@c -*-texinfo-*- @c This is part of the GNU Guile Reference Manual. @c Copyright (C) 1996, 1997, 2000, 2001, 2002, 2003, 2004 @c Free Software Foundation, Inc. @c See the file guile.texi for copying conditions. @page @node Debugging Features @section Debugging Features Guile includes debugging tools to help you work out what is going wrong when a program signals an error or behaves differently to how you would expect. This chapter describes how to use these tools. Broadly speaking, Guile's debugging support allows you to do two things: @itemize @bullet @item specify @dfn{breakpoints} --- points in the execution of a program where execution should pause so you can see what is going on @item examine in detail the ``scene of the crime'' --- in other words, the execution context at a breakpoint, or when the last error occurred. @end itemize @noindent The details are more complex and more powerful @dots{} @menu * Debug Last Error:: Debugging the most recent error. * Intro to Breakpoints:: Setting and manipulating them. * Interactive Debugger:: Using the interactive debugger. * Tracing:: Tracing program execution. @end menu @node Debug Last Error @subsection Debugging the Most Recent Error When an error is signalled, Guile remembers the execution context where the error occurred. By default, Guile then displays only the most immediate information about where and why the error occurred, for example: @lisp (make-string (* 4 (+ 3 #\s)) #\space) @print{} standard input:2:19: In procedure + in expression (+ 3 #\s): standard input:2:19: Wrong type argument: #\s ABORT: (wrong-type-arg) Type "(backtrace)" to get more information or "(debug)" to enter the debugger. @end lisp @noindent However, as the message above says, you can obtain much more information about the context of the error by typing @code{(backtrace)} or @code{(debug)}. @code{(backtrace)} displays the Scheme call stack at the point where the error occurred: @lisp (backtrace) @print{} Backtrace: In standard input: 2: 0* [make-string ... 2: 1* [* 4 ... 2: 2* [+ 3 #\s] Type "(debug-enable 'backtrace)" if you would like a backtrace automatically if an error occurs in the future. @end lisp @noindent In a more complex scenario than this one, this can be extremely useful for understanding where and why the error occurred. For more on the format of the displayed backtrace, see the subsection below. @code{(debug)} takes you into Guile's interactive debugger, which provides commands that allow you to @itemize @bullet @item display the Scheme call stack at the point where the error occurred (the @code{backtrace} command --- see @ref{Display Backtrace}) @item move up and down the call stack, to see in detail the expression being evaluated, or the procedure being applied, in each @dfn{frame} (the @code{up}, @code{down}, @code{frame}, @code{position}, @code{info args} and @code{info frame} commands --- see @ref{Frame Selection} and @ref{Frame Information}) @item examine the values of variables and expressions in the context of each frame (the @code{evaluate} command --- see @ref{Frame Evaluation}). @end itemize Use of the interactive debugger, including these commands, is described in @ref{Interactive Debugger}. @menu * Backtrace Format:: How to interpret a backtrace. @end menu @node Backtrace Format @subsubsection How to Interpret a Backtrace @node Intro to Breakpoints @subsection Intro to Breakpoints If you are not already familiar with the concept of breakpoints, the first subsection below explains how they work are why they are useful. Broadly speaking, Guile's breakpoint support consists of @itemize @bullet @item type-specific features for @emph{creating} breakpoints of various types @item relatively generic features for @emph{manipulating} the behaviour of breakpoints once they've been created. @end itemize Different breakpoint types are implemented as different classes in a GOOPS hierarchy with common base class @code{}. The magic of generic functions then allows most of the manipulation functions to be generic by default but specializable (by breakpoint class) if the need arises. Generic breakpoint support is provided by the @code{(ice-9 debugger breakpoints)} module, so you will almost always need to use this module in order to access the functionality described here: @smalllisp (use-modules (ice-9 debugger breakpoints)) @end smalllisp @noindent You may like to add this to your @file{.guile} file. @menu * Breakpoints Overview:: * Source Breakpoints:: * Procedural Breakpoints:: * Setting Breakpoints:: * break! trace! trace-subtree!:: * Accessing Breakpoints:: * Breakpoint Behaviours:: * Enabling and Disabling:: * Deleting Breakpoints:: * Breakpoint Information:: * Other Breakpoint Types:: @end menu @node Breakpoints Overview @subsubsection How Breakpoints Work and Why They Are Useful Often, debugging the last error is not enough to tell you what went wrong. For example, the root cause of the error may have arisen a long time before the error was signalled, in which case the execution context of the error is too late to be useful. Or your program might not signal an error at all, just return an unexpected result or have some incorrect side effect. In many such cases, it's useful to pause the program at or before the point where you suspect the problem arises. Then you can explore the stack, display the values of key variables, and generally check that the state of the program is as you expect. If all is well, you can let the program continue running normally, or step more slowly through each expression that the Scheme interpreter evaluates. Single-stepping may reveal that the program is going through blocks of code that you didn't intend --- a useful data point for understanding what the underlying problem is. Telling Guile where or when to pause a program is called @dfn{setting a breakpoint}. When a breakpoint is hit, Guile's default behaviour is to enter the interactive debugger, where there are now two sets of commands available: @itemize @bullet @item all the commands as described for last error debugging (@pxref{Debug Last Error}), which allow you to explore the stack and so on @item additional commands for continuing program execution in various ways: @code{next}, @code{step}, @code{finish}, @code{trace-finish} and @code{continue}. @end itemize Use of the interactive debugger is described in @ref{Interactive Debugger}. @node Source Breakpoints @subsubsection Source Breakpoints A source breakpoint is a breakpoint that triggers whenever program execution hits a particular source location. A source breakpoint can be conveniently set simply by evaluating code that has @code{##} inserted into it at the position where you want the breakpoint to be. For example, to set a breakpoint immediately before evaluation of @code{(= n 0)} in the following procedure definition, evaluate: @smalllisp (define (fact1 n) (if ##(= n 0) 1 (* n (fact1 (- n 1))))) @print{} Set breakpoint 1: standard input:4:9: (= n 0) @end smalllisp @noindent Note the message confirming that you have set a breakpoint. If you don't see this, something isn't working. @code{##} is provided by the @code{(ice-9 debugger breakpoints source)} module, so you must use this module before trying to set breakpoints in this way: @smalllisp (use-modules (ice-9 debugger breakpoints source)) @end smalllisp @noindent You may like to add this to your @file{.guile} file. The default behaviour for source breakpoints is @code{debug-here} (@pxref{Breakpoint Behaviours}), which means to enter the command line debugger when the breakpoint is hit. So, if you now use @code{fact1}, that is what happens. @smalllisp guile> (fact1 3) Hit breakpoint 1: standard input:4:9: (= n 0) Frame 3 at standard input:4:9 (= n 0) debug> @end smalllisp @node Procedural Breakpoints @subsubsection Procedural Breakpoints A procedural breakpoint is a breakpoint that triggers whenever Guile is about to apply a specified procedure to its (already evaluated) arguments. To set a procedural breakpoint, call @code{break!} with the target procedure as a single argument. For example: @smalllisp (define (fact1 n) (if (= n 0) 1 (* n (fact1 (- n 1))))) (break! fact1) @print{} Set breakpoint 1: [fact1] @result{} #< 808b0b0> @end smalllisp Alternatives to @code{break!} are @code{trace!} and @code{trace-subtree!}. The difference is that these three calls create a breakpoint in the same place but with three different behaviours, respectively @code{debug-here}, @code{trace-here} and @code{trace-subtree}. Breakpoint behaviours are documented fully later (@pxref{Breakpoint Behaviours}), but to give a quick taste, here's an example of running code that includes a procedural breakpoint with the @code{trace-here} behaviour. @smalllisp (trace! fact1) @print{} Set breakpoint 1: [fact1] @result{} #< 808b0b0> (fact1 4) @print{} | [fact1 4] | | [fact1 3] | | | [fact1 2] | | | | [fact1 1] | | | | | [fact1 0] | | | | | 1 | | | | 2 | | | 6 | | 24 | 24 @result{} 24 @end smalllisp To set and use procedural breakpoints, you will need to use the @code{(ice-9 debugger breakpoints procedural)} module: @smalllisp (use-modules (ice-9 debugger breakpoints procedural)) @end smalllisp @noindent You may like to add this to your @file{.guile} file. @node Setting Breakpoints @subsubsection Setting Breakpoints In general, that is. We've already seen how to set source and procedural breakpoints conveniently in practice. This section explains how those conveniences map onto a more general mechanism. The general mechanism for setting breakpoints is the generic function @code{set-breakpoint!}. Different kinds of breakpoints define subclasses of the class @code{} and provide their own methods for @code{set-pbreakpoint!}. For example, @code{(ice-9 debugger breakpoints procedural)} implements the @code{} subclass and provides a @code{set-breakpoint!} method that takes a procedure argument: @smalllisp (set-breakpoint! @var{behavior} fact1) @print{} Set breakpoint 1: [fact1] @result{} #< 808b0b0> @end smalllisp A non-type-specific @code{set-breakpoint!} method is provided by the generic module @code{(ice-9 debugger breakpoints)}. It allows you to change the behaviour of an existing breakpoint that is identified by its breakpoint number. @smalllisp (set-breakpoint! @var{behavior} 1) @end smalllisp @node break! trace! trace-subtree! @subsubsection break! trace! trace-subtree! We have already talked above about the use of @code{break!}, @code{trace!} and @code{trace-subtree!} for setting procedural breakpoints. Now that @code{set-breakpoint!} has been introduced, we can reveal that @code{break!}, @code{trace!} and @code{trace-subtree!} are in fact just wrappers for @code{set-breakpoint!} that specify particular breakpoint behaviours, respectively @code{debug-here}, @code{trace-here} and @code{trace-subtree}. @smalllisp (break! . @var{args}) @equiv{} (set-breakpoint! debug-here . @var{args}) (trace! . @var{args}) @equiv{} (set-breakpoint! trace-here . @var{args}) (trace-subtree! . @var{args}) @equiv{} (set-breakpoint! trace-subtree . @var{args}) @end smalllisp This means that these three procedures can be used to set the corresponding behaviours for any type of breakpoint for which a @code{set-breakpoint!} method exists, not just procedural ones. @node Accessing Breakpoints @subsubsection Accessing Breakpoints Information about the state and behaviour of a breakpoint is stored in an instance of the appropriate breakpoint class. To access and change that information, therefore, you need to get hold of the desired breakpoint instance. The generic function @code{get-breakpoint} meets this need: For every @code{set-breakpoint!} method there is a corresponding @code{get-breakpoint} method. Note especially the useful type-independent case: @smalllisp (get-breakpoint 1) @result{} #< 808b0b0> @end smalllisp @node Breakpoint Behaviours @subsubsection Breakpoint Behaviours A breakpoint's @dfn{behaviour} determines what happens when that breakpoint is hit. Several kinds of behaviour are generally useful. @table @code @item debug-here Enter the command line debugger. This gives the opportunity to explore the stack, evaluate expressions in any of the pending stack frames, change breakpoint properties or set new breakpoints, and continue program execution when you are done. @item trace-here Trace the current stack frame. For expressions being evaluated, this shows the expression. For procedure applications, it shows the procedure name and its arguments @emph{post-evaluation}. For both expressions and applications, the indentation of the tracing indicates whether the traced items are mutually tail recursive. @item trace-subtree Trace the current stack frame, and enable tracing for all future evaluations and applications until the current stack frame is exited. @code{trace-subtree} is a great preliminary exploration tool when all you know is that there is a bug ``somewhere in XXX or in something that XXX calls''. @item (at-exit @var{thunk}) Don't do anything now, but arrange for @var{thunk} to be executed when the current stack frame is exited. For example, the operation that most debugging tools call ``finish'' is @code{(at-exit debug-here)}. @item (at-next @var{count} @var{thunk}) @dots{} arrange for @var{thunk} to be executed when beginning the @var{count}th next evaluation or application with source location in the current file. @item (at-entry @var{count} @var{thunk}) @dots{} arrange for @var{thunk} to be executed when beginning the @var{count}th next evaluation (regardless of source location). @item (at-apply @var{count} @var{thunk}) @dots{} arrange for @var{thunk} to be executed just before performing the @var{count}th next application (regardless of source location). @item (at-step @var{count} @var{thunk}) Synthesis of @code{at-entry} and @code{at-apply}; counts both evaluations and applications. @end table Every breakpoint instance has a slot in which its behaviour is stored. If you have a breakpoint instance in hand, you can change its behaviour using the @code{bp-behaviour} accessor. An @dfn{accessor} supports the setting of a property like this: @smalllisp (set! (bp-behaviour @var{breakpoint}) @var{new-behaviour}) @end smalllisp @noindent See the GOOPS manual for further information on accessors. Alternatively, if you know how to specify the @var{location-args} for the breakpoint in question, you can change its behaviour using @code{set-breakpoint!}. For example: @smalllisp ;; Change behaviour of breakpoint number 2. (set-breakpoint! @var{new-behaviour} 2) ;; Change behaviour of procedural breakpoint on [fact1]. (set-breakpoint! @var{new-behaviour} fact1) @end smalllisp In all cases, the behaviour that you specify should be either a single thunk, or a list of thunks, to be called when the breakpoint is hit. The most common behaviours above are exported as thunks from the @code{(ice-9 debugger behaviour)} module. So, if you use this module, you can use those behaviours directly like this: @smalllisp (use-modules (ice-9 debugger behaviour)) (set-breakpoint! trace-subtree 2) (set! (bp-behaviour (get-breakpoint 3)) debug-here) @end smalllisp @noindent You can also use the list option to combine common behaviours: @smalllisp (set-breakpoint! (list trace-here debug-here) 2) @end smalllisp @noindent Or, for more customized behaviour, you could build and use your own thunk like this: @smalllisp (define (my-behaviour) (trace-here) (at-exit (lambda () (display "Exiting frame of my-behaviour bp\n") ... do something unusual ...))) (set-breakpoint my-behaviour 2) @end smalllisp @node Enabling and Disabling @subsubsection Enabling and Disabling Independently of its behaviour, each breakpoint also keeps track of whether it is currently enabled. This is a straightforward convenience to allow breakpoints to be temporarily switched off without losing all their carefully constructed properties. If you have a breakpoint instance in hand, you can enable or disable it using the @code{bp-enabled?} accessor. Alternatively, you can enable or disable a breakpoint via its location args by using @code{enable-breakpoint!} or @code{disable-breakpoint!}. @smalllisp (disable-breakpoint! fact1) ; disable the procedural breakpoint on fact1 (enable-breakpoint! 1) ; enable breakpoint 1 @end smalllisp @code{enable-breakpoint!} and @code{disable-breakpoint!} are implemented using @code{get-breakpoint} and @code{bp-enabled?}, so any @var{location-args} that are valid for @code{get-breakpoint} will work also for these procedures. @node Deleting Breakpoints @subsubsection Deleting Breakpoints Given a breakpoint instance in hand, you can deactivate it and remove it from the global list of current breakpoints by calling @code{bp-delete!}. Alternatively, you can delete a breakpoint by its location args: @smalllisp (delete-breakpoint! 1) ; delete breakpoint 1 @end smalllisp @code{delete-breakpoint!} is implemented using @code{get-breakpoint} and @code{bp-delete!}, so any @var{location-args} that are valid for @code{get-breakpoint} will work also for @code{delete-breakpoint!}. There is no way to reinstate a deleted breakpoint. Final destruction of the breakpoint instance is determined by the usual garbage collection rules. @node Breakpoint Information @subsubsection Breakpoint Information To get Guile to print a description of a breakpoint instance, use @code{bp-describe}: @smalllisp (bp-describe (get-breakpoint 1) #t) ; #t specifies standard output @print{} Breakpoint 1: [fact1] enabled? = #t behaviour = # @end smalllisp Following the usual model, @code{describe-breakpoint} is also provided: @smalllisp (describe-breakpoint 1) @print{} Breakpoint 1: [fact1] enabled? = #t behaviour = # @end smalllisp Finally, two stragglers. @code{all-breakpoints} returns a list of all current breakpoints. @code{describe-all-breakpoints} combines @code{bp-describe} and @code{all-breakpoints} by printing a description of all current breakpoints to standard output. @node Other Breakpoint Types @subsubsection Other Breakpoint Types Besides source and procedural breakpoints, Guile includes an early implementation of a third class of breakpoints: @dfn{range} breakpoints. These are breakpoints that trigger when program execution enters (or perhaps exits) a defined range of source locations. Sadly, these don't yet work well. The apparent problem is that the extra methods for @code{set-breakpoint!} and @code{get-breakpoint} cause some kind of explosion in the time taken by GOOPS to construct its method cache and to dispatch calls involving these generic functions. But we haven't really investigated enough to be sure that this is the real issue. If you're interested in looking and/or investigating anyway, please feel free to check out and play with the @code{(ice-9 debugger breakpoints range)} module. The other kind of breakpoint that we'd like to have is watchpoints, but this hasn't been implemented at all yet. Watchpoints may turn out to be impractical for performance reasons. @node Interactive Debugger @subsection Using the Interactive Debugger Guile's interactive debugger is a command line application that accepts commands from you for examining the stack and, if at a breakpoint, for continuing program execution in various ways. Unlike in the normal Guile REPL, commands are typed mostly without parentheses. When you first enter the debugger, it introduces itself with a message like this: @lisp This is the Guile debugger -- for help, type `help'. There are 3 frames on the stack. Frame 2 at standard input:36:19 [+ 3 #\s] debug> @end lisp @noindent ``debug>'' is the debugger's prompt, and a useful reminder that you are not in the normal Guile REPL. The available commands are described in detail in the following subsections. @menu * Display Backtrace:: backtrace. * Frame Selection:: up, down, frame. * Frame Information:: info args, info frame, position. * Frame Evaluation:: evaluate. * Single Stepping:: step, next. * Run To Frame Exit:: finish, trace-finish. * Continue Execution:: continue. * Leave Debugger:: quit. @end menu @node Display Backtrace @subsubsection Display Backtrace The @code{backtrace} command, which can also be invoked as @code{bt} or @code{where}, displays the call stack (aka backtrace) at the point where the debugger was entered: @lisp debug> bt In standard input: 36: 0* [make-string ... 36: 1* [* 4 ... 36: 2* [+ 3 #\s] @end lisp @deffn {Debugger Command} backtrace [count] @deffnx {Debugger Command} bt [count] @deffnx {Debugger Command} where [count] Print backtrace of all stack frames, or of the innermost @var{count} frames. With a negative argument, print the outermost -@var{count} frames. If the number of frames isn't explicitly given, the debug option @code{depth} determines the maximum number of frames printed. @end deffn The format of the displayed backtrace is the same as for the @code{backtrace} procedure --- see @ref{Backtrace Format} for details. @node Frame Selection @subsubsection Frame Selection A call stack consists of a sequence of stack @dfn{frames}, with each frame describing one level of the nested evaluations and applications that the program was executing when it hit a breakpoint or an error. Frames are numbered such that frame 0 is the outermost --- i.e. the operation on the call stack that began least recently --- and frame N-1 the innermost (where N is the total number of frames on the stack). When you enter the debugger, the innermost frame is selected, which means that the commands for getting information about the ``current'' frame, or for evaluating expressions in the context of the current frame, will do so by default with respect to the innermost frame. To select a different frame, so that these operations will apply to it instead, use the @code{up}, @code{down} and @code{frame} commands like this: @lisp debug> up Frame 1 at standard input:36:14 [* 4 ... debug> frame 0 Frame 0 at standard input:36:1 [make-string ... debug> down Frame 1 at standard input:36:14 [* 4 ... @end lisp @deffn {Debugger Command} up [n] Move @var{n} frames up the stack. For positive @var{n}, this advances toward the outermost frame, to higher frame numbers, to frames that have existed longer. @var{n} defaults to one. @end deffn @deffn {Debugger Command} down [n] Move @var{n} frames down the stack. For positive @var{n}, this advances toward the innermost frame, to lower frame numbers, to frames that were created more recently. @var{n} defaults to one. @end deffn @deffn {Debugger Command} frame [n] Select and print a stack frame. With no argument, print the selected stack frame. (See also ``info frame''.) An argument specifies the frame to select; it must be a stack-frame number. @end deffn @node Frame Information @subsubsection Frame Information [to be completed] @deffn {Debugger Command} {info frame} All about selected stack frame. @end deffn @deffn {Debugger Command} {info args} Argument variables of current stack frame. @end deffn @deffn {Debugger Command} position Display the position of the current expression. @end deffn @node Frame Evaluation @subsubsection Frame Evaluation [to be completed] @deffn {Debugger Command} evaluate expression Evaluate an expression. The expression must appear on the same line as the command, however it may be continued over multiple lines. @end deffn @node Single Stepping @subsubsection Single Stepping [to be completed] @deffn {Debugger Command} step [n] Continue until entry to @var{n}th next frame. @end deffn @deffn {Debugger Command} next [n] Continue until entry to @var{n}th next frame in same file. @end deffn @node Run To Frame Exit @subsubsection Run To Frame Exit [to be completed] @deffn {Debugger Command} finish Continue until evaluation of the current frame is complete, and print the result obtained. @end deffn @deffn {Debugger Command} trace-finish Trace until evaluation of the current frame is complete. @end deffn @node Continue Execution @subsubsection Continue Execution [to be completed] @deffn {Debugger Command} continue Continue program execution. @end deffn @node Leave Debugger @subsubsection Leave Debugger [to be completed] @deffn {Debugger Command} quit Exit the debugger. @end deffn @node Tracing @subsection Tracing Tracing has already been described as a breakpoint behaviour (@pxref{Breakpoint Behaviours}), but we mention it again here because it is so useful, and because Guile actually now has @emph{two} mechanisms for tracing, and its worth clarifying the differences between them. @menu * Old Tracing:: Tracing provided by (ice-9 debug). * New Tracing:: Breakpoint-based tracing. * Tracing Compared:: Differences between old and new. @end menu @node Old Tracing @subsubsection Tracing Provided by @code{(ice-9 debug)} The @code{(ice-9 debug)} module implements tracing of procedure applications. When a procedure is @dfn{traced}, it means that every call to that procedure is reported to the user during a program run. The idea is that you can mark a collection of procedures for tracing, and Guile will subsequently print out a line of the form @smalllisp | | [@var{procedure} @var{args} @dots{}] @end smalllisp whenever a marked procedure is about to be applied to its arguments. This can help a programmer determine whether a function is being called at the wrong time or with the wrong set of arguments. In addition, the indentation of the output is useful for demonstrating how the traced applications are or are not tail recursive with respect to each other. Thus, a trace of a non-tail recursive factorial implementation looks like this: @smalllisp [fact1 4] | [fact1 3] | | [fact1 2] | | | [fact1 1] | | | | [fact1 0] | | | | 1 | | | 1 | | 2 | 6 24 @end smalllisp While a typical tail recursive implementation would look more like this: @smalllisp [fact2 4] [facti 1 4] [facti 4 3] [facti 12 2] [facti 24 1] [facti 24 0] 24 @end smalllisp @deffn {Scheme Procedure} trace procedure Enable tracing for @code{procedure}. While a program is being run, Guile will print a brief report at each call to a traced procedure, advising the user which procedure was called and the arguments that were passed to it. @end deffn @deffn {Scheme Procedure} untrace procedure Disable tracing for @code{procedure}. @end deffn Here is another example: @lisp (define (rev ls) (if (null? ls) '() (append (rev (cdr ls)) (cons (car ls) '())))) @result{} rev (trace rev) @result{} (rev) (rev '(a b c d e)) @result{} [rev (a b c d e)] | [rev (b c d e)] | | [rev (c d e)] | | | [rev (d e)] | | | | [rev (e)] | | | | | [rev ()] | | | | | () | | | | (e) | | | (e d) | | (e d c) | (e d c b) (e d c b a) (e d c b a) @end lisp Note the way Guile indents the output, illustrating the depth of execution at each procedure call. This can be used to demonstrate, for example, that Guile implements self-tail-recursion properly: @lisp (define (rev ls sl) (if (null? ls) sl (rev (cdr ls) (cons (car ls) sl)))) @result{} rev (trace rev) @result{} (rev) (rev '(a b c d e) '()) @result{} [rev (a b c d e) ()] [rev (b c d e) (a)] [rev (c d e) (b a)] [rev (d e) (c b a)] [rev (e) (d c b a)] [rev () (e d c b a)] (e d c b a) (e d c b a) @end lisp Since the tail call is effectively optimized to a @code{goto} statement, there is no need for Guile to create a new stack frame for each iteration. Tracing reveals this optimization in operation. @node New Tracing @subsubsection Breakpoint-based Tracing Guile's newer mechanism implements tracing as an optional behaviour for any kind of breakpoint. To trace a procedure (in the same kind of way as the older tracing), use the @code{trace!} procedure to set a procedure breakpoint with @code{trace-here} behaviour: @lisp (trace! fact1) @print{} Set breakpoint 1: [fact1] @result{} #< 40337bf0> (fact1 4) @print{} | [fact1 4] | | [fact1 3] | | | [fact1 2] | | | | [fact1 1] | | | | | [fact1 0] | | | | | 1 | | | | 2 | | | 6 | | 24 | 24 @result{} 24 @end lisp To trace evaluation of a source expression, evaluate code containing a breakpoint marker @code{##} in the appropriate place, then use @code{set-breakpoint} to change the behaviour of the new breakpoint to @code{trace-here}: @lisp (define (fact1 n) (if ##(= n 0) 1 (* n (fact1 (- n 1))))) @print{} Set breakpoint 4: standard input:13:9: (= n 0) (use-modules (ice-9 debugger behaviour)) (set-breakpoint! trace-here 4) @print{} Breakpoint 4: standard input:13:9: (= n 0) enabled? = #t behaviour = # (fact1 4) @print{} | (= n 0) | #f | (= n 0) | #f | (= n 0) | #f | (= n 0) | #f | (= n 0) | #t @result{} 24 @end lisp @noindent (Note --- this example reveals a bug: each occurrence of @code{(= n 0)} should be shown indented with respect to the one before it, as @code{fact1} does not call itself tail-recursively.) You can also give a breakpoint the @code{trace-subtree} behaviour, which means to trace the breakpoint location itself plus any evaluations and applications that occur below it in the call stack. In the following example, this allows us to see the evaluated arguments that are being compared by the @code{=} procedure: @lisp (set-breakpoint! trace-subtree 4) @print{} Breakpoint 4: standard input:13:9: (= n 0) enabled? = #t behaviour = # (fact1 4) @print{} | (= n 0) | [= 4 0] | #f | (= n 0) | [= 3 0] | #f | (= n 0) | [= 2 0] | #f | (= n 0) | [= 1 0] | #f | (= n 0) | [= 0 0] | #t @result{} 24 @end lisp @node Tracing Compared @subsubsection Differences Between Old and New Tracing Mechanisms The newer tracing mechanism is more general and so more powerful than the older one: it works for expressions as well as procedure applications, and it implements the useful @code{trace-subtree} behaviour as well as the more traditional @code{trace-here}. The older mechanism will probably become obsolete eventually, but it's worth keeping it around for a while until we are sure that the new mechanism is correct and does what programmers need.