* libguile/Makefile.am (lib_LTLIBRARIES): Instead of just "libguile.la",
make "libguile-@EFFECTIVE_VERSION@.la". This allows multiple versions
of Guile to be installed at once. See
http://www106.pair.com/rhp/parallel.html for a rationale.
(libguile_@GUILE_EFFECTIVE_VERSION@_la_CFLAGS):
(libguile_@GUILE_EFFECTIVE_VERSION@_la_SOURCES):
(EXTRA_libguile_@GUILE_EFFECTIVE_VERSION@_la_SOURCES):
(libguile_@GUILE_EFFECTIVE_VERSION@_la_DEPENDENCIES):
(libguile_@GUILE_EFFECTIVE_VERSION@_la_LIBADD):
(libguile_@GUILE_EFFECTIVE_VERSION@_la_LDFLAGS): Fixup automake vars
to include the effective version.
(guile_LDADD): Fix up the spelling of libguile.
* libguile/bytevectors.c (scm_bootstrap_bytevectors):
* libguile/foreign.c (scm_register_foreign):
* libguile/i18n.c (scm_bootstrap_i18n):
* libguile/instructions.c (scm_bootstrap_instructions):
* libguile/objcodes.c (scm_bootstrap_objcodes):
* libguile/programs.c (scm_bootstrap_programs):
* libguile/vm.c (scm_bootstrap_vm): Register extensions using e.g.
"libguile-2.0" as the libname -- i.e., including the effective version
in the libname.
* module/ice-9/i18n.scm:
* module/rnrs/bytevector.scm:
* module/rnrs/io/ports.scm:
* module/system/foreign.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm: When doing a load-extension for something in
Guile, use the effective version also.
* meta/guile-2.0-uninstalled.pc.in (Libs):
* meta/guile-2.0.pc.in (Libs): Use -lguile-@EFFECTIVE_VERSION@. This
change should mean that code built against Guile should not be
affected by the libguile rename.
* guile-readline/Makefile.am (libguilereadline_v_@LIBGUILEREADLINE_MAJOR@_la_LIBADD):
* srfi/Makefile.am
(libguile_srfi_srfi_1_v_@LIBGUILE_SRFI_SRFI_1_MAJOR@_la_LIBADD):
(libguile_srfi_srfi_4_v_@LIBGUILE_SRFI_SRFI_4_MAJOR@_la_LIBADD):
(libguile_srfi_srfi_13_14_v_@LIBGUILE_SRFI_SRFI_13_14_MAJOR@_la_LIBADD):
(libguile_srfi_srfi_60_v_@LIBGUILE_SRFI_SRFI_60_MAJOR@_la_LIBADD):
* test-suite/standalone/Makefile.am (test_num2integral_LDADD):
(test_round_LDADD):
(libtest_asmobs_la_LIBADD):
(libtest_ffi_la_LIBADD):
(test_list_LDADD):
(test_unwind_LDADD):
(test_conversion_LDADD):
(test_loose_ends_LDADD):
(test_scm_c_read_LDADD):
(test_scm_take_locale_symbol_LDADD):
(test_scm_take_u8vector_LDADD):
(libtest_extensions_la_LIBADD):
(test_with_guile_module_LDADD):
(test_scm_with_guile_LDADD): Fix up the spelling of libguile.la.
* libguile/extensions.h: Define a scm_t_extension_init_func.
* libguile/frames.c:
* libguile/instructions.c:
* libguile/objcodes.c:
* libguile/programs.c:
* libguile/vm.c: Register extension init funcs. Should play nicer with a
static Guile, in addition to working on Darwin with non-default
installation prefixes without munging DYLD_LIBRARY_PATH.
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm: Use load-extension.
* libguile/objcodes.c (make_objcode_by_mmap, scm_c_make_objcode_slice):
Verify the lengths with the meta-length.
(scm_objcode_meta): New procedure, for getting at the meta-info of an
objcode.
(scm_objcode_to_bytecode):
(scm_write_objcode): Write bytecode with the metadata too.
* module/system/vm/objcode.scm: Export object-meta.
* module/language/assembly.scm (byte-length):
* module/language/assembly/compile-bytecode.scm (write-bytecode):
* module/language/assembly/decompile-bytecode.scm (decode-load-program):
* module/language/assembly/disassemble.scm (disassemble-load-program):
* module/language/glil/compile-assembly.scm (glil->assembly):
* test-suite/tests/asm-to-bytecode.test ("compiler"): Change to
load-program format to have meta-or-#f instead of meta-length, so that
we can serialize the meta as objcode without a load-program byte. Add a
test for writing out the meta.
* module/system/vm/Makefile.am:
* module/system/vm/conv.scm:
* module/system/vm/disasm.scm: Remove these modules, as their
functionality is now in (language ...).
* libguile/objcodes.h:
* libguile/objcodes.c:
* module/system/vm/objcode.scm: Rename objcode->u8vector to
objcode->bytecode.
* module/system/vm/frame.scm:
* module/language/bytecode/spec.scm: Fix for objcode->bytecode.
* scripts/disassemble:
* testsuite/run-vm-tests.scm: Fix for (system vm disasm) removal.
* module/system/repl/command.scm: Use the right disassembler.
* gdbinit: Untested attempts to get the stack fondling macros to deal
with the new program representation.
* libguile/frames.c (scm_vm_frame_arguments, scm_vm_frame_source)
(scm_vm_frame_local_ref, scm_vm_frame_local_set_x): SCM_PROGRAM_DATA is
a struct scm_objcode*.
* libguile/instructions.h:
* libguile/instructions.c: Hide the instruction table and the struct
scm_instruction structure; all access to instructions now goes through
procedures. This is because instructions are no longer in a packed
array indexed by opcode. Also, declare a mask that all instructions
should fit in.
* libguile/objcodes.h:
* libguile/objcodes.c: Rewrite so that object code directly maps its
arity and length from its bytecode. This makes it unnecessary to keep
this information in programs, allowing programs to be simple conses
between the code (objcodes) and data (the object table and the closure
variables).
* libguile/programs.c (scm_make_program): Rework so that make-program
takes objcode, an object table, and externals as arguments. It's much
clearer this way, and we avoid malloc().
* libguile/stacks.c (is_vm_bootstrap_frame): Update for program/objcode
changes.
* libguile/vm-engine.c (vm_run): Initialize the jump table on the first
run, with the opcodes declared in the instruction sources, and with bad
instructions raising an error instead of wandering off into the
Unknown.
* libguile/vm-engine.h (FETCH_LENGTH): Always represent lengths as 3
bytes. The old code was too error-prone.
(NEXT_JUMP): Mask the instruction with SCM_VM_INSTRUCTION_MASK.
(NEW_FRAME): Update for program/objcode changes.
* libguile/vm-expand.h (VM_DEFINE_FUNCTION, VM_DEFINE_INSTRUCTION)
(VM_DEFINE_LOADER): Update so that we explicitly specify opcodes, so
that we have a stable bytecode API.
* libguile/vm-i-loader.c: Update license to LGPLv2+. Explicitly declare
opcodes.
(load-integer): Use an int instead of a long as the accumulator; still
need to revisit this code at some point, I think.
(load-program): Simplify, thankfully!! Just creates the objcode slice
and rolls with it.
* libguile/vm-i-scheme.c: Number the opcodes explicitly.
* libguile/vm-i-system.c: Update license to LGPLv2+. Explicitly declare
opcodes.
(make-closure): Update for new program API.
* libguile/vm.c (vm_make_boot_program): Update for new program/objcode
API. Still a bit ugly.
(scm_load_compiled_with_vm): Update for new program/objcode API.
* module/language/assembly.scm (byte-length): Fix byte-length calculation
for loaders, and load-program.
(code-pack, code-unpack): Start to move things from (system vm conv)
here.
(object->code, code->object): More things from conv.scm.
* module/language/glil.scm (<glil-program>): Add a new field,
closure-level.
(make-glil-program, compute-closure-level): Calculate the "closure
level" when making a glil program. This is the maximum depth of
external binding refs in this closure.
(unparse-glil): Fix label serialization.
* module/language/glil/compile-assembly.scm (make-meta): Prepend #f for
the meta's object table, though maybe in the future we can avoid
creating assembly in the first place.
(assoc-ref-or-acons, object-index-and-alist): GRRR! Caught again by the
different sets of arguments to assoc and assoc-ref!
(glil->assembly): Attempt to make the <glil-program> case more
readable, and fix the bugs. Sorry I don't know how to comment this
change any more than this.
(glil->assembly): For <glil-module> serialize the whole key, not just
the name.
(dump-object): subprogram-code is already a list. Serialize integers as
strings, not u8vectors. Fix the order of lists and vectors.
* module/language/glil/spec.scm (glil): Switch orders, so we prefer glil
-> assembly -> objcode. Actually glil->objcode doesn't work any more,
needs to be removed I think.
* module/language/objcode/spec.scm (objcode->value):
s/objcode->program/make-program/.
* module/language/scheme/inline.scm: Add acons inline.
* module/system/vm/conv.scm (make-byte-decoder): Skip the first 8 bytes,
they are header. Handle subprograms properly. Still needs help though.
(decode-length): Lengths are always 3 bytes now.
* module/system/vm/disasm.scm: Superficial changes to keep things
working. I'd like to fix this better in the future.
* module/system/vm/frame.scm (bootstrap-frame?): Fixes for
program-bytecode.
* module/system/vm/program.scm: Export make-program. It's program-objcode
now, no more program-bytecode.
* module/system/vm/vm.scm (vm-load): Use make-program.
* test-suite/tests/asm-to-bytecode.test: New test, very minimal.
* module/system/vm/objcode.scm: Export word-size, byte-order, and
write-objcode.
* module/system/base/syntax.scm (keywords): Don't enable :keywords, it
breaks code that may assume that ':foo is a symbol, like boot-9.
* module/*.scm: Don't use :keywords, use #:keywords. The user can decide
if she wants #:keywords in their .guile, and :keywords might make us
compile modules differently.
* ice-9/boot-9.scm: Only define load-compiled as #f if it's not already
defined, which won't normally be the case.
* libguile/guile-vm.c: Removed, there's no more guile-vm binary.
* libguile/frames.c: (with change frame? -> heap-frame?)
* libguile/frames.h:
* libguile/instructions.c:
* libguile/instructions.h:
* libguile/objcodes.c:
* libguile/objcodes.h:
* libguile/programs.c:
* libguile/programs.h:
* libguile/vm-bootstrap.h: (was bootstrap.h)
* libguile/vm-engine.c: (was vm_engine.c)
* libguile/vm-engine.h: (was vm_engine.h)
* libguile/vm-expand.h: (was vm_expand.h)
* libguile/vm-i-loader.c: (was vm_loader.c)
* libguile/vm-i-scheme.c: (was vm_scheme.c)
* libguile/vm-i-system.c: (was vm_system.c)
* libguile/vm.c:
* libguile/vm.h: These files moved here from src/, as guile-vm is now a
part of libguile.
* libguile/init.c: Bootstrap the VM. Yay!
* libguile/Makefile.am: The necessary chicanery here.
* module/system/vm/Makefile.am:
* module/system/vm/bootstrap.scm:
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm:
* pre-inst-guile-env.in: Add builddirs to the load path; add module/ to
the path in the empty-$GUILE_LOAD_PATH case as well.
* src/Makefile.am: Moved out everything except guilec and guile-disasm,
which probably should be moved to the scripts directory?
* testsuite/Makefile.am: Update to find guile-vm in the right place.
* module/system/vm/Makefile.am:
* module/system/vm/bootstrap.scm: Removed bootstrap.scm, scm_init_guile
handles the bootstrapping for us.
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm: Call the init functions in libguile; should
fix at some point to avoid the dlopen?
This reorganization kills the ugly module-export-all hacks in
bootstrap.scm and core.scm. In fact, it gets rid of core.scm entirely,
breaking out its functionality into separate files.
* module/system/vm/trace.scm:
* module/system/vm/profile.scm:
* module/system/vm/disasm.scm:
* module/system/vm/debug.scm:
* module/system/vm/conv.scm:
* module/system/vm/assemble.scm:
* module/system/repl/repl.scm:
* module/system/repl/common.scm:
* module/system/base/compile.scm:
* module/system/repl/command.scm: Update for changes, and fix a bug in
procedure-documentation.
* module/system/vm/bootstrap.scm: Just call scm_bootstrap_vm, which
handles setting load-compiled for us.
* module/system/vm/core.scm: Removed, functionality folded into other
modules.
* module/system/vm/frame.scm: Export the C frame procedures here; also
move scheme functions from core.scm here.
* module/system/vm/instruction.scm: New file, exports procedures from
instructions.c.
* module/system/vm/objcode.scm: New file, exports procedures from
objcodes.c.
* module/system/vm/program.scm: New file, exports procedures from
programs.c, and some scheme functions originally from core.scm.
* module/system/vm/vm.scm: New file, from vm.c and core.scm.
* src/Makefile.am (libguile_vm_la_SOURCES): Add bootstrap.h.
* src/bootstrap.h: New file, prototypes scm_bootstrap_vm (), which the
scm_init_* functions call.
* src/frames.h:
* src/frames.c (scm_init_frames):
* src/frames.c (scm_bootstrap_frames):
* src/vm.h:
* src/instructions.h:
* src/instructions.c (scm_init_instructions):
* src/instructions.c (scm_bootstrap_instructions):
* src/objcodes.h:
* src/objcodes.c (scm_bootstrap_objcodes):
* src/objcodes.c (scm_init_objcodes):
* src/programs.h:
* src/programs.c (scm_bootstrap_programs):
* src/programs.c (scm_init_programs):
* src/vm.c (scm_bootstrap_vm):
* src/vm.c (scm_init_vm): Call scm_bootstrap_vm() before doing anything
in an init function. Bootstrap_vm will call bootstrap_instructions(),
etc to initialize types, then set load-compiled to point to
load-compiled/vm.
* src/vm.c (scm_load_compiled_with_vm): Code to load .go files, if
they're present.