* gdbinit: Untested attempts to get the stack fondling macros to deal
with the new program representation.
* libguile/frames.c (scm_vm_frame_arguments, scm_vm_frame_source)
(scm_vm_frame_local_ref, scm_vm_frame_local_set_x): SCM_PROGRAM_DATA is
a struct scm_objcode*.
* libguile/instructions.h:
* libguile/instructions.c: Hide the instruction table and the struct
scm_instruction structure; all access to instructions now goes through
procedures. This is because instructions are no longer in a packed
array indexed by opcode. Also, declare a mask that all instructions
should fit in.
* libguile/objcodes.h:
* libguile/objcodes.c: Rewrite so that object code directly maps its
arity and length from its bytecode. This makes it unnecessary to keep
this information in programs, allowing programs to be simple conses
between the code (objcodes) and data (the object table and the closure
variables).
* libguile/programs.c (scm_make_program): Rework so that make-program
takes objcode, an object table, and externals as arguments. It's much
clearer this way, and we avoid malloc().
* libguile/stacks.c (is_vm_bootstrap_frame): Update for program/objcode
changes.
* libguile/vm-engine.c (vm_run): Initialize the jump table on the first
run, with the opcodes declared in the instruction sources, and with bad
instructions raising an error instead of wandering off into the
Unknown.
* libguile/vm-engine.h (FETCH_LENGTH): Always represent lengths as 3
bytes. The old code was too error-prone.
(NEXT_JUMP): Mask the instruction with SCM_VM_INSTRUCTION_MASK.
(NEW_FRAME): Update for program/objcode changes.
* libguile/vm-expand.h (VM_DEFINE_FUNCTION, VM_DEFINE_INSTRUCTION)
(VM_DEFINE_LOADER): Update so that we explicitly specify opcodes, so
that we have a stable bytecode API.
* libguile/vm-i-loader.c: Update license to LGPLv2+. Explicitly declare
opcodes.
(load-integer): Use an int instead of a long as the accumulator; still
need to revisit this code at some point, I think.
(load-program): Simplify, thankfully!! Just creates the objcode slice
and rolls with it.
* libguile/vm-i-scheme.c: Number the opcodes explicitly.
* libguile/vm-i-system.c: Update license to LGPLv2+. Explicitly declare
opcodes.
(make-closure): Update for new program API.
* libguile/vm.c (vm_make_boot_program): Update for new program/objcode
API. Still a bit ugly.
(scm_load_compiled_with_vm): Update for new program/objcode API.
* module/language/assembly.scm (byte-length): Fix byte-length calculation
for loaders, and load-program.
(code-pack, code-unpack): Start to move things from (system vm conv)
here.
(object->code, code->object): More things from conv.scm.
* module/language/glil.scm (<glil-program>): Add a new field,
closure-level.
(make-glil-program, compute-closure-level): Calculate the "closure
level" when making a glil program. This is the maximum depth of
external binding refs in this closure.
(unparse-glil): Fix label serialization.
* module/language/glil/compile-assembly.scm (make-meta): Prepend #f for
the meta's object table, though maybe in the future we can avoid
creating assembly in the first place.
(assoc-ref-or-acons, object-index-and-alist): GRRR! Caught again by the
different sets of arguments to assoc and assoc-ref!
(glil->assembly): Attempt to make the <glil-program> case more
readable, and fix the bugs. Sorry I don't know how to comment this
change any more than this.
(glil->assembly): For <glil-module> serialize the whole key, not just
the name.
(dump-object): subprogram-code is already a list. Serialize integers as
strings, not u8vectors. Fix the order of lists and vectors.
* module/language/glil/spec.scm (glil): Switch orders, so we prefer glil
-> assembly -> objcode. Actually glil->objcode doesn't work any more,
needs to be removed I think.
* module/language/objcode/spec.scm (objcode->value):
s/objcode->program/make-program/.
* module/language/scheme/inline.scm: Add acons inline.
* module/system/vm/conv.scm (make-byte-decoder): Skip the first 8 bytes,
they are header. Handle subprograms properly. Still needs help though.
(decode-length): Lengths are always 3 bytes now.
* module/system/vm/disasm.scm: Superficial changes to keep things
working. I'd like to fix this better in the future.
* module/system/vm/frame.scm (bootstrap-frame?): Fixes for
program-bytecode.
* module/system/vm/program.scm: Export make-program. It's program-objcode
now, no more program-bytecode.
* module/system/vm/vm.scm (vm-load): Use make-program.
* test-suite/tests/asm-to-bytecode.test: New test, very minimal.
* module/system/vm/objcode.scm: Export word-size, byte-order, and
write-objcode.
* doc/ref/vm.texi (Stack Layout): Update to remove references to the
"heap link".
* gdbinit: Update for "heap link" removal.
* libguile/frames.c:
* libguile/frames.h: Update macros and diagram for removal of "heap
link". As part of this, we also remove "heap frames", replacing them
with "vm frames", which are much like the interpreter's debug objects,
but for VM stacks. That is to say, they don't actually hold the stack
themselves, just the pointers into stack that's held by a continuation
(either captured or current).
* libguile/stacks.c (stack_depth, read_frames): Since a "stack" object is
really a copy of information that comes from somewhere else, it makes
sense to copy over info from the VM, just as `make-stack' does from the
evaluator. The tricky bit is to figure out how to interleave VM and
interpreter frames. We do that by starting in the interpreter, and
whenever the current frame's procedure is actually a program, we switch
to the VM stack, switching back when we reach a "bootstrap frame". The
last bit is hacky, but it does work...
(is_vm_bootstrap_frame): Hacky predicate to see if a VM frame is a
bootstrap frame.
(scm_make_stack): Accept a VM frame in addition to debug frames.
Probably has some bugs in this case. But in the case that the arg is
#t (a common case), do the right thing, capturing the top VM frame as
well, and interleaving those frames appropriately on the stack.
As an accident, we lost the ability to limit the number of frames in
the backtrace. We could add that back, but personally I always want
*all* frames in the trace... Narrowing still works fine, though there
are some hiccups sometimes -- e.g. an outer cut to a procedure that
does a tail-call in VM code will never find the cut, as it no longer
exists in the continuation.
* libguile/vm.h (struct scm_vm): So! Now that we have switched to save
stacks in the normal make-stack, there's no more need for `this_frame'
or `last_frame'. On the other hand, we can take this opportunity to fix
tracing: when we're in a trace hook, we set `trace_frame' on the VM,
so we know not to fire hooks when we're already in a hook.
(struct scm_vm_cont): Expose this, as make-stack needs it to make VM
frames from VM continuations.
* libguile/vm.c (scm_vm_trace_frame): New function, gets the current
trace frame.
(vm_mark, make_vm): Hook up the trace frame.
(vm_dispatch_hook): New hook dispatcher, with a dynwind so it does the
right thing if the hook exits nonlocally.
* libguile/vm-engine.c (vm_run): No more this_frame in the wind data.
* libguile/vm-engine.h (RUN_HOOK): Run hooks through the dispatcher.
(ALIGN_AS_NON_IMMEDIATE, POP_LIST_ON_STACK): Remove unused code.
(NEW_FRAME): Adapt for no HL in the frame.
* libguile/vm-i-system.c (goto/args, mv-call, return, return/values):
Adapt for no HL in the frame.
* module/system/vm/frame.scm:
* module/system/vm/vm.scm: Beginnings of some reworkings, needs more
thought.
* libguile/frames.c (frame-mv-return-address): New accessor.
* libguile/frames.h: Update frame diagram.
(SCM_FRAME_UPPER_ADDRESS): Update for data area
growing by one pointer.
(SCM_FRAME_MV_RETURN_ADDRESS): New macro.
* libguile/vm-engine.h (NEW_FRAME): Update for frame getting bigger by a
pointer. In a normal NEW_FRAME, set the MV return address to NULL, to
indicate that this continuation does not accept multiple values.
* libguile/vm-i-system.c (tail-call): Update frame replacement code to
understand the MV return address.
(return): Make room for the MVRA.
* ice-9/boot-9.scm: Only define load-compiled as #f if it's not already
defined, which won't normally be the case.
* libguile/guile-vm.c: Removed, there's no more guile-vm binary.
* libguile/frames.c: (with change frame? -> heap-frame?)
* libguile/frames.h:
* libguile/instructions.c:
* libguile/instructions.h:
* libguile/objcodes.c:
* libguile/objcodes.h:
* libguile/programs.c:
* libguile/programs.h:
* libguile/vm-bootstrap.h: (was bootstrap.h)
* libguile/vm-engine.c: (was vm_engine.c)
* libguile/vm-engine.h: (was vm_engine.h)
* libguile/vm-expand.h: (was vm_expand.h)
* libguile/vm-i-loader.c: (was vm_loader.c)
* libguile/vm-i-scheme.c: (was vm_scheme.c)
* libguile/vm-i-system.c: (was vm_system.c)
* libguile/vm.c:
* libguile/vm.h: These files moved here from src/, as guile-vm is now a
part of libguile.
* libguile/init.c: Bootstrap the VM. Yay!
* libguile/Makefile.am: The necessary chicanery here.
* module/system/vm/Makefile.am:
* module/system/vm/bootstrap.scm:
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm:
* pre-inst-guile-env.in: Add builddirs to the load path; add module/ to
the path in the empty-$GUILE_LOAD_PATH case as well.
* src/Makefile.am: Moved out everything except guilec and guile-disasm,
which probably should be moved to the scripts directory?
* testsuite/Makefile.am: Update to find guile-vm in the right place.
* module/system/vm/Makefile.am:
* module/system/vm/bootstrap.scm: Removed bootstrap.scm, scm_init_guile
handles the bootstrapping for us.
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm: Call the init functions in libguile; should
fix at some point to avoid the dlopen?