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11 commits

Author SHA1 Message Date
Andy Wingo
16879cabed Replace uses of scm_t_int8, scm_t_uintmax, etc with stdint types
* libguile/bitvectors.c:
* libguile/bitvectors.h:
* libguile/bytevectors.c:
* libguile/bytevectors.h:
* libguile/chars.c:
* libguile/continuations.c:
* libguile/control.c:
* libguile/conv-integer.i.c:
* libguile/conv-uinteger.i.c:
* libguile/dynstack.c:
* libguile/dynstack.h:
* libguile/foreign.c:
* libguile/frames.c:
* libguile/frames.h:
* libguile/gc-inline.h:
* libguile/gc.h:
* libguile/gsubr.c:
* libguile/gsubr.h:
* libguile/hash.c:
* libguile/i18n.c:
* libguile/instructions.c:
* libguile/intrinsics.c:
* libguile/intrinsics.h:
* libguile/loader.c:
* libguile/loader.h:
* libguile/numbers.c:
* libguile/numbers.h:
* libguile/pairs.c:
* libguile/ports-internal.h:
* libguile/ports.c:
* libguile/ports.h:
* libguile/posix.c:
* libguile/print.c:
* libguile/print.h:
* libguile/programs.c:
* libguile/programs.h:
* libguile/r6rs-ports.c:
* libguile/random.c:
* libguile/random.h:
* libguile/scm.h:
* libguile/socket.c:
* libguile/srfi-4.c:
* libguile/srfi-4.h:
* libguile/stacks.c:
* libguile/stime.c:
* libguile/strings.c:
* libguile/struct.c:
* libguile/struct.h:
* libguile/symbols.c:
* libguile/threads.c:
* libguile/threads.h:
* libguile/uniform.c:
* libguile/vm-engine.c:
* libguile/vm.c:
* libguile/vm.h:
* libguile/vports.c:
* test-suite/standalone/test-conversion.c:
* test-suite/standalone/test-ffi-lib.c:
* test-suite/standalone/test-scm-take-u8vector.c:
* test-suite/standalone/test-srfi-4.c: Replace e.g. scm_t_uint8 with
  uint8_t.
2018-06-21 20:18:54 +02:00
Andy Wingo
1234bb1850 Update license notices in all C files
Update to newest recommended license notices from the FSF.  Everything
stays LGPLv3+ except guile-readline which is GPLv3+.
2018-06-20 20:07:34 +02:00
Andy Wingo
c836c28496 libguile header files have uniform format for copyright declarations 2018-06-20 19:44:45 +02:00
Andy Wingo
791eb0c01a Remove (C) from copyright statements
As the FSF advises, 'There is no legal significance to using the
three-character sequence “(C)”, but it does no harm.'  It does take up
space though!  For that reason, we remove it here from our C files.
2018-06-20 19:17:06 +02:00
Andy Wingo
97cc65fee4 Rename __scm.h to scm.h
* libguile/scm.h: Rename.  Update all includers.
2018-06-20 16:33:33 +02:00
Andy Wingo
c495b44714 Remove Emacs local variables comments in Guile source
The .dir-locals.el file in the repository is sufficient for Emacs
users.

* libguile/__scm.h:
* libguile/alist.c:
* libguile/alist.h:
* libguile/array-handle.c:
* libguile/array-handle.h:
* libguile/array-map.c:
* libguile/array-map.h:
* libguile/arrays.c:
* libguile/arrays.h:
* libguile/async.c:
* libguile/async.h:
* libguile/backtrace.c:
* libguile/backtrace.h:
* libguile/bitvectors.c:
* libguile/bitvectors.h:
* libguile/boolean.c:
* libguile/boolean.h:
* libguile/chars.c:
* libguile/chars.h:
* libguile/chooks.c:
* libguile/chooks.h:
* libguile/continuations.c:
* libguile/continuations.h:
* libguile/control.c:
* libguile/conv-integer.i.c:
* libguile/debug-malloc.h:
* libguile/debug.c:
* libguile/debug.h:
* libguile/deprecation.c:
* libguile/deprecation.h:
* libguile/dynl.c:
* libguile/dynl.h:
* libguile/dynstack.c:
* libguile/dynstack.h:
* libguile/dynwind.c:
* libguile/dynwind.h:
* libguile/eq.c:
* libguile/eq.h:
* libguile/error.c:
* libguile/error.h:
* libguile/eval.c:
* libguile/eval.h:
* libguile/evalext.c:
* libguile/evalext.h:
* libguile/expand.c:
* libguile/expand.h:
* libguile/extensions.c:
* libguile/extensions.h:
* libguile/feature.c:
* libguile/feature.h:
* libguile/filesys.c:
* libguile/filesys.h:
* libguile/fluids.c:
* libguile/fluids.h:
* libguile/foreign.c:
* libguile/fports.c:
* libguile/fports.h:
* libguile/frames.c:
* libguile/frames.h:
* libguile/gc-inline.h:
* libguile/gc.c:
* libguile/gc.h:
* libguile/generalized-arrays.c:
* libguile/generalized-arrays.h:
* libguile/generalized-vectors.c:
* libguile/generalized-vectors.h:
* libguile/gettext.c:
* libguile/gettext.h:
* libguile/goops.c:
* libguile/goops.h:
* libguile/gsubr.c:
* libguile/gsubr.h:
* libguile/guardians.c:
* libguile/guardians.h:
* libguile/guile.c:
* libguile/hash.c:
* libguile/hash.h:
* libguile/hashtab.c:
* libguile/hashtab.h:
* libguile/hooks.c:
* libguile/hooks.h:
* libguile/i18n.c:
* libguile/i18n.h:
* libguile/init.c:
* libguile/init.h:
* libguile/instructions.c:
* libguile/instructions.h:
* libguile/intrinsics.c:
* libguile/intrinsics.h:
* libguile/ioext.c:
* libguile/ioext.h:
* libguile/iselect.h:
* libguile/keywords.c:
* libguile/keywords.h:
* libguile/list.c:
* libguile/list.h:
* libguile/load.c:
* libguile/load.h:
* libguile/loader.c:
* libguile/loader.h:
* libguile/macros.c:
* libguile/macros.h:
* libguile/mallocs.c:
* libguile/mallocs.h:
* libguile/memmove.c:
* libguile/memoize.c:
* libguile/memoize.h:
* libguile/modules.c:
* libguile/modules.h:
* libguile/net_db.c:
* libguile/net_db.h:
* libguile/null-threads.c:
* libguile/null-threads.h:
* libguile/numbers.c:
* libguile/numbers.h:
* libguile/objprop.c:
* libguile/objprop.h:
* libguile/options.c:
* libguile/options.h:
* libguile/pairs.c:
* libguile/pairs.h:
* libguile/poll.c:
* libguile/poll.h:
* libguile/ports.c:
* libguile/ports.h:
* libguile/posix.c:
* libguile/posix.h:
* libguile/print.c:
* libguile/print.h:
* libguile/procprop.c:
* libguile/procprop.h:
* libguile/procs.c:
* libguile/procs.h:
* libguile/programs.c:
* libguile/programs.h:
* libguile/promises.c:
* libguile/promises.h:
* libguile/pthread-threads.h:
* libguile/random.c:
* libguile/random.h:
* libguile/rdelim.c:
* libguile/rdelim.h:
* libguile/read.c:
* libguile/read.h:
* libguile/regex-posix.c:
* libguile/regex-posix.h:
* libguile/rw.c:
* libguile/rw.h:
* libguile/scmsigs.c:
* libguile/scmsigs.h:
* libguile/script.c:
* libguile/script.h:
* libguile/simpos.c:
* libguile/simpos.h:
* libguile/smob.c:
* libguile/smob.h:
* libguile/snarf.h:
* libguile/socket.c:
* libguile/socket.h:
* libguile/sort.c:
* libguile/sort.h:
* libguile/srcprop.c:
* libguile/srcprop.h:
* libguile/stackchk.c:
* libguile/stackchk.h:
* libguile/stacks.c:
* libguile/stacks.h:
* libguile/stime.c:
* libguile/stime.h:
* libguile/strerror.c:
* libguile/strings.c:
* libguile/strings.h:
* libguile/strorder.c:
* libguile/strorder.h:
* libguile/strports.c:
* libguile/strports.h:
* libguile/struct.c:
* libguile/struct.h:
* libguile/symbols.c:
* libguile/symbols.h:
* libguile/syntax.c:
* libguile/syscalls.h:
* libguile/tags.h:
* libguile/threads.c:
* libguile/threads.h:
* libguile/throw.c:
* libguile/throw.h:
* libguile/trees.h:
* libguile/unicode.c:
* libguile/unicode.h:
* libguile/uniform.c:
* libguile/uniform.h:
* libguile/values.c:
* libguile/values.h:
* libguile/variable.c:
* libguile/variable.h:
* libguile/vectors.c:
* libguile/vectors.h:
* libguile/version.c:
* libguile/vm-engine.c:
* libguile/vm-expand.h:
* libguile/vm.c:
* libguile/vm.h:
* libguile/vports.c:
* libguile/vports.h:
* libguile/weak-list.h:
* libguile/weak-set.c:
* libguile/weak-set.h:
* libguile/weak-table.c:
* libguile/weak-table.h:
* libguile/weak-vector.c:
* libguile/weak-vector.h: Remove needless trailing comments.
2018-06-20 14:32:28 +02:00
Andy Wingo
791341bdd2 Move some definitions out of _scm.h
* libguile/_scm.h:
* libguile/loader.h (SCM_OBJCODE_ENDIANNESS):
  (SCM_OBJCODE_WORD_SIZE, SCM_OBJCODE_MAJOR_VERSION):
  (SCM_OBJCODE_MINOR_VERSION, SCM_OBJCODE_MAJOR_VERSION_STRING):
  (SCM_OBJCODE_MINOR_VERSION_STRING):
  (SCM_OBJCODE_VERSION_STRING, SCM_OBJCODE_MACHINE_VERSION_STRING): Move
  definitions to loader.h.
2018-06-17 13:41:03 +02:00
Andy Wingo
83584ef231 Fix libguile subcomponent headers not to include <libguile.h>
* libguile/bytevectors.h: Include uniform.h, for use in the macros.
* libguile/extensions.h: Include libpath.h, for the
  SCM_EFFECTIVE_VERSION, which is almost always used with these
  routines.
* libguile/frames.h:
* libguile/instructions.h:
* libguile/intrinsics.h:
* libguile/loader.h:
* libguile/programs.h:
* libguile/vm.h: Include <libguile/__scm.h> instead of <libguile.h>.
  Cuts a circular include, but also precipitates a lot of maintenance in
  the .c files.

* libguile/*.c: Update C files to add needed all needed includes that
  before were getting automatically pulled in by the indirect inclusion
  of libguile.h.
2018-06-14 22:20:47 +02:00
Andy Wingo
e7660a607c VM support for raw slots
* libguile/loader.c (scm_find_slot_map_unlocked): Rename from
  scm_find_dead_slot_map_unlocked.

* libguile/vm.c (struct slot_map_cache_entry, struct slot_map_cache)
  (find_slot_map): Rename, changing "dead_slot" to "slot".
  (enum slot_desc): New type.
  (scm_i_vm_mark_stack): Interpret slot maps as having two bits per
  slot, allowing us to indicate that a slot is live but not a pointer.

* module/language/cps/compile-bytecode.scm (compile-function): Adapt to
  emit-slot-map name change.

* module/system/vm/assembler.scm (<asm>): Rename dead-slot-maps field to
  slot-maps.
  (emit-slot-map): Rename from emit-dead-slot-map.
  (link-frame-maps): 2 bits per slot.

* module/language/cps/slot-allocation.scm (lookup-slot-map): Rename from
  lookup-dead-slot-map.
  (compute-var-representations): New function.
  (allocate-slots): Adapt to encode two-bit slot representations.
2015-10-28 16:40:53 +00:00
Andy Wingo
02c624fc09 More precise stack marking via .guile.frame-maps section
* module/language/cps/slot-allocation.scm (lookup-dead-slot-map)
  (allocate-slots): For each non-tail call in a function, compute the
  set of slots that are dead after the function has begun the call.

* module/language/cps/compile-bytecode.scm (compile-fun): Emit the
  `dead-slot-map' macro instruction for non-tail calls.

* module/system/vm/assembler.scm (<asm>): Add `dead-slot-maps' member.
  (dead-slot-map): New macro-instruction.
  (link-frame-maps, link-dynamic-section, link-objects): Write dead
  slots information into .guile.frame-maps sections of ELF files.
* module/system/vm/elf.scm (DT_GUILE_FRAME_MAPS): New definition.

* libguile/loader.h:
* libguile/loader.c (DT_GUILE_FRAME_MAPS, process_dynamic_segment):
  (load_thunk_from_memory, register_elf): Arrange to parse
  DT_GUILE_FRAME_MAPS out of the dynamic section.
  (find_mapped_elf_image_unlocked, find_mapped_elf_image): New helpers.
  (scm_find_mapped_elf_image): Refactor.
  (scm_find_dead_slot_map_unlocked): New interface.

* libguile/vm.c (scm_i_vm_mark_stack): Mark the hottest frame
  conservatively, as before.  Otherwise use the dead slots map, if
  available, to avoid marking data that isn't live.
2014-01-26 20:55:04 +01:00
Andy Wingo
4cbc95f150 Rename objcodes?.{scm,c,h} to loader.{scm,c,h}
* libguile/loader.c:
* libguile/loader.h: Rename from objcodes.[ch].
* module/system/vm/loader.scm: Rename from objcode.scm.

* libguile/Makefile.am:
* libguile/gsubr.c:
* libguile/init.c:
* libguile/procs.c:
* libguile/vm.c:
* module/Makefile.am:
* module/ice-9/eval-string.scm:
* module/language/rtl/spec.scm:
* module/system/base/target.scm:
* module/system/repl/command.scm:
* module/system/repl/common.scm:
* module/system/vm/debug.scm:
* module/system/vm/disassembler.scm:
* module/system/vm/objcode.scm:
* test-suite/tests/compiler.test:
* test-suite/tests/dwarf.test:
* test-suite/tests/rtl-compilation.test:
* test-suite/tests/rtl.test: Adapt.
2013-11-19 21:45:07 +01:00
Renamed from libguile/objcodes.h (Browse further)