* gdbinit: Untested attempts to get the stack fondling macros to deal
with the new program representation.
* libguile/frames.c (scm_vm_frame_arguments, scm_vm_frame_source)
(scm_vm_frame_local_ref, scm_vm_frame_local_set_x): SCM_PROGRAM_DATA is
a struct scm_objcode*.
* libguile/instructions.h:
* libguile/instructions.c: Hide the instruction table and the struct
scm_instruction structure; all access to instructions now goes through
procedures. This is because instructions are no longer in a packed
array indexed by opcode. Also, declare a mask that all instructions
should fit in.
* libguile/objcodes.h:
* libguile/objcodes.c: Rewrite so that object code directly maps its
arity and length from its bytecode. This makes it unnecessary to keep
this information in programs, allowing programs to be simple conses
between the code (objcodes) and data (the object table and the closure
variables).
* libguile/programs.c (scm_make_program): Rework so that make-program
takes objcode, an object table, and externals as arguments. It's much
clearer this way, and we avoid malloc().
* libguile/stacks.c (is_vm_bootstrap_frame): Update for program/objcode
changes.
* libguile/vm-engine.c (vm_run): Initialize the jump table on the first
run, with the opcodes declared in the instruction sources, and with bad
instructions raising an error instead of wandering off into the
Unknown.
* libguile/vm-engine.h (FETCH_LENGTH): Always represent lengths as 3
bytes. The old code was too error-prone.
(NEXT_JUMP): Mask the instruction with SCM_VM_INSTRUCTION_MASK.
(NEW_FRAME): Update for program/objcode changes.
* libguile/vm-expand.h (VM_DEFINE_FUNCTION, VM_DEFINE_INSTRUCTION)
(VM_DEFINE_LOADER): Update so that we explicitly specify opcodes, so
that we have a stable bytecode API.
* libguile/vm-i-loader.c: Update license to LGPLv2+. Explicitly declare
opcodes.
(load-integer): Use an int instead of a long as the accumulator; still
need to revisit this code at some point, I think.
(load-program): Simplify, thankfully!! Just creates the objcode slice
and rolls with it.
* libguile/vm-i-scheme.c: Number the opcodes explicitly.
* libguile/vm-i-system.c: Update license to LGPLv2+. Explicitly declare
opcodes.
(make-closure): Update for new program API.
* libguile/vm.c (vm_make_boot_program): Update for new program/objcode
API. Still a bit ugly.
(scm_load_compiled_with_vm): Update for new program/objcode API.
* module/language/assembly.scm (byte-length): Fix byte-length calculation
for loaders, and load-program.
(code-pack, code-unpack): Start to move things from (system vm conv)
here.
(object->code, code->object): More things from conv.scm.
* module/language/glil.scm (<glil-program>): Add a new field,
closure-level.
(make-glil-program, compute-closure-level): Calculate the "closure
level" when making a glil program. This is the maximum depth of
external binding refs in this closure.
(unparse-glil): Fix label serialization.
* module/language/glil/compile-assembly.scm (make-meta): Prepend #f for
the meta's object table, though maybe in the future we can avoid
creating assembly in the first place.
(assoc-ref-or-acons, object-index-and-alist): GRRR! Caught again by the
different sets of arguments to assoc and assoc-ref!
(glil->assembly): Attempt to make the <glil-program> case more
readable, and fix the bugs. Sorry I don't know how to comment this
change any more than this.
(glil->assembly): For <glil-module> serialize the whole key, not just
the name.
(dump-object): subprogram-code is already a list. Serialize integers as
strings, not u8vectors. Fix the order of lists and vectors.
* module/language/glil/spec.scm (glil): Switch orders, so we prefer glil
-> assembly -> objcode. Actually glil->objcode doesn't work any more,
needs to be removed I think.
* module/language/objcode/spec.scm (objcode->value):
s/objcode->program/make-program/.
* module/language/scheme/inline.scm: Add acons inline.
* module/system/vm/conv.scm (make-byte-decoder): Skip the first 8 bytes,
they are header. Handle subprograms properly. Still needs help though.
(decode-length): Lengths are always 3 bytes now.
* module/system/vm/disasm.scm: Superficial changes to keep things
working. I'd like to fix this better in the future.
* module/system/vm/frame.scm (bootstrap-frame?): Fixes for
program-bytecode.
* module/system/vm/program.scm: Export make-program. It's program-objcode
now, no more program-bytecode.
* module/system/vm/vm.scm (vm-load): Use make-program.
* test-suite/tests/asm-to-bytecode.test: New test, very minimal.
* module/system/vm/objcode.scm: Export word-size, byte-order, and
write-objcode.
* libguile/programs.h (struct scm_program): Remove the module and meta
fields.
* libguile/programs.c (scm_c_make_program): Add a new argument, `objs'.
If it's a vector, we'll look for the module and the metadata in there,
instead of having them in the scm_program structure.
(scm_c_make_closure, program_mark, scm_program_meta)
(scm_c_program_source, scm_program_module): Adapt to the new program
representation.
* libguile/objcodes.c (scm_objcode_to_program): Pass #f as the object
table when making the program.
* libguile/vm-engine.h (CACHE_PROGRAM):
* libguile/vm-engine.c (vm_run): Rework to use the simple vector API for
getting the current object table. Call the helper,
vm_make_boot_program, to make the boot program.
* libguile/vm-i-loader.c (load-program): Set the current module and the
meta in the object vector, which we pass to scm_c_make_program.
* libguile/vm-i-system.c (toplevel-ref, toplevel-set): Adapt to the new
program representation.
* module/language/glil/compile-objcode.scm (codegen): Clarify.
* libguile/vm-engine.h (PUSH_LIST): Add a parameter to check that the
list was proper.
* libguile/vm-i-system.c: Adapt PUSH_LIST callsites to pass SCM_NULLP or
SCM_NULL_OR_NIL_P, as appropriate. Add a check to return/values*.
* libguile/vm.c: Add lang.h header for SCM_NULL_OR_NIL_P.
* test-suite/tests/elisp.test: Fix XFAIL for elisp + apply.
* doc/ref/vm.texi (Stack Layout): Update to remove references to the
"heap link".
* gdbinit: Update for "heap link" removal.
* libguile/frames.c:
* libguile/frames.h: Update macros and diagram for removal of "heap
link". As part of this, we also remove "heap frames", replacing them
with "vm frames", which are much like the interpreter's debug objects,
but for VM stacks. That is to say, they don't actually hold the stack
themselves, just the pointers into stack that's held by a continuation
(either captured or current).
* libguile/stacks.c (stack_depth, read_frames): Since a "stack" object is
really a copy of information that comes from somewhere else, it makes
sense to copy over info from the VM, just as `make-stack' does from the
evaluator. The tricky bit is to figure out how to interleave VM and
interpreter frames. We do that by starting in the interpreter, and
whenever the current frame's procedure is actually a program, we switch
to the VM stack, switching back when we reach a "bootstrap frame". The
last bit is hacky, but it does work...
(is_vm_bootstrap_frame): Hacky predicate to see if a VM frame is a
bootstrap frame.
(scm_make_stack): Accept a VM frame in addition to debug frames.
Probably has some bugs in this case. But in the case that the arg is
#t (a common case), do the right thing, capturing the top VM frame as
well, and interleaving those frames appropriately on the stack.
As an accident, we lost the ability to limit the number of frames in
the backtrace. We could add that back, but personally I always want
*all* frames in the trace... Narrowing still works fine, though there
are some hiccups sometimes -- e.g. an outer cut to a procedure that
does a tail-call in VM code will never find the cut, as it no longer
exists in the continuation.
* libguile/vm.h (struct scm_vm): So! Now that we have switched to save
stacks in the normal make-stack, there's no more need for `this_frame'
or `last_frame'. On the other hand, we can take this opportunity to fix
tracing: when we're in a trace hook, we set `trace_frame' on the VM,
so we know not to fire hooks when we're already in a hook.
(struct scm_vm_cont): Expose this, as make-stack needs it to make VM
frames from VM continuations.
* libguile/vm.c (scm_vm_trace_frame): New function, gets the current
trace frame.
(vm_mark, make_vm): Hook up the trace frame.
(vm_dispatch_hook): New hook dispatcher, with a dynwind so it does the
right thing if the hook exits nonlocally.
* libguile/vm-engine.c (vm_run): No more this_frame in the wind data.
* libguile/vm-engine.h (RUN_HOOK): Run hooks through the dispatcher.
(ALIGN_AS_NON_IMMEDIATE, POP_LIST_ON_STACK): Remove unused code.
(NEW_FRAME): Adapt for no HL in the frame.
* libguile/vm-i-system.c (goto/args, mv-call, return, return/values):
Adapt for no HL in the frame.
* module/system/vm/frame.scm:
* module/system/vm/vm.scm: Beginnings of some reworkings, needs more
thought.
I saw this problem when running elisp.test -- it tries to apply a
function to an arglist ending in nil, which obviously is not null.
* libguile/vm-engine.h (PUSH_LIST): New helper macro, pushes the elements
of a list onto the stack. Checks to make sure that the list is proper.
* libguile/vm-i-system.c (list-break, mv-call, apply, goto/apply)
(goto/cc): Use LIST_BREAK.
* libguile/vm-engine.c (vm_error_improper_list): New error case.
* libguile/vm-i-system.c (goto/cc): Add some asserts here.
* libguile/vm.c (capture_vm_cont): Add some asserts here too.
(reinstate_vm_cont): Null the correct number of bytes. Add a FIXME.
(vm_reset_stack): Make the code a bit clearer. Null the correct number
of bytes.
* libguile/vm-engine.h (NULLSTACK_FOR_NONLOCAL_EXIT): New macro, handles
a very tricky case that took me days to find! Amply commented. Expands
to nothing in the normal case.
* libguile/vm-i-system.c (call, goto/args, mv-call): Call
NULLSTACK_FOR_NONLOCAL_EXIT in the right places. Fixes
continuations.test.
* libguile/vm-engine.h (CHECK_STACK_LEAK, NULLSTACK): Add a new mode,
VM_ENABLE_STACK_NULLING, that tries to ensure that all stack data past
the top of the stack is NULL. This helps to verify the VM's
consistency. If VM_ENABLE_STACK_NULLING is not defined, there is no
overhead.
(DROP, DROPN): Hook into NULLSTACK.
(POP_LIST): Hoo, fix a good bug: if CONS triggered a GC, the elements
of the list that had not yet been consed would not be marked, because
the sp was already below them.
(NEXT): Hook into CHECK_STACK_LEAK.
(INIT_ARGS): Add a note that consing the rest arg can cause GC.
(NEW_FRAME): Cons up the external data after initializing the frame, so
that if GC is triggered, the precise marker sees a well-formed frame.
* libguile/vm-i-loader.c (load-program): In the four-integers case, use
the POP macro so that we can hook into NULLSTACK (if necessary).
* libguile/vm-i-scheme.c (ARGS2, ARGS3): Hook into NULLSTACK.
* libguile/vm-i-system.c (halt): Null the nvalues. Rework some asserts
into using ASSERT, and null the stack when we free the frame.
(variable-set): Use DROPN instead of sp -= 2.
(BR): Hook into NULLSTACK.
(goto/args): Hook into NULLSTACK. In the non-self case, delay updating
the frame until after INIT_ARGS so that GC sees a well-formed frame.
Delay consing the externals until after the frame is set up, as in
NEW_FRAME.
(call/cc): Add some asserts.
(return): Rework some asserts into ASSERT, and hook into NULLSTACK.
(return/values): Hook into NULLSTACK, and use ASSERT.
(return/values*) Use ASSERT.
* libguile/vm.c (VM_ENABLE_ASSERTIONS, VM_ENABLE_STACK_NULLING): These
are the variables that control assertions and nulling. Perhaps we can
do these per-engine when we start compiling the debug engine separate
from a speedy engine.
(vm_mark_stack): Add a precise stack marker. Yay!
(vm_cont_mark): Mark the continuation stack precisely.
(capture_vm_cont): Record the difference from the vp's stack_base too,
so that we can translate the dynamic links when marking the
continuation stack. Memset the stack to NULL if we are doing nulling.
(reinstate_vm_cont): If we are nulling, null out the relevant part
of the stack.
(vm_reset_stack): When resetting sp due to a nonlocal exit, null out
the stack too.
(vm_mark): If we are nulling, assert that there are no extra values on
the stack. Mark the stack precisely.
* libguile/vm-engine.c: Call scm_wrong_num_args in the wrong-num-args
case, to be more like the interpreter.
* libguile/vm-engine.h (ASSERT): New macro.
* libguile/vm-i-system.c (apply, goto/apply): Assert that nargs >= 2,
because the compiler should always feed us correct instructions.
(call/cc): If no values are returned to the continuation, signal
no_values instead of wrong_num_args.
* libguile/vm-engine.h (POP_CONS_MARK): New macro, analagous to
POP_LIST_MARK; used in quasiquote on improper lists.
* libguile/vm-i-system.c (cons-mark): New instruction. You know the
drill, remove all your .go files please.
* module/system/il/compile.scm (codegen): Compile quasiquoted improper
lists with splices correctly. Additionally check that we don't have
slices in the CDR of an improper list.
* testsuite/t-quasiquote.scm: Add a test for unquote-splicing in improper
lists.
* libguile/frames.c (frame-mv-return-address): New accessor.
* libguile/frames.h: Update frame diagram.
(SCM_FRAME_UPPER_ADDRESS): Update for data area
growing by one pointer.
(SCM_FRAME_MV_RETURN_ADDRESS): New macro.
* libguile/vm-engine.h (NEW_FRAME): Update for frame getting bigger by a
pointer. In a normal NEW_FRAME, set the MV return address to NULL, to
indicate that this continuation does not accept multiple values.
* libguile/vm-i-system.c (tail-call): Update frame replacement code to
understand the MV return address.
(return): Make room for the MVRA.
* libguile/programs.c (program_print): Only try to lookup write-program
if the module system is booted.
* libguile/vm-engine.h (FREE_FRAME): Remove, it's now inlined everywhere.
* libguile/vm-i-system.c (tail-call): Inline FREE_FRAME, and implement
the calling bits here. Will make things more hackable.
* ice-9/boot-9.scm: Only define load-compiled as #f if it's not already
defined, which won't normally be the case.
* libguile/guile-vm.c: Removed, there's no more guile-vm binary.
* libguile/frames.c: (with change frame? -> heap-frame?)
* libguile/frames.h:
* libguile/instructions.c:
* libguile/instructions.h:
* libguile/objcodes.c:
* libguile/objcodes.h:
* libguile/programs.c:
* libguile/programs.h:
* libguile/vm-bootstrap.h: (was bootstrap.h)
* libguile/vm-engine.c: (was vm_engine.c)
* libguile/vm-engine.h: (was vm_engine.h)
* libguile/vm-expand.h: (was vm_expand.h)
* libguile/vm-i-loader.c: (was vm_loader.c)
* libguile/vm-i-scheme.c: (was vm_scheme.c)
* libguile/vm-i-system.c: (was vm_system.c)
* libguile/vm.c:
* libguile/vm.h: These files moved here from src/, as guile-vm is now a
part of libguile.
* libguile/init.c: Bootstrap the VM. Yay!
* libguile/Makefile.am: The necessary chicanery here.
* module/system/vm/Makefile.am:
* module/system/vm/bootstrap.scm:
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm:
* pre-inst-guile-env.in: Add builddirs to the load path; add module/ to
the path in the empty-$GUILE_LOAD_PATH case as well.
* src/Makefile.am: Moved out everything except guilec and guile-disasm,
which probably should be moved to the scripts directory?
* testsuite/Makefile.am: Update to find guile-vm in the right place.
* module/system/vm/Makefile.am:
* module/system/vm/bootstrap.scm: Removed bootstrap.scm, scm_init_guile
handles the bootstrapping for us.
* module/system/vm/frame.scm:
* module/system/vm/instruction.scm:
* module/system/vm/objcode.scm:
* module/system/vm/program.scm:
* module/system/vm/vm.scm: Call the init functions in libguile; should
fix at some point to avoid the dlopen?