* libguile/vm-engine.h (CHECK_STACK_LEAK, NULLSTACK): Add a new mode,
VM_ENABLE_STACK_NULLING, that tries to ensure that all stack data past
the top of the stack is NULL. This helps to verify the VM's
consistency. If VM_ENABLE_STACK_NULLING is not defined, there is no
overhead.
(DROP, DROPN): Hook into NULLSTACK.
(POP_LIST): Hoo, fix a good bug: if CONS triggered a GC, the elements
of the list that had not yet been consed would not be marked, because
the sp was already below them.
(NEXT): Hook into CHECK_STACK_LEAK.
(INIT_ARGS): Add a note that consing the rest arg can cause GC.
(NEW_FRAME): Cons up the external data after initializing the frame, so
that if GC is triggered, the precise marker sees a well-formed frame.
* libguile/vm-i-loader.c (load-program): In the four-integers case, use
the POP macro so that we can hook into NULLSTACK (if necessary).
* libguile/vm-i-scheme.c (ARGS2, ARGS3): Hook into NULLSTACK.
* libguile/vm-i-system.c (halt): Null the nvalues. Rework some asserts
into using ASSERT, and null the stack when we free the frame.
(variable-set): Use DROPN instead of sp -= 2.
(BR): Hook into NULLSTACK.
(goto/args): Hook into NULLSTACK. In the non-self case, delay updating
the frame until after INIT_ARGS so that GC sees a well-formed frame.
Delay consing the externals until after the frame is set up, as in
NEW_FRAME.
(call/cc): Add some asserts.
(return): Rework some asserts into ASSERT, and hook into NULLSTACK.
(return/values): Hook into NULLSTACK, and use ASSERT.
(return/values*) Use ASSERT.
* libguile/vm.c (VM_ENABLE_ASSERTIONS, VM_ENABLE_STACK_NULLING): These
are the variables that control assertions and nulling. Perhaps we can
do these per-engine when we start compiling the debug engine separate
from a speedy engine.
(vm_mark_stack): Add a precise stack marker. Yay!
(vm_cont_mark): Mark the continuation stack precisely.
(capture_vm_cont): Record the difference from the vp's stack_base too,
so that we can translate the dynamic links when marking the
continuation stack. Memset the stack to NULL if we are doing nulling.
(reinstate_vm_cont): If we are nulling, null out the relevant part
of the stack.
(vm_reset_stack): When resetting sp due to a nonlocal exit, null out
the stack too.
(vm_mark): If we are nulling, assert that there are no extra values on
the stack. Mark the stack precisely.
* libguile/vm-engine.c (vm_run): Add new error case for resolving @ or @@
references, but there is no such module. Possible if
module-public-interface returns #f.
* libguile/vm-i-loader.c (link-now): Allow the stack arg to be a sym, as
before, or a list, indicating an absolute reference. Could be two
separate instructions, but I'm lazy.
* libguile/vm-i-system.c (late-variable-ref, late-variable-set): As in
link-now, allow the lazy reference to be a list, for @ and @@.
* module/language/scheme/translate.scm (custom-transformer-table):
Compile @ and @@, and set! forms for both of them. This will ease the
non-hygienic pain for exported macros.
* module/system/il/compile.scm (make-glil-var): Translate public and
private module variable references into glil-module variables.
* module/system/il/ghil.scm (ghil-var-at-module!): New function, resolves
a variable for @ or @@.
* module/system/il/glil.scm (<glil-module>): Revival of <glil-module>,
this time with the semantics that it really links to a particular
module.
* module/system/vm/assemble.scm (<vlink-now>, <vlink-later>): Redefine as
taking a "key" as the argument, which may be a sym or a list; see the
notes on link-now for more details.
(codegen): Compile <glil-module> appropriately. Some duplication here,
probably could use some cleanup later.
* libguile/programs.h (struct scm_program):
* libguile/programs.c (scm_c_make_program): Record the current module
when making a program. This replaces the per-late binding recorded
module in the generated code, which should be more efficient, both in
terms of garbage, and in not calling resolve-module.
(program-module): New accessor.
* module/system/vm/program.scm: Add program-module to exports.
* libguile/vm-i-loader.c (link-later): Remove this instruction, since now
the entry in the object table is just a symbol, and can be loaded with
load-symbol.
* libguile/vm-i-system.c (late-variable-ref, late-variable-set): Rework
so as to look up in the module of the current program. The logic could
be condensed quite a bit if scm_module_lookup () knew what to do with
mod==#f.
* module/system/vm/assemble.scm (dump-object!): Dump <vlink-later> just
as load-symbol, as mentioned in the note on link-later.
* module/system/il/ghil.scm: Update comment to reflect the new reality.
* module/system/vm/assemble.scm (make-meta, codegen): Hide the "meta"
information -- the names of the bindings, source info, procedure
properties, etc -- behind a lambda. This way, loading up a program
conses less, because the metadata stays as mmap'd code until it is
needed.
* libguile/vm-i-loader.c (load-program): Adjust load-program to expect
the metadata to be a program.
* module/system/vm/program.scm (program-bindings, program-sources)
(program-properties): Adjust to new meta format.
* libguile/vm-i-loader.c (load-program):
* module/system/vm/assemble.scm (dump-object!): There are cases in which
we use the 16-bit representation for program params (nargs, nexts,
etc), but the actual 16-bit number actually fits into 8 bits -- which
is then misinterpreted by the loader as the 8-bit form. So ditch the
8-bit form entirely (it was never much of an optimization), and just
use the 16-bit form. Make sure to clear out all your .go files before
recompiling this one!
* libguile/vm-i-loader.c: A combination of superstition and a bugfix:
make sure that we treat bits as being of a type as wide as we think it
is, and, more importantly, allow for programs with 8 <= nargs < 16.
* ice-9/boot-9.scm: Only define load-compiled as #f if it's not already
defined, which won't normally be the case.
* libguile/guile-vm.c: Removed, there's no more guile-vm binary.
* libguile/frames.c: (with change frame? -> heap-frame?)
* libguile/frames.h:
* libguile/instructions.c:
* libguile/instructions.h:
* libguile/objcodes.c:
* libguile/objcodes.h:
* libguile/programs.c:
* libguile/programs.h:
* libguile/vm-bootstrap.h: (was bootstrap.h)
* libguile/vm-engine.c: (was vm_engine.c)
* libguile/vm-engine.h: (was vm_engine.h)
* libguile/vm-expand.h: (was vm_expand.h)
* libguile/vm-i-loader.c: (was vm_loader.c)
* libguile/vm-i-scheme.c: (was vm_scheme.c)
* libguile/vm-i-system.c: (was vm_system.c)
* libguile/vm.c:
* libguile/vm.h: These files moved here from src/, as guile-vm is now a
part of libguile.
* libguile/init.c: Bootstrap the VM. Yay!
* libguile/Makefile.am: The necessary chicanery here.
* module/system/vm/Makefile.am:
* module/system/vm/bootstrap.scm:
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm:
* pre-inst-guile-env.in: Add builddirs to the load path; add module/ to
the path in the empty-$GUILE_LOAD_PATH case as well.
* src/Makefile.am: Moved out everything except guilec and guile-disasm,
which probably should be moved to the scripts directory?
* testsuite/Makefile.am: Update to find guile-vm in the right place.
* module/system/vm/Makefile.am:
* module/system/vm/bootstrap.scm: Removed bootstrap.scm, scm_init_guile
handles the bootstrapping for us.
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm: Call the init functions in libguile; should
fix at some point to avoid the dlopen?