* libguile/vm-engine.c: Renumber opcodes, and take the opportunity to
fold recent additions into more logical places. Be more precise when
describing the encoding of operands, to shuffle local references only
and not constants, immediates, or other such values.
(SP_REF, SP_SET): New helpers.
(BR_BINARY, BR_ARITHMETIC): Take full 24-bit operands. Our shuffle
strategy is to emit push when needed to bring far locals near, then
pop afterwards, shuffling away far destination values as needed; but
that doesn't work for conditionals, unless we introduce a trampoline.
Let's just do the simple thing for now. Native compilation will use
condition codes.
(push, pop, drop): Back from the dead! We'll only use these for
temporary shuffling though, when an opcode can't address the full
24-bit range.
(long-fmov): New instruction, like long-mov but relative to the frame
pointer.
(load-typed-array, make-array): Don't use a compressed encoding so
that we can avoid the shuffling case. It would be a pain, given that
they have so many operands already.
* module/language/bytecode.scm (compute-instruction-arity): Update for
new instrution word encodings.
* module/system/vm/assembler.scm: Update to expose some opcodes
directly, without the need for shuffling wrappers. Adapt to
instruction word encodings change.
* module/system/vm/disassembler.scm (disassembler): Adapt to instruction
coding change.