@c -*-texinfo-*- @c This is part of the GNU Guile Reference Manual. @c Copyright (C) 2008,2009,2010,2011,2013,2015 @c Free Software Foundation, Inc. @c See the file guile.texi for copying conditions. @node A Virtual Machine for Guile @section A Virtual Machine for Guile Guile has both an interpreter and a compiler. To a user, the difference is transparent---interpreted and compiled procedures can call each other as they please. The difference is that the compiler creates and interprets bytecode for a custom virtual machine, instead of interpreting the S-expressions directly. Loading and running compiled code is faster than loading and running source code. The virtual machine that does the bytecode interpretation is a part of Guile itself. This section describes the nature of Guile's virtual machine. @menu * Why a VM?:: * VM Concepts:: * Stack Layout:: * Variables and the VM:: * VM Programs:: * Object File Format:: * Instruction Set:: @end menu @node Why a VM? @subsection Why a VM? @cindex interpreter For a long time, Guile only had an interpreter. Guile's interpreter operated directly on the S-expression representation of Scheme source code. But while the interpreter was highly optimized and hand-tuned, it still performed many needless computations during the course of evaluating an expression. For example, application of a function to arguments needlessly consed up the arguments in a list. Evaluation of an expression always had to figure out what the car of the expression is -- a procedure, a memoized form, or something else. All values have to be allocated on the heap. Et cetera. The solution to this problem was to compile the higher-level language, Scheme, into a lower-level language for which all of the checks and dispatching have already been done---the code is instead stripped to the bare minimum needed to ``do the job''. The question becomes then, what low-level language to choose? There are many options. We could compile to native code directly, but that poses portability problems for Guile, as it is a highly cross-platform project. So we want the performance gains that compilation provides, but we also want to maintain the portability benefits of a single code path. The obvious solution is to compile to a virtual machine that is present on all Guile installations. The easiest (and most fun) way to depend on a virtual machine is to implement the virtual machine within Guile itself. This way the virtual machine provides what Scheme needs (tail calls, multiple values, @code{call/cc}) and can provide optimized inline instructions for Guile (@code{cons}, @code{struct-ref}, etc.). So this is what Guile does. The rest of this section describes that VM that Guile implements, and the compiled procedures that run on it. Before moving on, though, we should note that though we spoke of the interpreter in the past tense, Guile still has an interpreter. The difference is that before, it was Guile's main evaluator, and so was implemented in highly optimized C; now, it is actually implemented in Scheme, and compiled down to VM bytecode, just like any other program. (There is still a C interpreter around, used to bootstrap the compiler, but it is not normally used at runtime.) The upside of implementing the interpreter in Scheme is that we preserve tail calls and multiple-value handling between interpreted and compiled code. The downside is that the interpreter in Guile 2.2 is still slower than the interpreter in 1.8. We hope the that the compiler's speed makes up for the loss. In any case, once we have native compilation for Scheme code, we expect the new self-hosted interpreter to beat the old hand-tuned C implementation. Also note that this decision to implement a bytecode compiler does not preclude native compilation. We can compile from bytecode to native code at runtime, or even do ahead of time compilation. More possibilities are discussed in @ref{Extending the Compiler}. @node VM Concepts @subsection VM Concepts Compiled code is run by a virtual machine (VM). Each thread has its own VM. The virtual machine executes the sequence of instructions in a procedure. Each VM instruction starts by indicating which operation it is, and then follows by encoding its source and destination operands. Each procedure declares that it has some number of local variables, including the function arguments. These local variables form the available operands of the procedure, and are accessed by index. The local variables for a procedure are stored on a stack. Calling a procedure typically enlarges the stack, and returning from a procedure shrinks it. Stack memory is exclusive to the virtual machine that owns it. In addition to their stacks, virtual machines also have access to the global memory (modules, global bindings, etc) that is shared among other parts of Guile, including other VMs. The registers that a VM has are as follows: @itemize @item ip - Instruction pointer @item sp - Stack pointer @item fp - Frame pointer @end itemize In other architectures, the instruction pointer is sometimes called the ``program counter'' (pc). This set of registers is pretty typical for virtual machines; their exact meanings in the context of Guile's VM are described in the next section. @node Stack Layout @subsection Stack Layout The stack of Guile's virtual machine is composed of @dfn{frames}. Each frame corresponds to the application of one compiled procedure, and contains storage space for arguments, local variables, and some bookkeeping information (such as what to do after the frame is finished). While the compiler is free to do whatever it wants to, as long as the semantics of a computation are preserved, in practice every time you call a function, a new frame is created. (The notable exception of course is the tail call case, @pxref{Tail Calls}.) The structure of the top stack frame is as follows: @example /------------------\ <- top of stack | Local N-1 | <- sp | ... | | Local 1 | | Local 0 | <- fp = SCM_FRAME_LOCALS_ADDRESS (fp) +==================+ | Return address | | Dynamic link | <- fp - 2 = SCM_FRAME_LOWER_ADDRESS (fp) +==================+ | | <- fp - 3 = SCM_FRAME_PREVIOUS_SP (fp) @end example In the above drawing, the stack grows upward. Usually the procedure being applied is in local 0, followed by the arguments from local 1. After that are enough slots to store the various lexically-bound and temporary values that are needed in the function's application. The @dfn{return address} is the @code{ip} that was in effect before this program was applied. When we return from this activation frame, we will jump back to this @code{ip}. Likewise, the @dfn{dynamic link} is the @code{fp} in effect before this program was applied. To prepare for a non-tail application, Guile's VM will emit code that shuffles the function to apply and its arguments into appropriate stack slots, with two free slots below them. The call then initializes those free slots with the current @code{ip} and @code{fp}, and updates @code{ip} to point to the function entry, and @code{fp} to point to the new call frame. In this way, the dynamic link links the current frame to the previous frame. Computing a stack trace involves traversing these frames. @node Variables and the VM @subsection Variables and the VM Consider the following Scheme code as an example: @example (define (foo a) (lambda (b) (list foo a b))) @end example Within the lambda expression, @code{foo} is a top-level variable, @code{a} is a lexically captured variable, and @code{b} is a local variable. Another way to refer to @code{a} and @code{b} is to say that @code{a} is a ``free'' variable, since it is not defined within the lambda, and @code{b} is a ``bound'' variable. These are the terms used in the @dfn{lambda calculus}, a mathematical notation for describing functions. The lambda calculus is useful because it is a language in which to reason precisely about functions and variables. It is especially good at describing scope relations, and it is for that reason that we mention it here. Guile allocates all variables on the stack. When a lexically enclosed procedure with free variables---a @dfn{closure}---is created, it copies those variables into its free variable vector. References to free variables are then redirected through the free variable vector. If a variable is ever @code{set!}, however, it will need to be heap-allocated instead of stack-allocated, so that different closures that capture the same variable can see the same value. Also, this allows continuations to capture a reference to the variable, instead of to its value at one point in time. For these reasons, @code{set!} variables are allocated in ``boxes''---actually, in variable cells. @xref{Variables}, for more information. References to @code{set!} variables are indirected through the boxes. Thus perhaps counterintuitively, what would seem ``closer to the metal'', viz @code{set!}, actually forces an extra memory allocation and indirection. Going back to our example, @code{b} may be allocated on the stack, as it is never mutated. @code{a} may also be allocated on the stack, as it too is never mutated. Within the enclosed lambda, its value will be copied into (and referenced from) the free variables vector. @code{foo} is a top-level variable, because @code{foo} is not lexically bound in this example. @node VM Programs @subsection Compiled Procedures are VM Programs By default, when you enter in expressions at Guile's REPL, they are first compiled to bytecode. Then that bytecode is executed to produce a value. If the expression evaluates to a procedure, the result of this process is a compiled procedure. A compiled procedure is a compound object consisting of its bytecode and a reference to any captured lexical variables. In addition, when a procedure is compiled, it has associated metadata written to side tables, for instance a line number mapping, or its docstring. You can pick apart these pieces with the accessors in @code{(system vm program)}. @xref{Compiled Procedures}, for a full API reference. A procedure may reference data that was statically allocated when the procedure was compiled. For example, a pair of immediate objects (@pxref{Immediate objects}) can be allocated directly in the memory segment that contains the compiled bytecode, and accessed directly by the bytecode. Another use for statically allocated data is to serve as a cache for a bytecode. Top-level variable lookups are handled in this way. If the @code{toplevel-box} instruction finds that it does not have a cached variable for a top-level reference, it accesses other static data to resolve the reference, and fills in the cache slot. Thereafter all access to the variable goes through the cache cell. The variable's value may change in the future, but the variable itself will not. We can see how these concepts tie together by disassembling the @code{foo} function we defined earlier to see what is going on: @smallexample scheme@@(guile-user)> (define (foo a) (lambda (b) (list foo a b))) scheme@@(guile-user)> ,x foo Disassembly of # at #x203be34: 0 (assert-nargs-ee/locals 2 1) ;; 1 arg, 1 local at (unknown file):1:0 1 (make-closure 2 6 1) ;; anonymous procedure at #x203be50 (1 free var) 4 (free-set! 2 1 0) ;; free var 0 6 (return 2) ---------------------------------------- Disassembly of anonymous procedure at #x203be50: 0 (assert-nargs-ee/locals 2 3) ;; 1 arg, 3 locals at (unknown file):1:0 1 (toplevel-box 2 73 57 71 #t) ;; `foo' 6 (box-ref 2 2) 7 (make-short-immediate 3 772) ;; () 8 (cons 3 1 3) 9 (free-ref 4 0 0) ;; free var 0 11 (cons 3 4 3) 12 (cons 2 2 3) 13 (return 2) @end smallexample First there's some prelude, where @code{foo} checks that it was called with only 1 argument. Then at @code{ip} 1, we allocate a new closure and store it in slot 2. The `6' in the @code{(make-closure 2 6 1)} is a relative offset from the instruction pointer of the code for the closure. A closure is code with data. We already have the code part initialized; what remains is to set the data. @code{Ip} 4 initializes free variable 0 in the new closure with the value from local variable 1, which corresponds to the first argument of @code{foo}: `a'. Finally we return the closure. The second stanza disassembles the code for the closure. After the prelude, we load the variable for the toplevel variable @code{foo} into local variable 2. This lookup occurs lazily, the first time the variable is actually referenced, and the location of the lookup is cached so that future references are very cheap. @xref{Top-Level Environment Instructions}, for more details. The @code{box-ref} dereferences the variable cell, replacing the contents of local 2. What follows is a sequence of conses to build up the result list. @code{Ip} 7 makes the tail of the list. @code{Ip} 8 conses on the value in local 1, corresponding to the first argument to the closure: `b'. @code{Ip} 9 loads free variable 0 of local 0 -- the procedure being called -- into slot 4, then @code{ip} 11 conses it onto the list. Finally we cons local 2, containing the @code{foo} toplevel, onto the front of the list, and we return it. @node Object File Format @subsection Object File Format To compile a file to disk, we need a format in which to write the compiled code to disk, and later load it into Guile. A good @dfn{object file format} has a number of characteristics: @itemize @item Above all else, it should be very cheap to load a compiled file. @item It should be possible to statically allocate constants in the file. For example, a bytevector literal in source code can be emitted directly into the object file. @item The compiled file should enable maximum code and data sharing between different processes. @item The compiled file should contain debugging information, such as line numbers, but that information should be separated from the code itself. It should be possible to strip debugging information if space is tight. @end itemize These characteristics are not specific to Scheme. Indeed, mainstream languages like C and C++ have solved this issue many times in the past. Guile builds on their work by adopting ELF, the object file format of GNU and other Unix-like systems, as its object file format. Although Guile uses ELF on all platforms, we do not use platform support for ELF. Guile implements its own linker and loader. The advantage of using ELF is not sharing code, but sharing ideas. ELF is simply a well-designed object file format. An ELF file has two meta-tables describing its contents. The first meta-table is for the loader, and is called the @dfn{program table} or sometimes the @dfn{segment table}. The program table divides the file into big chunks that should be treated differently by the loader. Mostly the difference between these @dfn{segments} is their permissions. Typically all segments of an ELF file are marked as read-only, except that part that represents modifiable static data or static data that needs load-time initialization. Loading an ELF file is as simple as mmapping the thing into memory with read-only permissions, then using the segment table to mark a small sub-region of the file as writable. This writable section is typically added to the root set of the garbage collector as well. One ELF segment is marked as ``dynamic'', meaning that it has data of interest to the loader. Guile uses this segment to record the Guile version corresponding to this file. There is also an entry in the dynamic segment that points to the address of an initialization thunk that is run to perform any needed link-time initialization. (This is like dynamic relocations for normal ELF shared objects, except that we compile the relocations as a procedure instead of having the loader interpret a table of relocations.) Finally, the dynamic segment marks the location of the ``entry thunk'' of the object file. This thunk is returned to the caller of @code{load-thunk-from-memory} or @code{load-thunk-from-file}. When called, it will execute the ``body'' of the compiled expression. The other meta-table in an ELF file is the @dfn{section table}. Whereas the program table divides an ELF file into big chunks for the loader, the section table specifies small sections for use by introspective tools like debuggers or the like. One segment (program table entry) typically contains many sections. There may be sections outside of any segment, as well. Typical sections in a Guile @code{.go} file include: @table @code @item .rtl-text Bytecode. @item .data Data that needs initialization, or which may be modified at runtime. @item .rodata Statically allocated data that needs no run-time initialization, and which therefore can be shared between processes. @item .dynamic The dynamic section, discussed above. @item .symtab @itemx .strtab A table mapping addresses in the @code{.rtl-text} to procedure names. @code{.strtab} is used by @code{.symtab}. @item .guile.procprops @itemx .guile.arities @itemx .guile.arities.strtab @itemx .guile.docstrs @itemx .guile.docstrs.strtab Side tables of procedure properties, arities, and docstrings. @item .debug_info @itemx .debug_abbrev @itemx .debug_str @itemx .debug_loc @itemx .debug_line Debugging information, in DWARF format. See the DWARF specification, for more information. @item .shstrtab Section name string table. @end table For more information, see @uref{http://linux.die.net/man/5/elf,,the elf(5) man page}. See @uref{http://dwarfstd.org/,the DWARF specification} for more on the DWARF debugging format. Or if you are an adventurous explorer, try running @code{readelf} or @code{objdump} on compiled @code{.go} files. It's good times! @node Instruction Set @subsection Instruction Set There are currently about 130 instructions in Guile's virtual machine. These instructions represent atomic units of a program's execution. Ideally, they perform one task without conditional branches, then dispatch to the next instruction in the stream. Instructions themselves are composed of 1 or more 32-bit units. The low 8 bits of the first word indicate the opcode, and the rest of instruction describe the operands. There are a number of different ways operands can be encoded. @table @code @item u@var{n} An unsigned @var{n}-bit integer. Usually indicates the index of a local variable, but some instructions interpret these operands as immediate values. @item l24 An offset from the current @code{ip}, in 32-bit units, as a signed 24-bit value. Indicates a bytecode address, for a relative jump. @item i16 @itemx i32 An immediate Scheme value (@pxref{Immediate objects}), encoded directly in 16 or 32 bits. @item a32 @itemx b32 An immediate Scheme value, encoded as a pair of 32-bit words. @code{a32} and @code{b32} values always go together on the same opcode, and indicate the high and low bits, respectively. Normally only used on 64-bit systems. @item n32 A statically allocated non-immediate. The address of the non-immediate is encoded as a signed 32-bit integer, and indicates a relative offset in 32-bit units. Think of it as @code{SCM x = ip + offset}. @item s32 Indirect scheme value, like @code{n32} but indirected. Think of it as @code{SCM *x = ip + offset}. @item l32 @item lo32 An ip-relative address, as a signed 32-bit integer. Could indicate a bytecode address, as in @code{make-closure}, or a non-immediate address, as with @code{static-patch!}. @code{l32} and @code{lo32} are the same from the perspective of the virtual machine. The difference is that an assembler might want to allow an @code{lo32} address to be specified as a label and then some number of words offset from that label, for example when patching a field of a statically allocated object. @item b1 A boolean value: 1 for true, otherwise 0. @item x@var{n} An ignored sequence of @var{n} bits. @end table An instruction is specified by giving its name, then describing its operands. The operands are packed by 32-bit words, with earlier operands occupying the lower bits. For example, consider the following instruction specification: @deftypefn Instruction {} free-set! u12:@var{dst} u12:@var{src} x8:@var{_} u24:@var{idx} Set free variable @var{idx} from the closure @var{dst} to @var{src}. @end deftypefn The first word in the instruction will start with the 8-bit value corresponding to the @var{free-set!} opcode in the low bits, followed by @var{dst} and @var{src} as 12-bit values. The second word starts with 8 dead bits, followed by the index as a 24-bit immediate value. Sometimes the compiler can figure out that it is compiling a special case that can be run more efficiently. So, for example, while Guile offers a generic test-and-branch instruction, it also offers specific instructions for special cases, so that the following cases all have their own test-and-branch instructions: @example (if pred then else) (if (not pred) then else) (if (null? l) then else) (if (not (null? l)) then else) @end example In addition, some Scheme primitives have their own inline implementations. For example, in the previous section we saw @code{cons}. Guile's instruction set is a @emph{complete} instruction set, in that it provides the instructions that are suited to the problem, and is not concerned with making a minimal, orthogonal set of instructions. More instructions may be added over time. @menu * Lexical Environment Instructions:: * Top-Level Environment Instructions:: * Procedure Call and Return Instructions:: * Function Prologue Instructions:: * Trampoline Instructions:: * Branch Instructions:: * Constant Instructions:: * Dynamic Environment Instructions:: * Miscellaneous Instructions:: * Inlined Scheme Instructions:: * Inlined Mathematical Instructions:: * Inlined Bytevector Instructions:: @end menu @node Lexical Environment Instructions @subsubsection Lexical Environment Instructions These instructions access and mutate the lexical environment of a compiled procedure---its free and bound variables. @xref{Stack Layout}, for more information on the format of stack frames. @deftypefn Instruction {} mov u12:@var{dst} u12:@var{src} @deftypefnx Instruction {} long-mov u24:@var{dst} x8:@var{_} u24:@var{src} Copy a value from one local slot to another. As discussed previously, procedure arguments and local variables are allocated to local slots. Guile's compiler tries to avoid shuffling variables around to different slots, which often makes @code{mov} instructions redundant. However there are some cases in which shuffling is necessary, and in those cases, @code{mov} is the thing to use. @end deftypefn @deftypefn Instruction {} make-closure u24:@var{dst} l32:@var{offset} x8:@var{_} u24:@var{nfree} Make a new closure, and write it to @var{dst}. The code for the closure will be found at @var{offset} words from the current @code{ip}. @var{offset} is a signed 32-bit integer. Space for @var{nfree} free variables will be allocated. The size of a closure is currently two words, plus one word per free variable. @end deftypefn @deftypefn Instruction {} free-ref u12:@var{dst} u12:@var{src} x8:@var{_} u24:@var{idx} Load free variable @var{idx} from the closure @var{src} into local slot @var{dst}. @end deftypefn @deftypefn Instruction {} free-set! u12:@var{dst} u12:@var{src} x8:@var{_} u24:@var{idx} Set free variable @var{idx} from the closure @var{dst} to @var{src}. This instruction is usually used when initializing a closure's free variables, but not to mutate free variables, as variables that are assigned are boxed. @end deftypefn Recall that variables that are assigned are usually allocated in boxes, so that continuations and closures can capture their identity and not their value at one point in time. Variables are also used in the implementation of top-level bindings; see the next section for more information. @deftypefn Instruction {} box u12:@var{dst} u12:@var{src} Create a new variable holding @var{src}, and place it in @var{dst}. @end deftypefn @deftypefn Instruction {} box-ref u12:@var{dst} u12:@var{src} Unpack the variable at @var{src} into @var{dst}, asserting that the variable is actually bound. @end deftypefn @deftypefn Instruction {} box-set! u12:@var{dst} u12:@var{src} Set the contents of the variable at @var{dst} to @var{set}. @end deftypefn @node Top-Level Environment Instructions @subsubsection Top-Level Environment Instructions These instructions access values in the top-level environment: bindings that were not lexically apparent at the time that the code in question was compiled. The location in which a toplevel binding is stored can be looked up once and cached for later. The binding itself may change over time, but its location will stay constant. @deftypefn Instruction {} current-module u24:@var{dst} Store the current module in @var{dst}. @end deftypefn @deftypefn Instruction {} resolve u24:@var{dst} b1:@var{bound?} x7:@var{_} u24:@var{sym} Resolve @var{sym} in the current module, and place the resulting variable in @var{dst}. An error will be signalled if no variable is found. If @var{bound?} is true, an error will be signalled if the variable is unbound. @end deftypefn @deftypefn Instruction {} define! u12:@var{sym} u12:@var{val} Look up a binding for @var{sym} in the current module, creating it if necessary. Set its value to @var{val}. @end deftypefn @deftypefn Instruction {} toplevel-box u24:@var{dst} s32:@var{var-offset} s32:@var{mod-offset} n32:@var{sym-offset} b1:@var{bound?} x31:@var{_} Load a value. The value will be fetched from memory, @var{var-offset} 32-bit words away from the current instruction pointer. @var{var-offset} is a signed value. Up to here, @code{toplevel-box} is like @code{static-ref}. Then, if the loaded value is a variable, it is placed in @var{dst}, and control flow continues. Otherwise, we have to resolve the variable. In that case we load the module from @var{mod-offset}, just as we loaded the variable. Usually the module gets set when the closure is created. @var{sym-offset} specifies the name, as an offset to a symbol. We use the module and the symbol to resolve the variable, placing it in @var{dst}, and caching the resolved variable so that we will hit the cache next time. If @var{bound?} is true, an error will be signalled if the variable is unbound. @end deftypefn @deftypefn Instruction {} module-box u24:@var{dst} s32:@var{var-offset} n32:@var{mod-offset} n32:@var{sym-offset} b1:@var{bound?} x31:@var{_} Like @code{toplevel-box}, except @var{mod-offset} points at a module identifier instead of the module itself. A module identifier is a module name, as a list, prefixed by a boolean. If the prefix is true, then the variable is resolved relative to the module's public interface instead of its private interface. @end deftypefn @node Procedure Call and Return Instructions @subsubsection Procedure Call and Return Instructions As described earlier (@pxref{Stack Layout}), Guile's calling convention is that arguments are passed and values returned on the stack. For calls, both in tail position and in non-tail position, we require that the procedure and the arguments already be shuffled into place befor the call instruction. ``Into place'' for a tail call means that the procedure should be in slot 0, and the arguments should follow. For a non-tail call, if the procedure is in slot @var{n}, the arguments should follow from slot @var{n}+1, and there should be two free slots at @var{n}-1 and @var{n}-2 in which to save the @code{ip} and @code{fp}. Returning values is similar. Multiple-value returns should have values already shuffled down to start from slot 1 before emitting @code{return-values}. There is a short-cut in the single-value case, in that @code{return} handles the trivial shuffling itself. We start from slot 1 instead of slot 0 to make tail calls to @code{values} trivial. In both calls and returns, the @code{sp} is used to indicate to the callee or caller the number of arguments or return values, respectively. After receiving return values, it is the caller's responsibility to @dfn{restore the frame} by resetting the @code{sp} to its former value. @deftypefn Instruction {} call u24:@var{proc} x8:@var{_} u24:@var{nlocals} Call a procedure. @var{proc} is the local corresponding to a procedure. The two values below @var{proc} will be overwritten by the saved call frame data. The new frame will have space for @var{nlocals} locals: one for the procedure, and the rest for the arguments which should already have been pushed on. When the call returns, execution proceeds with the next instruction. There may be any number of values on the return stack; the precise number can be had by subtracting the address of @var{proc} from the post-call @code{sp}. @end deftypefn @deftypefn Instruction {} call-label u24:@var{proc} x8:@var{_} u24:@var{nlocals} l32:@var{label} Call a procedure in the same compilation unit. This instruction is just like @code{call}, except that instead of dereferencing @var{proc} to find the call target, the call target is known to be at @var{label}, a signed 32-bit offset in 32-bit units from the current @code{ip}. Since @var{proc} is not dereferenced, it may be some other representation of the closure. @end deftypefn @deftypefn Instruction {} tail-call u24:@var{nlocals} Tail-call a procedure. Requires that the procedure and all of the arguments have already been shuffled into position. Will reset the frame to @var{nlocals}. @end deftypefn @deftypefn Instruction {} tail-call-label u24:@var{nlocals} l32:@var{label} Tail-call a known procedure. As @code{call} is to @code{call-label}, @code{tail-call} is to @code{tail-call-label}. @end deftypefn @deftypefn Instruction {} tail-call/shuffle u24:@var{from} Tail-call a procedure. The procedure should already be set to slot 0. The rest of the args are taken from the frame, starting at @var{from}, shuffled down to start at slot 0. This is part of the implementation of the @code{call-with-values} builtin. @end deftypefn @deftypefn Instruction {} receive u12:@var{dst} u12:@var{proc} x8:@var{_} u24:@var{nlocals} Receive a single return value from a call whose procedure was in @var{proc}, asserting that the call actually returned at least one value. Afterwards, resets the frame to @var{nlocals} locals. @end deftypefn @deftypefn Instruction {} receive-values u24:@var{proc} b1:@var{allow-extra?} x7:@var{_} u24:@var{nvalues} Receive a return of multiple values from a call whose procedure was in @var{proc}. If fewer than @var{nvalues} values were returned, signal an error. Unless @var{allow-extra?} is true, require that the number of return values equals @var{nvalues} exactly. After @code{receive-values} has run, the values can be copied down via @code{mov}, or used in place. @end deftypefn @deftypefn Instruction {} return u24:@var{src} Return a value. @end deftypefn @deftypefn Instruction {} return-values x24:@var{_} Return a number of values from a call frame. This opcode corresponds to an application of @code{values} in tail position. As with tail calls, we expect that the values have already been shuffled down to a contiguous array starting at slot 1. We also expect the frame has already been reset. @end deftypefn @deftypefn Instruction {} call/cc x24:@var{_} Capture the current continuation, and tail-apply the procedure in local slot 1 to it. This instruction is part of the implementation of @code{call/cc}, and is not generated by the compiler. @end deftypefn @node Function Prologue Instructions @subsubsection Function Prologue Instructions A function call in Guile is very cheap: the VM simply hands control to the procedure. The procedure itself is responsible for asserting that it has been passed an appropriate number of arguments. This strategy allows arbitrarily complex argument parsing idioms to be developed, without harming the common case. For example, only calls to keyword-argument procedures ``pay'' for the cost of parsing keyword arguments. (At the time of this writing, calling procedures with keyword arguments is typically two to four times as costly as calling procedures with a fixed set of arguments.) @deftypefn Instruction {} assert-nargs-ee u24:@var{expected} @deftypefnx Instruction {} assert-nargs-ge u24:@var{expected} @deftypefnx Instruction {} assert-nargs-le u24:@var{expected} If the number of actual arguments is not @code{==}, @code{>=}, or @code{<=} @var{expected}, respectively, signal an error. The number of arguments is determined by subtracting the frame pointer from the stack pointer (@code{sp + 1 - fp}). @xref{Stack Layout}, for more details on stack frames. Note that @var{expected} includes the procedure itself. @end deftypefn @deftypefn Instruction {} br-if-nargs-ne u24:@var{expected} x8:@var{_} l24:@var{offset} @deftypefnx Instruction {} br-if-nargs-lt u24:@var{expected} x8:@var{_} l24:@var{offset} @deftypefnx Instruction {} br-if-nargs-gt u24:@var{expected} x8:@var{_} l24:@var{offset} If the number of actual arguments is not equal, less than, or greater than @var{expected}, respectively, add @var{offset}, a signed 24-bit number, to the current instruction pointer. Note that @var{expected} includes the procedure itself. These instructions are used to implement multiple arities, as in @code{case-lambda}. @xref{Case-lambda}, for more information. @end deftypefn @deftypefn Instruction {} alloc-frame u24:@var{nlocals} Ensure that there is space on the stack for @var{nlocals} local variables, setting them all to @code{SCM_UNDEFINED}, except those values that are already on the stack. @end deftypefn @deftypefn Instruction {} reset-frame u24:@var{nlocals} Like @code{alloc-frame}, but doesn't check that the stack is big enough, and doesn't initialize values to @code{SCM_UNDEFINED}. Used to reset the frame size to something less than the size that was previously set via alloc-frame. @end deftypefn @deftypefn Instruction {} assert-nargs-ee/locals u12:@var{expected} u12:@var{nlocals} Equivalent to a sequence of @code{assert-nargs-ee} and @code{reserve-locals}. The number of locals reserved is @var{expected} + @var{nlocals}. @end deftypefn @deftypefn Instruction {} br-if-npos-gt u24:@var{nreq} x8:@var{_} u24:@var{npos} x8:@var{_} l24:@var{offset} Find the first positional argument after @var{nreq}. If it is greater than @var{npos}, jump to @var{offset}. This instruction is only emitted for functions with multiple clauses, and an earlier clause has keywords and no rest arguments. @xref{Case-lambda}, for more on how @code{case-lambda} chooses the clause to apply. @end deftypefn @deftypefn Instruction {} bind-kwargs u24:@var{nreq} u8:@var{flags} u24:@var{nreq-and-opt} x8:@var{_} u24:@var{ntotal} n32:@var{kw-offset} @var{flags} is a bitfield, whose lowest bit is @var{allow-other-keys}, second bit is @var{has-rest}, and whose following six bits are unused. Find the last positional argument, and shuffle all the rest above @var{ntotal}. Initialize the intervening locals to @code{SCM_UNDEFINED}. Then load the constant at @var{kw-offset} words from the current @var{ip}, and use it and the @var{allow-other-keys} flag to bind keyword arguments. If @var{has-rest}, collect all shuffled arguments into a list, and store it in @var{nreq-and-opt}. Finally, clear the arguments that we shuffled up. The parsing is driven by a keyword arguments association list, looked up using @var{kw-offset}. The alist is a list of pairs of the form @code{(@var{kw} . @var{index})}, mapping keyword arguments to their local slot indices. Unless @code{allow-other-keys} is set, the parser will signal an error if an unknown key is found. A macro-mega-instruction. @end deftypefn @deftypefn Instruction {} bind-rest u24:@var{dst} Collect any arguments at or above @var{dst} into a list, and store that list at @var{dst}. @end deftypefn @node Trampoline Instructions @subsubsection Trampoline Instructions Though most applicable objects in Guile are procedures implemented in bytecode, not all are. There are primitives, continuations, and other procedure-like objects that have their own calling convention. Instead of adding special cases to the @code{call} instruction, Guile wraps these other applicable objects in VM trampoline procedures, then provides special support for these objects in bytecode. Trampoline procedures are typically generated by Guile at runtime, for example in response to a call to @code{scm_c_make_gsubr}. As such, a compiler probably shouldn't emit code with these instructions. However, it's still interesting to know how these things work, so we document these trampoline instructions here. @deftypefn Instruction {} subr-call u24:@var{ptr-idx} Call a subr, passing all locals in this frame as arguments. Fetch the foreign pointer from @var{ptr-idx}, a free variable. Return from the calling frame. @end deftypefn @deftypefn Instruction {} foreign-call u12:@var{cif-idx} u12:@var{ptr-idx} Call a foreign function. Fetch the @var{cif} and foreign pointer from @var{cif-idx} and @var{ptr-idx}, both free variables. Return from the calling frame. Arguments are taken from the stack. @end deftypefn @deftypefn Instruction {} continuation-call u24:@var{contregs} Return to a continuation, nonlocally. The arguments to the continuation are taken from the stack. @var{contregs} is a free variable containing the reified continuation. @end deftypefn @deftypefn Instruction {} compose-continuation u24:@var{cont} Compose a partial continution with the current continuation. The arguments to the continuation are taken from the stack. @var{cont} is a free variable containing the reified continuation. @end deftypefn @deftypefn Instruction {} tail-apply x24:@var{_} Tail-apply the procedure in local slot 0 to the rest of the arguments. This instruction is part of the implementation of @code{apply}, and is not generated by the compiler. @end deftypefn @deftypefn Instruction {} builtin-ref u12:@var{dst} u12:@var{idx} Load a builtin stub by index into @var{dst}. @end deftypefn @node Branch Instructions @subsubsection Branch Instructions All offsets to branch instructions are 24-bit signed numbers, which count 32-bit units. This gives Guile effectively a 26-bit address range for relative jumps. @deftypefn Instruction {} br l24:@var{offset} Add @var{offset} to the current instruction pointer. @end deftypefn All the conditional branch instructions described below have an @var{invert} parameter, which if true reverses the test: @code{br-if-true} becomes @code{br-if-false}, and so on. @deftypefn Instruction {} br-if-true u24:@var{test} b1:@var{invert} x7:@var{_} l24:@var{offset} If the value in @var{test} is true for the purposes of Scheme, add @var{offset} to the current instruction pointer. @end deftypefn @deftypefn Instruction {} br-if-null u24:@var{test} b1:@var{invert} x7:@var{_} l24:@var{offset} If the value in @var{test} is the end-of-list or Lisp nil, add @var{offset} to the current instruction pointer. @end deftypefn @deftypefn Instruction {} br-if-nil u24:@var{test} b1:@var{invert} x7:@var{_} l24:@var{offset} If the value in @var{test} is false to Lisp, add @var{offset} to the current instruction pointer. @end deftypefn @deftypefn Instruction {} br-if-pair u24:@var{test} b1:@var{invert} x7:@var{_} l24:@var{offset} If the value in @var{test} is a pair, add @var{offset} to the current instruction pointer. @end deftypefn @deftypefn Instruction {} br-if-struct u24:@var{test} b1:@var{invert} x7:@var{_} l24:@var{offset} If the value in @var{test} is a struct, add @var{offset} number to the current instruction pointer. @end deftypefn @deftypefn Instruction {} br-if-char u24:@var{test} b1:@var{invert} x7:@var{_} l24:@var{offset} If the value in @var{test} is a char, add @var{offset} to the current instruction pointer. @end deftypefn @deftypefn Instruction {} br-if-tc7 u24:@var{test} b1:@var{invert} u7:@var{tc7} l24:@var{offset} If the value in @var{test} has the TC7 given in the second word, add @var{offset} to the current instruction pointer. TC7 codes are part of the way Guile represents non-immediate objects, and are deep wizardry. See @code{libguile/tags.h} for all the details. @end deftypefn @deftypefn Instruction {} br-if-eq u12:@var{a} u12:@var{b} b1:@var{invert} x7:@var{_} l24:@var{offset} @deftypefnx Instruction {} br-if-eqv u12:@var{a} u12:@var{b} b1:@var{invert} x7:@var{_} l24:@var{offset} @deftypefnx Instruction {} br-if-equal u12:@var{a} u12:@var{b} b1:@var{invert} x7:@var{_} l24:@var{offset} If the value in @var{a} is @code{eq?}, @code{eqv?}, or @code{equal?} to the value in @var{b}, respectively, add @var{offset} to the current instruction pointer. @end deftypefn @deftypefn Instruction {} br-if-= u12:@var{a} u12:@var{b} b1:@var{invert} x7:@var{_} l24:@var{offset} @deftypefnx Instruction {} br-if-< u12:@var{a} u12:@var{b} b1:@var{invert} x7:@var{_} l24:@var{offset} @deftypefnx Instruction {} br-if-<= u12:@var{a} u12:@var{b} b1:@var{invert} x7:@var{_} l24:@var{offset} If the value in @var{a} is @code{=}, @code{<}, or @code{<=} to the value in @var{b}, respectively, add @var{offset} to the current instruction pointer. @end deftypefn @deftypefn Instruction {} br-if-logtest u12:@var{a} u12:@var{b} b1:@var{invert} x7:@var{_} l24:@var{offset} If the bitwise intersection of the integers in @var{a} and @var{b} is nonzero, add @var{offset} to the current instruction pointer. @end deftypefn @node Constant Instructions @subsubsection Constant Instructions The following instructions load literal data into a program. There are two kinds. The first set of instructions loads immediate values. These instructions encode the immediate directly into the instruction stream. @deftypefn Instruction {} make-short-immediate u8:@var{dst} i16:@var{low-bits} Make an immediate whose low bits are @var{low-bits}, and whose top bits are 0. @end deftypefn @deftypefn Instruction {} make-long-immediate u24:@var{dst} i32:@var{low-bits} Make an immediate whose low bits are @var{low-bits}, and whose top bits are 0. @end deftypefn @deftypefn Instruction {} make-long-long-immediate u24:@var{dst} a32:@var{high-bits} b32:@var{low-bits} Make an immediate with @var{high-bits} and @var{low-bits}. @end deftypefn Non-immediate constant literals are referenced either directly or indirectly. For example, Guile knows at compile-time what the layout of a string will be like, and arranges to embed that object directly in the compiled image. A reference to a string will use @code{make-non-immediate} to treat a pointer into the compilation unit as a @code{SCM} value directly. @deftypefn Instruction {} make-non-immediate u24:@var{dst} n32:@var{offset} Load a pointer to statically allocated memory into @var{dst}. The object's memory is will be found @var{offset} 32-bit words away from the current instruction pointer. Whether the object is mutable or immutable depends on where it was allocated by the compiler, and loaded by the loader. @end deftypefn Some objects must be unique across the whole system. This is the case for symbols and keywords. For these objects, Guile arranges to initialize them when the compilation unit is loaded, storing them into a slot in the image. References go indirectly through that slot. @code{static-ref} is used in this case. @deftypefn Instruction {} static-ref u24:@var{dst} s32:@var{offset} Load a @var{scm} value into @var{dst}. The @var{scm} value will be fetched from memory, @var{offset} 32-bit words away from the current instruction pointer. @var{offset} is a signed value. @end deftypefn Fields of non-immediates may need to be fixed up at load time, because we do not know in advance at what address they will be loaded. This is the case, for example, for a pair containing a non-immediate in one of its fields. @code{static-ref} and @code{static-patch!} are used in these situations. @deftypefn Instruction {} static-set! u24:@var{src} lo32:@var{offset} Store a @var{scm} value into memory, @var{offset} 32-bit words away from the current instruction pointer. @var{offset} is a signed value. @end deftypefn @deftypefn Instruction {} static-patch! x24:@var{_} lo32:@var{dst-offset} l32:@var{src-offset} Patch a pointer at @var{dst-offset} to point to @var{src-offset}. Both offsets are signed 32-bit values, indicating a memory address as a number of 32-bit words away from the current instruction pointer. @end deftypefn Many kinds of literals can be loaded with the above instructions, once the compiler has prepared the statically allocated data. This is the case for vectors, strings, uniform vectors, pairs, and procedures with no free variables. Other kinds of data might need special initializers; those instructions follow. @deftypefn Instruction {} string->number u12:@var{dst} u12:@var{src} Parse a string in @var{src} to a number, and store in @var{dst}. @end deftypefn @deftypefn Instruction {} string->symbol u12:@var{dst} u12:@var{src} Parse a string in @var{src} to a symbol, and store in @var{dst}. @end deftypefn @deftypefn Instruction {} symbol->keyword u12:@var{dst} u12:@var{src} Make a keyword from the symbol in @var{src}, and store it in @var{dst}. @end deftypefn @deftypefn Instruction {} load-typed-array u8:@var{dst} u8:@var{type} u8:@var{shape} n32:@var{offset} u32:@var{len} Load the contiguous typed array located at @var{offset} 32-bit words away from the instruction pointer, and store into @var{dst}. @var{len} is a byte length. @var{offset} is signed. @end deftypefn @node Dynamic Environment Instructions @subsubsection Dynamic Environment Instructions Guile's virtual machine has low-level support for @code{dynamic-wind}, dynamic binding, and composable prompts and aborts. @deftypefn Instruction {} abort x24:@var{_} Abort to a prompt handler. The tag is expected in slot 1, and the rest of the values in the frame are returned to the prompt handler. This corresponds to a tail application of abort-to-prompt. If no prompt can be found in the dynamic environment with the given tag, an error is signalled. Otherwise all arguments are passed to the prompt's handler, along with the captured continuation, if necessary. If the prompt's handler can be proven to not reference the captured continuation, no continuation is allocated. This decision happens dynamically, at run-time; the general case is that the continuation may be captured, and thus resumed. A reinstated continuation will have its arguments pushed on the stack from slot 1, as if from a multiple-value return, and control resumes in the caller. Thus to the calling function, a call to @code{abort-to-prompt} looks like any other function call. @end deftypefn @deftypefn Instruction {} prompt u24:@var{tag} b1:@var{escape-only?} x7:@var{_} u24:@var{proc-slot} x8:@var{_} l24:@var{handler-offset} Push a new prompt on the dynamic stack, with a tag from @var{tag} and a handler at @var{handler-offset} words from the current @var{ip}. If an abort is made to this prompt, control will jump to the handler. The handler will expect a multiple-value return as if from a call with the procedure at @var{proc-slot}, with the reified partial continuation as the first argument, followed by the values returned to the handler. If control returns to the handler, the prompt is already popped off by the abort mechanism. (Guile's @code{prompt} implements Felleisen's @dfn{--F--} operator.) If @var{escape-only?} is nonzero, the prompt will be marked as escape-only, which allows an abort to this prompt to avoid reifying the continuation. @xref{Prompts}, for more information on prompts. @end deftypefn @deftypefn Instruction {} wind u12:@var{winder} u12:@var{unwinder} Push wind and unwind procedures onto the dynamic stack. Note that neither are actually called; the compiler should emit calls to wind and unwind for the normal dynamic-wind control flow. Also note that the compiler should have inserted checks that they wind and unwind procs are thunks, if it could not prove that to be the case. @xref{Dynamic Wind}. @end deftypefn @deftypefn Instruction {} unwind x24:@var{_} @var{a} normal exit from the dynamic extent of an expression. Pop the top entry off of the dynamic stack. @end deftypefn @deftypefn Instruction {} push-fluid u12:@var{fluid} u12:@var{value} Dynamically bind @var{value} to @var{fluid} by creating a with-fluids object and pushing that object on the dynamic stack. @xref{Fluids and Dynamic States}. @end deftypefn @deftypefn Instruction {} pop-fluid x24:@var{_} Leave the dynamic extent of a @code{with-fluid*} expression, restoring the fluid to its previous value. @code{push-fluid} should always be balanced with @code{pop-fluid}. @end deftypefn @deftypefn Instruction {} fluid-ref u12:@var{dst} u12:@var{src} Reference the fluid in @var{src}, and place the value in @var{dst}. @end deftypefn @deftypefn Instruction {} fluid-set u12:@var{fluid} u12:@var{val} Set the value of the fluid in @var{dst} to the value in @var{src}. @end deftypefn @node Miscellaneous Instructions @subsubsection Miscellaneous Instructions @deftypefn Instruction {} halt x24:@var{_} Bring the VM to a halt, returning all the values from the stack. Used in the ``boot continuation'', which is used when entering the VM from C. @end deftypefn @node Inlined Scheme Instructions @subsubsection Inlined Scheme Instructions The Scheme compiler can recognize the application of standard Scheme procedures. It tries to inline these small operations to avoid the overhead of creating new stack frames. This allows the compiler to optimize better. @deftypefn Instruction {} make-vector u8:@var{dst} u8:@var{length} u8:@var{init} Make a vector and write it to @var{dst}. The vector will have space for @var{length} slots. They will be filled with the value in slot @var{init}. @end deftypefn @deftypefn Instruction {} make-vector/immediate u8:@var{dst} u8:@var{length} u8:@var{init} Make a short vector of known size and write it to @var{dst}. The vector will have space for @var{length} slots, an immediate value. They will be filled with the value in slot @var{init}. @end deftypefn @deftypefn Instruction {} vector-length u12:@var{dst} u12:@var{src} Store the length of the vector in @var{src} in @var{dst}. @end deftypefn @deftypefn Instruction {} vector-ref u8:@var{dst} u8:@var{src} u8:@var{idx} Fetch the item at position @var{idx} in the vector in @var{src}, and store it in @var{dst}. @end deftypefn @deftypefn Instruction {} vector-ref/immediate u8:@var{dst} u8:@var{src} u8:@var{idx} Fill @var{dst} with the item @var{idx} elements into the vector at @var{src}. Useful for building data types using vectors. @end deftypefn @deftypefn Instruction {} vector-set! u8:@var{dst} u8:@var{idx} u8:@var{src} Store @var{src} into the vector @var{dst} at index @var{idx}. @end deftypefn @deftypefn Instruction {} vector-set!/immediate u8:@var{dst} u8:@var{idx} u8:@var{src} Store @var{src} into the vector @var{dst} at index @var{idx}. Here @var{idx} is an immediate value. @end deftypefn @deftypefn Instruction {} struct-vtable u12:@var{dst} u12:@var{src} Store the vtable of @var{src} into @var{dst}. @end deftypefn @deftypefn Instruction {} allocate-struct u8:@var{dst} u8:@var{vtable} u8:@var{nfields} Allocate a new struct with @var{vtable}, and place it in @var{dst}. The struct will be constructed with space for @var{nfields} fields, which should correspond to the field count of the @var{vtable}. @end deftypefn @deftypefn Instruction {} struct-ref u8:@var{dst} u8:@var{src} u8:@var{idx} Fetch the item at slot @var{idx} in the struct in @var{src}, and store it in @var{dst}. @end deftypefn @deftypefn Instruction {} struct-set! u8:@var{dst} u8:@var{idx} u8:@var{src} Store @var{src} into the struct @var{dst} at slot @var{idx}. @end deftypefn @deftypefn Instruction {} allocate-struct/immediate u8:@var{dst} u8:@var{vtable} u8:@var{nfields} @deftypefnx Instruction {} struct-ref/immediate u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} struct-set!/immediate u8:@var{dst} u8:@var{idx} u8:@var{src} Variants of the struct instructions, but in which the @var{nfields} or @var{idx} fields are immediate values. @end deftypefn @deftypefn Instruction {} class-of u12:@var{dst} u12:@var{type} Store the vtable of @var{src} into @var{dst}. @end deftypefn @deftypefn Instruction {} make-array u8:@var{dst} u8:@var{type} u8:@var{fill} x8:@var{_} u24:@var{bounds} Make a new array with @var{type}, @var{fill}, and @var{bounds}, storing it in @var{dst}. @end deftypefn @deftypefn Instruction {} string-length u12:@var{dst} u12:@var{src} Store the length of the string in @var{src} in @var{dst}. @end deftypefn @deftypefn Instruction {} string-ref u8:@var{dst} u8:@var{src} u8:@var{idx} Fetch the character at position @var{idx} in the string in @var{src}, and store it in @var{dst}. @end deftypefn @deftypefn Instruction {} cons u8:@var{dst} u8:@var{car} u8:@var{cdr} Cons @var{car} and @var{cdr}, and store the result in @var{dst}. @end deftypefn @deftypefn Instruction {} car u12:@var{dst} u12:@var{src} Place the car of @var{src} in @var{dst}. @end deftypefn @deftypefn Instruction {} cdr u12:@var{dst} u12:@var{src} Place the cdr of @var{src} in @var{dst}. @end deftypefn @deftypefn Instruction {} set-car! u12:@var{pair} u12:@var{car} Set the car of @var{dst} to @var{src}. @end deftypefn @deftypefn Instruction {} set-cdr! u12:@var{pair} u12:@var{cdr} Set the cdr of @var{dst} to @var{src}. @end deftypefn Note that @code{caddr} and friends compile to a series of @code{car} and @code{cdr} instructions. @node Inlined Mathematical Instructions @subsubsection Inlined Mathematical Instructions Inlining mathematical operations has the obvious advantage of handling fixnums without function calls or allocations. The trick, of course, is knowing when the result of an operation will be a fixnum, and there might be a couple bugs here. More instructions could be added here over time. All of these operations place their result in their first operand, @var{dst}. @deftypefn Instruction {} add u8:@var{dst} u8:@var{a} u8:@var{b} Add @var{a} to @var{b}. @end deftypefn @deftypefn Instruction {} add1 u12:@var{dst} u12:@var{src} Add 1 to the value in @var{src}. @end deftypefn @deftypefn Instruction {} sub u8:@var{dst} u8:@var{a} u8:@var{b} Subtract @var{b} from @var{a}. @end deftypefn @deftypefn Instruction {} sub1 u12:@var{dst} u12:@var{src} Subtract 1 from @var{src}. @end deftypefn @deftypefn Instruction {} mul u8:@var{dst} u8:@var{a} u8:@var{b} Multiply @var{a} and @var{b}. @end deftypefn @deftypefn Instruction {} div u8:@var{dst} u8:@var{a} u8:@var{b} Divide @var{a} by @var{b}. @end deftypefn @deftypefn Instruction {} quo u8:@var{dst} u8:@var{a} u8:@var{b} Divide @var{a} by @var{b}. @end deftypefn @deftypefn Instruction {} rem u8:@var{dst} u8:@var{a} u8:@var{b} Divide @var{a} by @var{b}. @end deftypefn @deftypefn Instruction {} mod u8:@var{dst} u8:@var{a} u8:@var{b} Compute the modulo of @var{a} by @var{b}. @end deftypefn @deftypefn Instruction {} ash u8:@var{dst} u8:@var{a} u8:@var{b} Shift @var{a} arithmetically by @var{b} bits. @end deftypefn @deftypefn Instruction {} logand u8:@var{dst} u8:@var{a} u8:@var{b} Compute the bitwise @code{and} of @var{a} and @var{b}. @end deftypefn @deftypefn Instruction {} logior u8:@var{dst} u8:@var{a} u8:@var{b} Compute the bitwise inclusive @code{or} of @var{a} with @var{b}. @end deftypefn @deftypefn Instruction {} logxor u8:@var{dst} u8:@var{a} u8:@var{b} Compute the bitwise exclusive @code{or} of @var{a} with @var{b}. @end deftypefn @node Inlined Bytevector Instructions @subsubsection Inlined Bytevector Instructions Bytevector operations correspond closely to what the current hardware can do, so it makes sense to inline them to VM instructions, providing a clear path for eventual native compilation. Without this, Scheme programs would need other primitives for accessing raw bytes -- but these primitives are as good as any. @deftypefn Instruction {} bv-u8-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-s8-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-u16-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-s16-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-u32-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-s32-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-u64-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-s64-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-f32-ref u8:@var{dst} u8:@var{src} u8:@var{idx} @deftypefnx Instruction {} bv-f64-ref u8:@var{dst} u8:@var{src} u8:@var{idx} Fetch the item at byte offset @var{idx} in the bytevector @var{src}, and store it in @var{dst}. All accesses use native endianness. @end deftypefn @deftypefn Instruction {} bv-u8-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-s8-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-u16-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-s16-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-u32-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-s32-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-u64-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-s64-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-f32-set! u8:@var{dst} u8:@var{idx} u8:@var{src} @deftypefnx Instruction {} bv-f64-set! u8:@var{dst} u8:@var{idx} u8:@var{src} Store @var{src} into the bytevector @var{dst} at byte offset @var{idx}. Multibyte values are written using native endianness. @end deftypefn