  inlined fast paths for dynamic state changes.
* libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function.
* NEWS: Update.
* module/ice-9/deprecated.scm (make-dynamic-state): New definition.
* libguile/deprecated.h:
* libguile/deprecated.c (scm_make_dynamic_state): Move here.
* libguile/__scm.h (scm_t_dynamic_state): New typedef.
* libguile/dynstack.h:
* libguile/dynstack.c (scm_dynstack_push_fluid):
  (scm_dynstack_unwind_fluid): Take raw dynstate in these internal
  functions.
* libguile/throw.c (catch): Adapt to dynstack changes.
2016-12-05 21:46:37 +01:00