* libguile/atomics-internal.h (scm_atomic_compare_and_swap_scm): Change
to use same API as atomic-box-compare-and-swap!.
* libguile/intrinsics.c (atomic_compare_and_swap_scm): Remove loop, as
we're using the strong variant now.
* libguile/async.c (scm_i_async_pop, scm_i_async_push): Adapt to new API
of scm_atomic_compare_and_swap_scm.
As the FSF advises, 'There is no legal significance to using the
three-character sequence “(C)”, but it does no harm.' It does take up
space though! For that reason, we remove it here from our C files.
* libguile/atomics-internal.h (scm_atomic_subtract_uint32):
(scm_atomic_compare_and_swap_uint32, scm_atomic_set_pointer):
(scm_atomic_ref_pointer, scm_atomic_set_scm):
(scm_atomic_ref_scm, scm_atomic_swap_scm):
(scm_atomic_compare_and_swap_scm): Use C11 atomic types if we have
loaded C11 stdatomic.h.
* libguile/__scm.h (SCM_TICK): Always define as scm_async_tick().
* libguile/error.c (scm_syserror, scm_syserror_msg):
* libguile/fports.c (fport_read, fport_write):
* libguile/_scm.h (SCM_SYSCALL): Replace SCM_ASYNC_TICK with
scm_async_tick ().
(SCM_ASYNC_TICK, SCM_ASYNC_TICK_WITH_CODE)
(SCM_ASYNC_TICK_WITH_GUARD_CODE): Remove internal definitions. We
inline into vm-engine.c, the only place where it matters.
* libguile/async.h:
* libguile/async.c (scm_async_tick, scm_i_setup_sleep):
(scm_i_reset_sleep, scm_system_async_mark_for_thread):
* libguile/threads.h (struct scm_thread_wake_data):
* libguile/threads.h (scm_i_thread):
* libguile/threads.c (block_self, guilify_self_1, scm_std_select):
Rewrite to use sequentially-consistent atomic references.
* libguile/atomics-internal.h (scm_atomic_set_pointer):
(scm_atomic_ref_pointer): New definitions.
* libguile/finalizers.c (queue_finalizer_async): We can allocate, so
just use scm_system_async_mark_for_thread instead of the set-cdr!
shenanigans.
* libguile/scmsigs.c (take_signal):
* libguile/gc.c (queue_after_gc_hook): Adapt to new asyncs mechanism.
Can't allocate but we're just manipulating the current thread when no
other threads are running so we should be good.
* libguile/vm-engine.c (VM_HANDLE_INTERRUPTS): Inline the async_tick
business.