@c -*-texinfo-*- @c This is part of the GNU Guile Reference Manual. @c Copyright (C) 2006 @c Free Software Foundation, Inc. @c See the file guile.texi for copying conditions. @node Using Guile Interactively @section Using Guile Interactively When you start up Guile by typing just @code{guile}, without a @code{-c} argument or the name of a script to execute, you get an interactive interpreter where you can enter Scheme expressions, and Guile will evaluate them and print the results for you. Here are some simple examples. @lisp guile> (+ 3 4 5) 12 guile> (display "Hello world!\n") Hello world! guile> (values 'a 'b) a b @end lisp @noindent This mode of use is called a @dfn{REPL}, which is short for ``Read-Eval-Print Loop'', because the Guile interpreter first reads the expression that you have typed, then evaluates it, and then prints the result. @menu * Readline:: * Value Historyx:: * Error Handling:: * Interactive Debugger:: Using the interactive debugger. @end menu @node Readline @subsection Readline To make it easier for you to repeat and vary previously entered expressions, or to edit the expression that you're typing in, Guile can use the GNU Readline library. This is not enabled by default because of licensing reasons, but all you need to activate Readline is the following pair of lines. @lisp guile> (use-modules (ice-9 readline)) guile> (activate-readline) @end lisp It's a good idea to put these two lines (without the ``guile>'' prompts) in your @file{.guile} file. Guile reads this file when it starts up interactively, so anything in this file has the same effect as if you type it in by hand at the ``guile>'' prompt. @node Value Historyx @subsection Value History Just as Readline helps you to reuse a previous input line, @dfn{value history} allows you to use the @emph{result} of a previous evaluation in a new expression. When value history is enabled, each evaluation result is automatically assigned to the next in the sequence of variables @code{$1}, @code{$2}, @dots{}, and you can then use these variables in subsequent expressions. @lisp guile> (iota 10) $1 = (0 1 2 3 4 5 6 7 8 9) guile> (apply * (cdr $1)) $2 = 362880 guile> (sqrt $2) $3 = 602.3952191045344 guile> (cons $2 $1) $4 = (362880 0 1 2 3 4 5 6 7 8 9) @end lisp To enable value history, type @code{(use-modules (ice-9 history))} at the Guile prompt, or add this to your @file{.guile} file. (It is not enabled by default, to avoid the possibility of conflicting with some other use you may have for the variables @code{$1}, @code{$2}, @dots{}, and also because it prevents the stored evaluation results from being garbage collected, which some people may not want.) @node Error Handling @subsection Error Handling When code being evaluated from the REPL hits an error, Guile remembers the execution context where the error occurred and can give you three levels of information about what the error was and exactly where it occurred. By default, Guile displays only the first level, which is the most immediate information about where and why the error occurred, for example: @lisp (make-string (* 4 (+ 3 #\s)) #\space) @print{} standard input:2:19: In procedure + in expression (+ 3 #\s): standard input:2:19: Wrong type argument: #\s ABORT: (wrong-type-arg) Type "(backtrace)" to get more information or "(debug)" to enter the debugger. @end lisp @noindent However, as the message above says, you can obtain more information about the context of the error by typing @code{(backtrace)} or @code{(debug)}. @code{(backtrace)} displays the Scheme call stack at the point where the error occurred: @lisp (backtrace) @print{} Backtrace: In standard input: 2: 0* [make-string ... 2: 1* [* 4 ... 2: 2* [+ 3 #\s] Type "(debug-enable 'backtrace)" if you would like a backtrace automatically if an error occurs in the future. @end lisp @noindent In a more complex scenario than this one, this can be extremely useful for understanding where and why the error occurred. You can make Guile show the backtrace automatically by adding @code{(debug-enable 'backtrace)} to your @file{.guile}. @code{(debug)} takes you into Guile's interactive debugger, which provides commands that allow you to @itemize @bullet @item display the Scheme call stack at the point where the error occurred (the @code{backtrace} command --- see @ref{Display Backtrace}) @item move up and down the call stack, to see in detail the expression being evaluated, or the procedure being applied, in each @dfn{frame} (the @code{up}, @code{down}, @code{frame}, @code{position}, @code{info args} and @code{info frame} commands --- see @ref{Frame Selection} and @ref{Frame Information}) @item examine the values of variables and expressions in the context of each frame (the @code{evaluate} command --- see @ref{Frame Evaluation}). @end itemize @noindent The interactive debugger is documented further in the following section. @node Interactive Debugger @subsection Using the Interactive Debugger Guile's interactive debugger is a command line application that accepts commands from you for examining the stack and, if at a breakpoint, for continuing program execution in various ways. Unlike in the normal Guile REPL, commands are typed mostly without parentheses. When you first enter the debugger, it introduces itself with a message like this: @lisp This is the Guile debugger -- for help, type `help'. There are 3 frames on the stack. Frame 2 at standard input:36:19 [+ 3 #\s] debug> @end lisp @noindent ``debug>'' is the debugger's prompt, and a reminder that you are not in the normal Guile REPL. In case you find yourself in the debugger by mistake, the @code{quit} command will return you to the REPL. @deffn {Debugger Command} quit Exit the debugger. @end deffn The other available commands are described in the following subsections. @menu * Display Backtrace:: backtrace. * Frame Selection:: up, down, frame. * Frame Information:: info args, info frame, position. * Frame Evaluation:: evaluate. * Stepping and Continuing:: step, next, (trace-)finish, continue. @end menu @node Display Backtrace @subsubsection Display Backtrace The @code{backtrace} command, which can also be invoked as @code{bt} or @code{where}, displays the call stack (aka backtrace) at the point where the debugger was entered: @lisp debug> bt In standard input: 36: 0* [make-string ... 36: 1* [* 4 ... 36: 2* [+ 3 #\s] @end lisp @deffn {Debugger Command} backtrace [count] @deffnx {Debugger Command} bt [count] @deffnx {Debugger Command} where [count] Print backtrace of all stack frames, or of the innermost @var{count} frames. With a negative argument, print the outermost -@var{count} frames. If the number of frames isn't explicitly given, the debug option @code{depth} determines the maximum number of frames printed. @end deffn The format of the displayed backtrace is the same as for the @code{display-backtrace} procedure (@pxref{Examining the Stack}). @node Frame Selection @subsubsection Frame Selection A call stack consists of a sequence of stack @dfn{frames}, with each frame describing one level of the nested evaluations and applications that the program was executing when it hit a breakpoint or an error. Frames are numbered such that frame 0 is the outermost --- i.e. the operation on the call stack that began least recently --- and frame N-1 the innermost (where N is the total number of frames on the stack). When you enter the debugger, the innermost frame is selected, which means that the commands for getting information about the ``current'' frame, or for evaluating expressions in the context of the current frame, will do so by default with respect to the innermost frame. To select a different frame, so that these operations will apply to it instead, use the @code{up}, @code{down} and @code{frame} commands like this: @lisp debug> up Frame 1 at standard input:36:14 [* 4 ... debug> frame 0 Frame 0 at standard input:36:1 [make-string ... debug> down Frame 1 at standard input:36:14 [* 4 ... @end lisp @deffn {Debugger Command} up [n] Move @var{n} frames up the stack. For positive @var{n}, this advances toward the outermost frame, to lower frame numbers, to frames that have existed longer. @var{n} defaults to one. @end deffn @deffn {Debugger Command} down [n] Move @var{n} frames down the stack. For positive @var{n}, this advances toward the innermost frame, to higher frame numbers, to frames that were created more recently. @var{n} defaults to one. @end deffn @deffn {Debugger Command} frame [n] Select and print a stack frame. With no argument, print the selected stack frame. (See also ``info frame''.) An argument specifies the frame to select; it must be a stack-frame number. @end deffn @node Frame Information @subsubsection Frame Information The following commands return detailed information about the currently selected frame. @deffn {Debugger Command} {info frame} Display a verbose description of the selected frame. The information that this command provides is equivalent to what can be deduced from the one line summary for the frame that appears in a backtrace, but is presented and explained more clearly. @end deffn @deffn {Debugger Command} {info args} Display the argument variables of the current stack frame. Arguments can also be seen in the backtrace, but are presented more clearly by this command. @end deffn @deffn {Debugger Command} position Display the name of the source file that the current expression comes from, and the line and column number of the expression's opening parenthesis within that file. This information is only available when the @code{positions} read option is enabled (@pxref{Reader options}). @end deffn @node Frame Evaluation @subsubsection Frame Evaluation The @code{evaluate} command is most useful for querying the value of a variable, either global or local, in the environment of the selected stack frame, but it can be used more generally to evaluate any expression. @deffn {Debugger Command} evaluate expression Evaluate an expression in the environment of the selected stack frame. The expression must appear on the same line as the command, however it may be continued over multiple lines. @end deffn @node Stepping and Continuing @subsubsection Single Stepping and Continuing Execution The commands in this subsection all apply only when the stack is @dfn{continuable} --- in other words when it makes sense for the program that the stack comes from to continue running. Usually this means that the program stopped because of a trap or a breakpoint. @deffn {Debugger Command} step [n] Tell the debugged program to do @var{n} more steps from its current position. One @dfn{step} means executing until the next frame entry or exit of any kind. @var{n} defaults to 1. @end deffn @deffn {Debugger Command} next [n] Tell the debugged program to do @var{n} more steps from its current position, but only counting frame entries and exits where the corresponding source code comes from the same file as the current stack frame. (See @ref{Step Traps} for the details of how this works.) If the current stack frame has no source code, the effect of this command is the same as of @code{step}. @var{n} defaults to 1. @end deffn @deffn {Debugger Command} finish Tell the program being debugged to continue running until the completion of the current stack frame, and at that time to print the result and reenter the command line debugger. @end deffn @deffn {Debugger Command} continue Tell the program being debugged to continue running. (In fact this is the same as the @code{quit} command, because it exits the debugger command loop and so allows whatever code it was that invoked the debugger to continue.) @end deffn @node Using Guile in Emacs @section Using Guile in Emacs There are quite a few options for working on Guile Scheme code in Emacs. The simplest options are to use Emacs's standard @code{scheme-mode} for editing code, and to run the interpreter when you need it by typing ``guile'' at the prompt of a @code{*shell*} buffer, but there are Emacs libraries available which add various bells and whistles to this. The following diagram shows these libraries and how they relate to each other, with the arrows indicating ``builds on'' or ``extends''. For example, the Quack library builds on cmuscheme, which in turn builds on the standard scheme mode. @example scheme ^ | .-----+-----. | | cmuscheme xscheme ^ | .-----+-----. | | Quack GDS @end example @dfn{scheme}, written by Bill Rozas and Dave Love, is Emacs's standard mode for Scheme code files. It provides Scheme-sensitive syntax highlighting, parenthesis matching, indentation and so on. @dfn{cmuscheme}, written by Olin Shivers, provides a comint-based Scheme interaction buffer, so that you can run an interpreter more directly than with the @code{*shell*} buffer approach by typing @kbd{M-x run-scheme}. It also extends @code{scheme-mode} so that there are key presses for sending selected bits of code from a Scheme buffer to this interpreter. This means that when you are writing some code and want to check what an expression evaluates to, you can easily select that code and send it to the interpreter for evaluation, then switch to the interpreter to see what the result is. cmuscheme is included in the standard Emacs distribution. @dfn{Quack}, written by Neil Van Dyke, adds a number of incremental improvements to the scheme/cmuscheme combination: convenient menu entries for looking up Scheme-related references (such as the SRFIs); enhanced indentation rules that are customized for particular Scheme interpreters, including Guile; an enhanced version of the @code{run-scheme} command that knows the names of the common Scheme interpreters and remembers which one you used last time; and so on. Quack is available from @uref{http://www.neilvandyke.org/quack}. @dfn{GDS}, written by Neil Jerram, also builds on the scheme/cmuscheme combination, but with a fundamental change to the way that Scheme code fragments are sent to the interpreter for evaluation. cmuscheme and Quack send code fragments to the interpreter's standard input, on the assumption that the interpreter is expecting to read Scheme expressions there, and then monitor the interpreter's standard output to infer what the result of the evaluation is. GDS doesn't use standard input and output like this. Instead, it sets up a socket connection between the Scheme interpreter and Emacs, and sends and receives messages using a simple protocol through this socket. The messages include requests to evaluate Scheme code, and responses conveying the results of an evaluation, thus providing similar function to cmuscheme or Quack. They also include requests for setting breakpoints, stack exploration and debugging, which go beyond what cmuscheme or Quack can do. The price of this extra power, however, is that GDS is Guile-specific. GDS requires the Scheme interpreter, or any program that GDS is debugging, to run some GDS-specific library code; currently this code is written as a Guile module and uses a lot of debugging-related features that are specific to Guile. GDS is now included in the Guile distribution; for previous Guile releases (1.8.x and earlier) it can be obtained as part of the @code{guile-debugging} package from @uref{http://www.ossau.uklinux.net/guile}. Finally, @dfn{xscheme} is similar to cmuscheme --- in that it starts up a Scheme interaction process and sends commands to that process's standard input --- and to GDS --- in that it has support beyond cmuscheme or Quack for exploring the Scheme stack when an error has occurred --- but is implemented specifically for MIT/GNU Scheme. Hence it isn't really relevant to Guile work in Emacs, except as a reference for useful features that could be implemented in one of the other libraries mentioned here. In summary, the best current choice for working on Guile code in Emacs is either Quack or GDS, depending on which of these libraries' features you find most important. For more information on Quack, please see the website referenced above. GDS is documented further in the rest of this section. @menu * GDS Introduction:: * GDS Architecture:: * GDS Getting Started:: * Displaying the Scheme Stack:: * Continuing Execution:: * Evaluating Scheme Code:: * Setting and Managing Breakpoints:: * Access to Guile Help and Completion:: * Associating Buffers with Clients:: * An Example GDS Session:: @end menu @node GDS Introduction @subsection GDS Introduction GDS aims to allow you to work on Guile Scheme code in the same kind of way that Emacs allows you to work on Emacs Lisp code: providing easy access to help, evaluating arbitrary fragments of code, a nice debugging interface, and so on. The thinking behind the GDS library is that you will usually be doing one of two things. @enumerate @item Writing or editing code. The code will be in a normal Emacs Scheme mode buffer, and GDS extends Scheme mode to add keystrokes and menu items for the things that are likely to be useful to you when working on code: @itemize @item completing the identifier at point, with respect to the set of variable names that are known to the associated Guile process @item accessing Guile's built in ``help'' and ``apropos'' commands @item evaluating fragments of code to check what they do, with the results popping up in a temporary Emacs window. @end itemize @item Debugging a Guile Scheme program. When your program hits an error or a breakpoint, GDS shows you the relevant code and the Scheme stack, and makes it easy to @itemize @item look at the values of local variables @item see what is happening at all levels of the Scheme stack @item set new breakpoints (by simply typing @kbd{C-x @key{SPC}}) or modify existing ones @item continue execution, either normally or step by step. @end itemize The presentation makes it very easy to move up and down the stack, showing whenever possible the source code for each frame in another Emacs buffer. It also provides convenient keystrokes for telling Guile what to do next; for example, you can select a stack frame and tell Guile to run until that frame completes, at which point GDS will display the frame's return value. @end enumerate Combinations of these well too. You can evaluate a fragment of code (in a Scheme buffer) that contains a breakpoint, then use the debugging interface to step through the code at the breakpoint. You can also run a program until it hits a breakpoint, then examine, modify and reevaluate some of the relevant code, and then tell the program to continue running. GDS can provide these facilities for any number of Guile Scheme programs (which we often refer to as ``clients'') at once, and these programs can be started either independently of GDS, including outside Emacs, or specifically @emph{by} GDS. Communication between each Guile client program and GDS uses a TCP socket, which means that it is orthogonal to any other interfaces that the client program has. In particular GDS does not interfere with a program's standard input and output. @node GDS Architecture @subsection GDS Architecture In order to understand the following documentation fully it will help to have a picture in mind of how GDS works, so we briefly describe that here. GDS consists of three components. @itemize @item The GDS @dfn{interface} code is written in Emacs Lisp and runs inside Emacs. This code, consisting of the installed files @file{gds.el} and @file{gds-server.el}, is responsible for displaying information from Guile in Emacs windows, and for responding to Emacs commands and keystrokes by sending instructions back to the Guile program being debugged. @item The GDS @dfn{server} code is written in Scheme and runs as an Emacs inferior process. It acts as a multiplexer between the (possibly multiple) Guile programs being debugged and the interface code running in Emacs. The server code is the installed file @file{gds-server.scm}. @item The GDS @dfn{client} code is written in Scheme (installed file @file{gds-client.scm}), and must be loaded as a module by each Guile program that wants to use GDS in any way. @end itemize @noindent The following diagram shows how these components are connected to each other. @example +----------------+ | Program #1 | | | | +------------+ | | | GDS Client |-_ | +------------+ |-_ +-------------------+ +----------------+ -_TCP | Emacs | -_ | | -_+------------+ | +---------------+ | _| GDS Server |-----| GDS Interface | | +----------------+ _- +------------+ | +---------------+ | | Program #2 | _- +-------------------+ | | _- TCP | +------------+ _- | | GDS Client |-| | +------------+ | +----------------+ @end example @cindex TCP, use of The data exchanged between client and server components, and between server and interface, is a sequence of sexps (parenthesised expressions) that are designed so as to be directly readable by both Scheme and Emacs Lisp. The use of a TCP connection means that the server and Emacs interface can theoretically be on a different computer from the programs being debugged, but in practice there are currently two problems with this. Firstly the GDS API doesn't provide any way of specifying a non-local server to connect to, and secondly there is no security or authentication mechanism in the GDS protocol. These are issues that should be addressed in the near future. @node GDS Getting Started @subsection Getting Started with GDS To enable the use of GDS in your own Emacs sessions, simply add @lisp (require 'gds) @end lisp @noindent somewhere in your @file{.emacs} file. This will cause Emacs to load the GDS Emacs Lisp code when starting up, and to start the inferior GDS server process so that it is ready and waiting for any Guile programs that want to use GDS. (If GDS's Scheme code is not installed in one of the locations in Guile's load path, you may find that the server process fails to start. When this happens you will see an error message from Emacs: @lisp error in process filter: Wrong type argument: listp, Backtrace: @end lisp @noindent and the @code{gds-debug} buffer will contain a Scheme backtrace ending with the message: @lisp no code for module (ossau gds-server) @end lisp @noindent The solution for this is to customize the Emacs variable @code{gds-scheme-directory} so that it specifies where the GDS Scheme code is installed. Then either restart Emacs or type @kbd{M-x gds-run-debug-server} to try starting the GDS server process again.) For evaluations, help and completion from Scheme code buffers that you are working on, this is all you need. The first time you do any of these things, GDS will automatically start a new Guile client program as an Emacs subprocess. This Guile program does nothing but wait for and act on instructions from GDS, and we refer to it as a @dfn{utility} Guile client. Over time this utility client will accumulate the code that you ask it to evaluate, and you can also tell it to load complete files or modules by sending it @code{load} or @code{use-modules} expressions. You can set breakpoints and evaluate code which hits those breakpoints, and GDS will pop up the stack at the breakpoint so you can explore your code by single-stepping and evaluating test expressions. For a hands-on, tutorial introduction to using GDS in this way, use Emacs to open the file @file{gds-tutorial.txt} (which should have been installed as part of Guile, perhaps under @file{/usr/share/doc/guile}), and then follow the steps in that file. When you want to use GDS to explore or debug an independent Guile application, you need to add something to that application's Scheme code to cause it to connect to and interact with GDS at the right times. The following subsections describe the various ways of doing this. @subsubsection Setting Specific Breakpoints @lisp (use-modules (ice-9 debugging breakpoints) (ice-9 gds-client)) (break-in 'fact2 "ice-9/debugging/example-fns" #:behaviour gds-debug-trap) @end lisp In this example, the program chooses to define its breakpoint explicitly in its code, rather than downloading definitions from GDS, but it still uses GDS to control what happens when the breakpoint is hit, by specifying @code{gds-debug-trap} as the breakpoint behaviour. @subsubsection Setting GDS-managed Breakpoints @lisp (use-modules (ice-9 gds-client)) (set-gds-breakpoints) @end lisp These lines tell the program to connect to GDS immediately and download a set of breakpoint definitions. The program sets those breakpoints in its code, then continues running. When the program later hits one of the breakpoints, it will use GDS to display the stack and wait for instruction on what to do next, as described above. @subsubsection Invoking GDS when an Exception Occurs @lisp (use-modules (ice-9 gds-client) (ice-9 debugging traps)) (on-lazy-handler-dispatch gds-debug-trap) @end lisp This means that the program will use GDS to display the stack whenever it hits an exception that is protected by a @code{lazy-catch} using Guile's standard @code{lazy-catch-handler} (defined in @file{boot-9.scm}). @code{lazy-catch-handler} is used by the @code{stack-catch} procedure, provided by the @code{(ice-9 stack-catch)} module, so this will include exceptions within a @code{stack-catch}. @code{lazy-catch-handler} is also used by the standard Guile REPL, when you run Guile interactively, so you can add the above lines to your @file{.guile} file if you want to use GDS whenever something that you type into the REPL throws an exception. @subsubsection Accepting GDS Instructions at Any Time In addition to setting breakpoints and/or an exception handler as described above, a Guile program can in principle set itself up to accept new instructions from GDS at any time, not just when it has stopped at a breakpoint or exception. This would allow the GDS user to set new breakpoints or to evaluate code in the context of the running program, without having to wait for the program to stop first. @lisp (use-modules (ice-9 gds-client)) (gds-accept-input #t) @end lisp @code{gds-accept-input} causes the calling program to loop processing instructions from GDS, until GDS sends the @code{continue} instruction. This blocks the thread that calls it, however, so it will normally be more practical for the program to set up a dedicated GDS thread and call @code{gds-accept-input} from that thread. For @code{select}-driven applications, an alternative approach would be for the GDS client code to provide an API which allowed the application to @itemize @item discover the file descriptors (or Scheme ports) that are used for receiving instruction from the GDS front end, so that it could include these in its @code{select} call @item call the GDS instruction handler when @code{select} indicated data available for reading on those descriptors/ports. @end itemize @noindent This approach is not yet implemented, though. @subsubsection Utility Guile Implementation We bring this subsection full circle by noting that the ``utility'' Guile client, which GDS starts automatically when you use GDS as described under approach 1 above, is really just a special case of ``a Guile program or script which is started independently'' (approach 2), and provides the services that the GDS front end needs by a simple combination of some of the code fragments just described. To be precise, the code for the utility Guile client is essentially this: @lisp (use-modules (ice-9 gds-client)) (set-gds-breakpoints) (named-module-use! '(guile-user) '(ice-9 session)) (gds-accept-input #f)) @end lisp @code{set-gds-breakpoints} works as already described. The @code{named-module-use!} line ensures that the client can process @code{help} and @code{apropos} expressions, which is what the front end sends to implement lookups in Guile's online help. The @code{#f} parameter to @code{gds-accept-input} means that the @code{continue} instruction will not cause the instruction loop to exit, which makes sense here because the utility client has nothing to do except to process GDS instructions. (The utility client does not use @code{on-lazy-handler-dispatch}, because it has its own mechanism for catching and reporting exceptions in the code that it is asked to evaluate. This mechanism summarizes the exception and gives the user a button they can click to see the full stack, so the end result is very similar to what @code{on-lazy-handler-dispatch} provides.) @node Displaying the Scheme Stack @subsection Displaying the Scheme Stack When you specify @code{gds-debug-trap} as the behaviour for a trap or a breakpoint and the Guile program concerned hits that trap or breakpoint, GDS displays the stack and the relevant Scheme source code in Emacs, allowing you to explore the state of the program and then decide what to do next. The same applies if the program calls @code{(on-lazy-handler-dispatch gds-debug-trap)} and then throws an exception that passes through @code{lazy-handler-dispatch}, except that in this case you can only explore; it isn't possible to continue normal execution after an exception. The following commands are available in the stack buffer for exploring the state of the program. @table @asis @item @kbd{u}, @kbd{C-p}, @kbd{@key{up}} @findex gds-up Select the stack frame one up from the currently selected frame (@code{gds-up}). GDS displays stack frames with the innermost at the top, so moving ``up'' means selecting a more ``inner'' frame. @item @kbd{d}, @kbd{C-n}, @kbd{@key{down}} @findex gds-down Select the stack frame one down from the currently selected frame (@code{gds-down}). GDS displays stack frames with the innermost at the top, so moving ``down'' means selecting a more ``outer'' frame. @item @kbd{@key{RET}} @findex gds-select-stack-frame Select the stack frame at point (@code{gds-select-stack-frame}). This is useful after clicking somewhere in the stack trace with the mouse. @end table Selecting a frame means that GDS will display the source code corresponding to that frame in the adjacent window, and that subsequent frame-sensitive commands, such as @code{gds-evaluate} (see below) and @code{gds-step-over} (@pxref{Continuing Execution}), will refer to that frame. @table @kbd @item e @findex gds-evaluate Evaluate a variable or expression in the local environment of the selected stack frame (@code{gds-evaluate}). The result is displayed in the echo area. @item I @findex gds-frame-info Show summary information about the selected stack frame (@code{gds-frame-info}). This includes what type of frame it is, the associated expression, and the frame's source location, if any. @item A @findex gds-frame-args For an application frame, display the frame's arguments (@code{gds-frame-args}). @item S @findex gds-proc-source For an application frame, show the Scheme source code of the procedure being called (@code{gds-proc-source}). The source code (where available) is displayed in the echo area. @end table @kbd{S} (@code{gds-proc-source}) is useful when the procedure being called was created by an anonymous @code{(lambda @dots{})} expression. Such procedures appear in the stack trace as @code{}, which doesn't give you much clue as to what will happen next. @kbd{S} will show you the procedure's code, which is usually enough for you to identify it. @node Continuing Execution @subsection Continuing Execution If it makes sense to continue execution from the stack which is being displayed, GDS provides the following further commands in the stack buffer. @table @asis @item @kbd{g}, @kbd{c}, @kbd{q} @findex gds-go Tell the program to continue running (@code{gds-go}). It may of course stop again if it hits another trap, or another occurrence of the same trap. The multiple keystrokes reflect that you can think of this as ``going'', ``continuing'' or ``quitting'' (in the sense of quitting the GDS display). @item @kbd{@key{SPC}} @findex gds-step-file Tell the program to do a single-step to the next entry or exit of a frame whose code comes from the same source file as the selected stack frame (@code{gds-step-file}). In other words, you can hit @kbd{@key{SPC}} repeatedly to step through the code in a given file, automatically stepping @emph{over} any evaluations or procedure calls that use code from other files (or from no file). If the selected stack frame has no source, the effect of this command is the same as that of @kbd{i}, described next. @item @kbd{i} @findex gds-step-into Tell the debugged program to do a single-step to the next frame entry or exit of any kind (@code{gds-step-into}). @kbd{i} therefore steps through code at the most detailed level possible. @item @kbd{o} @findex gds-step-over Tell the debugged program to continue running until the selected stack frame completes, and then to display its result (@code{gds-step-over}). Note that the program may stop before then if it hits another trap; in this case the trap telling it to stop when the marked frame completes remains in place and so will still fire at the appropriate point. @end table @node Evaluating Scheme Code @subsection Evaluating Scheme Code The following keystrokes and commands provide various ways of sending code to a Guile client process for evaluation. @table @kbd @item M-C-x @findex gds-eval-defun Evaluate the ``top level defun'' that the cursor is in, in other words the smallest balanced expression which includes the cursor and whose opening parenthesis is in column 0 (@code{gds-eval-defun}). @item C-x C-e @findex gds-eval-last-sexp Evaluate the expression that ends just before the cursor (@code{gds-eval-last-sexp}). This is designed so that it is easy to evaluate an expression that you have just finished typing. @item C-c C-e @findex gds-eval-expression Read a Scheme expression using the minibuffer, and evaluate that expression (@code{gds-eval-expression}). @item C-c C-r @findex gds-eval-region Evaluate the Scheme code in the marked region of the current buffer (@code{gds-eval-region}). Note that GDS does not check whether the region contains a balanced expression, or try to expand the region so that it does; it uses the region exactly as it is. @end table @node Setting and Managing Breakpoints @subsection Setting and Managing Breakpoints You can create a breakpoint in GDS by typing @kbd{C-x @key{SPC}} in a Scheme mode buffer. To create a breakpoint on calls to a procedure --- i.e. the equivalent of calling @code{break-in} --- place the cursor on the procedure's name and type @kbd{C-x @key{SPC}}. To create breakpoints on a particular expression, or on the series of expressions in a particular region --- i.e. as with @code{break-at} --- select the expression or region in the usual way and type @kbd{C-x @key{SPC}}. In general, GDS assumes that you want a @code{break-at} breakpoint if there is an active region, and a @code{break-in} breakpoint otherwise. When you create a breakpoint like this, two things happen. Firstly, if the current buffer is associated with a Guile client program, the new breakpoint definition is immediately sent to that client (or, if the client cannot accept input immediately, it is held in readiness to pass to the client at the next possible opportunity). This allows the new breakpoint to take effect as soon as possible in the relevant client program. Secondly, it is added to GDS's @emph{global} list of all breakpoints. This list holds the breakpoint information that will be given to any client program that asks for it by calling @code{set-gds-breakpoints}. The fact that this list is global, rather than client-specific, means that the breakpoints you have set will automatically be recreated if the program you are debugging has to be stopped and restarted --- which in my experience happens often.@footnote{An important point here is that there is nothing that unambiguously relates two subsequent runs of the same client program, which might allow GDS to pass on breakpoint settings more precisely.} (The only possible downside of this last point is that if you are debugging two programs in parallel, which have some code in common, you might not want a common code breakpoint in one program to be set in the other program as well. But this feels like a small concern in comparison to the benefit of breakpoints persisting as just described.) @node Access to Guile Help and Completion @subsection Access to Guile Help and Completion The following keystrokes provide fast and convenient access to Guile's built in help, and to completion with respect to the set of defined and accessible symbols. @table @kbd @item C-h g @findex gds-help-symbol Get Guile help for a particular symbol, with the same results as if you had typed @code{(help SYMBOL)} into the Guile REPL (@code{gds-help-symbol}). The symbol to query defaults to the word at or before the cursor but can also be entered or edited in the minibuffer. The available help is popped up in a temporary Emacs window. @item C-h C-g @findex gds-apropos List all accessible Guile symbols matching a given regular expression, with the same results as if you had typed @code{(apropos REGEXP)} into the Guile REPL (@code{gds-apropos}). The regexp to query defaults to the word at or before the cursor but can also be entered or edited in the minibuffer. The list of matching symbols is popped up in a temporary Emacs window. @item M-@key{TAB} @findex gds-complete-symbol Try to complete the symbol at the cursor by matching it against the set of all defined and accessible bindings in the associated Guile process (@code{gds-complete-symbol}). If there are any extra characters that can be definitively added to the symbol at point, they are inserted. Otherwise, if there are any completions available, they are popped up in a temporary Emacs window, where one of them can be selected using either @kbd{@key{RET}} or the mouse. @end table @node Associating Buffers with Clients @subsection Associating Buffers with Clients The first time that you use one of GDS's evaluation, help or completion commands from a given Scheme mode buffer, GDS will ask which Guile client program you want to use for the operation, or if you want to start up a new ``utility'' client. After that GDS considers the buffer to be ``associated'' with the selected client, and so sends all further requests to that client, but you can override this by explicitly associating the buffer with a different client, or by removing the default association. @table @kbd @item M-x gds-associate-buffer Associate (or re-associate) the current buffer with a particular Guile client program. The available clients are listed, and you can also choose to start up a new ``utility'' client for this buffer to associate with. @item M-x gds-dissociate-buffer Dissociate the current buffer from its client, if any. This means that the next time you use an evaluation, help or completion command, GDS will ask you again which client to send the request to. @end table When a buffer is associated with a client program, the buffer's modeline shows whether the client is currently able to accept instruction from GDS. This is done by adding one of the following suffixes to the ``Scheme'' major mode indicator: @table @asis @item :ready The client program (or one of its threads, if multithreaded) is currently ready to accept instruction from GDS. In other words, if you send it a help or evaluation request, you should see the result pretty much immediately. @item :running The client program is not currently able to accept instruction from GDS. This means that it (or all of its threads, if multithreaded) is busy, or waiting for input other than from GDS. @item :debug The client program (or one of its threads, if multithreaded) is stopped in ``debugging mode'' with GDS displaying the stack for a trap or exception. It is waiting for instruction from GDS on what to do next. @end table @node An Example GDS Session @subsection An Example GDS Session Create a file, @file{testgds.scm} say, for experimenting with GDS and Scheme code, and type this into it: @lisp (use-modules (ice-9 debugging traps) (ice-9 gds-client) (ice-9 debugging example-fns)) (install-trap (make #:behaviour gds-debug-trap #:procedure fact1)) @end lisp @noindent Now select all of this code and type @kbd{C-c C-r} to send the selected region to Guile for evaluation. GDS will ask you which Guile process to use; unless you know that you already have another Guile application running and connected to GDS, choose the ``Start a new Guile'' option, which starts one of the ``utility'' processes described in @ref{GDS Getting Started}. The results of the evaluation pop up in a window like this: @lisp (use-modules (ice-9 debugging traps)\n @dots{} ;;; Evaluating subexpression 1 in current module (guile-user) @result{} no (or unspecified) value ;;; Evaluating subexpression 2 in current module (guile-user) @result{} no (or unspecified) value --:** *Guile Evaluation* (Scheme:ready)--All------------ @end lisp @noindent this tells you that the evaluation was successful but that the return values were unspecified. Its effect was to load a module of example functions and set a trap on one of these functions, @code{fact1}, that calculates the factorial of its argument. If you now call @code{fact1}, you can see the trap and GDS's stack display in action. To do this add @lisp (fact1 4) @end lisp @noindent to your @file{testgds.scm} buffer and type @kbd{C-x C-e} (which evaluates the expression that the cursor is just after the end of). The result is: @lisp (fact1 4) ;;; Evaluating in current module (guile-user) @result{} 24 --:** *Guile Evaluation* (Scheme:ready)--All------------ @end lisp @noindent which is correct, but indicates that we forgot the step needed to enable the trap mechanism. To do this, type @kbd{C-c C-e} and then enter @lisp (trap-enable 'traps) @end lisp @noindent into the minibuffer. (You could equally have typed this into your test file and evaluated it from there; we use @kbd{C-c C-e} here to demonstrate the minibuffer option and because you typically wouldn't want to leave this kind of global setting in the source code that you are working on.) If you now type @kbd{C-x C-e} to evaluate @code{(fact1 4)} again, a GDS stack window like the following appears: @lisp Calling procedure: => s [fact1 4] s [primitive-eval (fact1 4)] --:** PID 28729 (Guile-Debug)--All------------ @end lisp GDS's most compelling feature is its single-stepping. To get an immediate feel for what this is like, make sure your Emacs is prepared as described in @ref{GDS Getting Started}, then type the following code into an interactive Guile session. @lisp (fact1 4) @end lisp @noindent This will cause the GDS Guile-Debug window to pop up in Emacs, where you can then press @kbd{i} once and @kbd{@key{SPC}} repeatedly to single-step through the code from the point of the initial trap. (@kbd{i} is needed as the first keystroke rather than @kbd{@key{SPC}}, because the aim here is to step through code in the @code{(ice-9 debugging example-fns)} module, whose source file is @file{@dots{}/ice-9/debugging/example-fns.scm}, but the initial @code{(fact1 4)} call comes from the Guile session, whose ``source file'' Guile presents as @file{standard input}. If the user starts by pressing @kbd{@key{SPC}} instead of @kbd{i}, the effect is that the program runs until it hits the first recursive call @code{(fact1 (- n 1))}, where it stops because of the trap on @code{fact1} firing again. At this point, the source file @emph{is} @file{@dots{}/ice-9/debugging/example-fns.scm}, because the recursive @code{(fact1 (- n 1))} call comes from code in that file, so further pressing of @kbd{@key{SPC}} successfully single-steps through this file.) @c Local Variables: @c TeX-master: "guile.texi" @c End: