@c -*-texinfo-*- @c This is part of the GNU Guile Reference Manual. @c Copyright (C) 1996, 1997, 2000, 2001, 2002, 2003, 2004, 2007, 2010 @c Free Software Foundation, Inc. @c See the file guile.texi for copying conditions. @node Debugging @section Debugging Infrastructure @cindex Debugging In order to understand Guile's debugging facilities, you first need to understand a little about how Guile represent the Scheme control stack. With that in place we explain the low level trap calls that the virtual machine can be configured to make, and the trap and breakpoint infrastructure that builds on top of those calls. @menu * Evaluation Model:: Evaluation and the Scheme stack. * Programmatic Error Handling:: Debugging when an error occurs. * Traps:: * Debugging Examples:: @end menu @node Evaluation Model @subsection Evaluation and the Scheme Stack The idea of the Scheme stack is central to a lot of debugging. The Scheme stack is a reified representation of the pending function returns in an expression's continuation. As Guile implements function calls using a stack, this reification takes the form of a number of nested stack frames, each of which corresponds to the application of a procedure to a set of arguments. A Scheme stack always exists implicitly, and can be summoned into concrete existence as a first-class Scheme value by the @code{make-stack} call, so that an introspective Scheme program -- such as a debugger -- can present it in some way and allow the user to query its details. The first thing to understand, therefore, is how Guile's function call convention creates the stack. Broadly speaking, Guile represents all control flow on a stack. Calling a function involves pushing an empty frame on the stack, then evaluating the procedure and its arguments, then fixing up the new frame so that it points to the old one. Frames on the stack are thus linked together. A tail call is the same, except it reuses the existing frame instead of pushing on a new one. In this way, the only frames that are on the stack are ``active'' frames, frames which need to do some work before the computation is complete. On the other hand, a function that has tail-called another function will not be on the stack, as it has no work left to do. Therefore, when an error occurs in a running program, or the program hits a breakpoint, or in fact at any point that the programmer chooses, its state at that point can be represented by a @dfn{stack} of all the procedure applications that are logically in progress at that time, each of which is known as a @dfn{frame}. The programmer can learn more about the program's state at that point by inspecting the stack and its frames. @menu * Capturing the Stack or Innermost Stack Frame:: * Stacks:: * Frames:: * Source Properties:: Remembering the source of an expression. * Starting a New Stack:: @end menu @node Capturing the Stack or Innermost Stack Frame @subsubsection Capturing the Stack or Innermost Stack Frame A Scheme program can use the @code{make-stack} primitive anywhere in its code, with first arg @code{#t}, to construct a Scheme value that describes the Scheme stack at that point. @lisp (make-stack #t) @result{} # @end lisp @deffn {Scheme Procedure} make-stack obj . args @deffnx {C Function} scm_make_stack (obj, args) Create a new stack. If @var{obj} is @code{#t}, the current evaluation stack is used for creating the stack frames, otherwise the frames are taken from @var{obj} (which must be a continuation or a frame object). @var{args} should be a list containing any combination of integer, procedure, prompt tag and @code{#t} values. These values specify various ways of cutting away uninteresting stack frames from the top and bottom of the stack that @code{make-stack} returns. They come in pairs like this: @code{(@var{inner_cut_1} @var{outer_cut_1} @var{inner_cut_2} @var{outer_cut_2} @dots{})}. Each @var{inner_cut_N} can be @code{#t}, an integer, a prompt tag, or a procedure. @code{#t} means to cut away all frames up to but excluding the first user module frame. An integer means to cut away exactly that number of frames. A prompt tag means to cut away all frames that are inside a prompt with the given tag. A procedure means to cut away all frames up to but excluding the application frame whose procedure matches the specified one. Each @var{outer_cut_N} can be an integer, a prompt tag, or a procedure. An integer means to cut away that number of frames. A prompt tag means to cut away all frames that are outside a prompt with the given tag. A procedure means to cut away frames down to but excluding the application frame whose procedure matches the specified one. If the @var{outer_cut_N} of the last pair is missing, it is taken as 0. @end deffn @node Stacks @subsubsection Stacks @deffn {Scheme Procedure} stack? obj @deffnx {C Function} scm_stack_p (obj) Return @code{#t} if @var{obj} is a calling stack. @end deffn @deffn {Scheme Procedure} stack-id stack @deffnx {C Function} scm_stack_id (stack) Return the identifier given to @var{stack} by @code{start-stack}. @end deffn @deffn {Scheme Procedure} stack-length stack @deffnx {C Function} scm_stack_length (stack) Return the length of @var{stack}. @end deffn @deffn {Scheme Procedure} stack-ref stack index @deffnx {C Function} scm_stack_ref (stack, index) Return the @var{index}'th frame from @var{stack}. @end deffn @deffn {Scheme Procedure} display-backtrace stack port [first [depth [highlights]]] @deffnx {C Function} scm_display_backtrace_with_highlights (stack, port, first, depth, highlights) @deffnx {C Function} scm_display_backtrace (stack, port, first, depth) Display a backtrace to the output port @var{port}. @var{stack} is the stack to take the backtrace from, @var{first} specifies where in the stack to start and @var{depth} how many frames to display. @var{first} and @var{depth} can be @code{#f}, which means that default values will be used. If @var{highlights} is given it should be a list; the elements of this list will be highlighted wherever they appear in the backtrace. @end deffn @node Frames @subsubsection Frames @deffn {Scheme Procedure} frame? obj @deffnx {C Function} scm_frame_p (obj) Return @code{#t} if @var{obj} is a stack frame. @end deffn @deffn {Scheme Procedure} frame-previous frame @deffnx {C Function} scm_frame_previous (frame) Return the previous frame of @var{frame}, or @code{#f} if @var{frame} is the first frame in its stack. @end deffn @deffn {Scheme Procedure} frame-procedure frame @deffnx {C Function} scm_frame_procedure (frame) Return the procedure for @var{frame}, or @code{#f} if no procedure is associated with @var{frame}. @end deffn @deffn {Scheme Procedure} frame-arguments frame @deffnx {C Function} scm_frame_arguments (frame) Return the arguments of @var{frame}. @end deffn @deffn {Scheme Procedure} display-application frame [port [indent]] @deffnx {C Function} scm_display_application (frame, port, indent) Display a procedure application @var{frame} to the output port @var{port}. @var{indent} specifies the indentation of the output. @end deffn @node Source Properties @subsubsection Source Properties @cindex source properties As Guile reads in Scheme code from file or from standard input, it remembers the file name, line number and column number where each expression begins. These pieces of information are known as the @dfn{source properties} of the expression. Syntax expanders and the compiler propagate these source properties to compiled procedures, so that, if an error occurs when evaluating the transformed expression, Guile's debugger can point back to the file and location where the expression originated. The way that source properties are stored means that Guile can only associate source properties with parenthesized expressions, and not, for example, with individual symbols, numbers or strings. The difference can be seen by typing @code{(xxx)} and @code{xxx} at the Guile prompt (where the variable @code{xxx} has not been defined): @example scheme@@(guile-user)> (xxx) :4:1: In procedure module-lookup: :4:1: Unbound variable: xxx scheme@@(guile-user)> xxx ERROR: In procedure module-lookup: ERROR: Unbound variable: xxx @end example @noindent In the latter case, no source properties were stored, so the error doesn't have any source information. The recording of source properties is controlled by the read option named ``positions'' (@pxref{Scheme Read}). This option is switched @emph{on} by default. The following procedures can be used to access and set the source properties of read expressions. @deffn {Scheme Procedure} set-source-properties! obj alist @deffnx {C Function} scm_set_source_properties_x (obj, alist) Install the association list @var{alist} as the source property list for @var{obj}. @end deffn @deffn {Scheme Procedure} set-source-property! obj key datum @deffnx {C Function} scm_set_source_property_x (obj, key, datum) Set the source property of object @var{obj}, which is specified by @var{key} to @var{datum}. Normally, the key will be a symbol. @end deffn @deffn {Scheme Procedure} source-properties obj @deffnx {C Function} scm_source_properties (obj) Return the source property association list of @var{obj}. @end deffn @deffn {Scheme Procedure} source-property obj key @deffnx {C Function} scm_source_property (obj, key) Return the property specified by @var{key} from @var{obj}'s source properties. @end deffn If the @code{positions} reader option is enabled, each parenthesized expression will have values set for the @code{filename}, @code{line} and @code{column} properties. If you're stuck with defmacros (@pxref{Defmacros}), and want to preserve source information, the following helper function might be useful to you: @deffn {Scheme Procedure} cons-source xorig x y @deffnx {C Function} scm_cons_source (xorig, x, y) Create and return a new pair whose car and cdr are @var{x} and @var{y}. Any source properties associated with @var{xorig} are also associated with the new pair. @end deffn @node Starting a New Stack @subsubsection Starting a New Stack @deffn {Scheme Syntax} start-stack id exp Evaluate @var{exp} on a new calling stack with identity @var{id}. If @var{exp} is interrupted during evaluation, backtraces will not display frames farther back than @var{exp}'s top-level form. This macro is a way of artificially limiting backtraces and stack procedures, largely as a convenience to the user. @end deffn @node Programmatic Error Handling @subsection Programmatic Error Handling For better or for worse, all programs have bugs, and dealing with bugs is part of programming. This section deals with that class of bugs that causes an exception to be raised -- from your own code, from within a library, or from Guile itself. @menu * Catching Exceptions:: Handling errors after the stack is unwound. * Capturing Stacks:: Capturing the stack at the time of error. * Pre-Unwind Debugging:: Debugging before the exception is thrown. * Debug Options:: A historical interface to debugging. @end menu @node Catching Exceptions @subsubsection Catching Exceptions A common requirement is to be able to show as much useful context as possible when a Scheme program hits an error. The most immediate information about an error is the kind of error that it is -- such as ``division by zero'' -- and any parameters that the code which signalled the error chose explicitly to provide. This information originates with the @code{error} or @code{throw} call (or their C code equivalents, if the error is detected by C code) that signals the error, and is passed automatically to the handler procedure of the innermost applicable @code{catch} or @code{with-throw-handler} expression. Therefore, to catch errors that occur within a chunk of Scheme code, and to intercept basic information about those errors, you need to execute that code inside the dynamic context of a @code{catch} or @code{with-throw-handler} expression, or the equivalent in C. In Scheme, this means you need something like this: @lisp (catch #t (lambda () ;; Execute the code in which ;; you want to catch errors here. ...) (lambda (key . parameters) ;; Put the code which you want ;; to handle an error here. ...)) @end lisp @noindent The @code{catch} here can also be @code{with-throw-handler}; see @ref{Throw Handlers} for information on the when you might want to use @code{with-throw-handler} instead of @code{catch}. For example, to print out a message and return #f when an error occurs, you might use: @smalllisp (define (catch-all thunk) (catch #t thunk (lambda (key . parameters) (format (current-error-port) "Uncaught throw to '~a: ~a\n" key parameters) #f))) (catch-all (lambda () (error "Not a vegetable: tomato"))) @print{} Uncaught throw to 'misc-error: (#f ~A (Not a vegetable: tomato) #f) @result{} #f @end smalllisp The @code{#t} means that the catch is applicable to all kinds of error. If you want to restrict your catch to just one kind of error, you can put the symbol for that kind of error instead of @code{#t}. The equivalent to this in C would be something like this: @lisp SCM my_body_proc (void *body_data) @{ /* Execute the code in which you want to catch errors here. */ ... @} SCM my_handler_proc (void *handler_data, SCM key, SCM parameters) @{ /* Put the code which you want to handle an error here. */ ... @} @{ ... scm_c_catch (SCM_BOOL_T, my_body_proc, body_data, my_handler_proc, handler_data, NULL, NULL); ... @} @end lisp @noindent Again, as with the Scheme version, @code{scm_c_catch} could be replaced by @code{scm_c_with_throw_handler}, and @code{SCM_BOOL_T} could instead be the symbol for a particular kind of error. @node Capturing Stacks @subsubsection Capturing the full error stack The other interesting information about an error is the full Scheme stack at the point where the error occurred; in other words what innermost expression was being evaluated, what was the expression that called that one, and so on. If you want to write your code so that it captures and can display this information as well, there are a couple important things to understand. Firstly, the stack at the point of the error needs to be explicitly captured by a @code{make-stack} call (or the C equivalent @code{scm_make_stack}). The Guile library does not do this ``automatically'' for you, so you will need to write code with a @code{make-stack} or @code{scm_make_stack} call yourself. (We emphasise this point because some people are misled by the fact that the Guile interactive REPL code @emph{does} capture and display the stack automatically. But the Guile interactive REPL is itself a Scheme program@footnote{In effect, it is the default program which is run when no commands or script file are specified on the Guile command line.} running on top of the Guile library, and which uses @code{catch} and @code{make-stack} in the way we are about to describe to capture the stack when an error occurs.) And secondly, in order to capture the stack effectively at the point where the error occurred, the @code{make-stack} call must be made before Guile unwinds the stack back to the location of the prevailing catch expression. This means that the @code{make-stack} call must be made within the handler of a @code{with-throw-handler} expression, or the optional "pre-unwind" handler of a @code{catch}. (For the full story of how these alternatives differ from each other, see @ref{Exceptions}. The main difference is that @code{catch} terminates the error, whereas @code{with-throw-handler} only intercepts it temporarily and then allow it to continue propagating up to the next innermost handler.) So, here are some examples of how to do all this in Scheme and in C. For the purpose of these examples we assume that the captured stack should be stored in a variable, so that it can be displayed or arbitrarily processed later on. In Scheme: @lisp (let ((captured-stack #f)) (catch #t (lambda () ;; Execute the code in which ;; you want to catch errors here. ...) (lambda (key . parameters) ;; Put the code which you want ;; to handle an error after the ;; stack has been unwound here. ...) (lambda (key . parameters) ;; Capture the stack here: (set! captured-stack (make-stack #t)))) ... (if captured-stack (begin ;; Display or process the captured stack. ...)) ...) @end lisp @noindent And in C: @lisp SCM my_body_proc (void *body_data) @{ /* Execute the code in which you want to catch errors here. */ ... @} SCM my_handler_proc (void *handler_data, SCM key, SCM parameters) @{ /* Put the code which you want to handle an error after the stack has been unwound here. */ ... @} SCM my_preunwind_proc (void *handler_data, SCM key, SCM parameters) @{ /* Capture the stack here: */ *(SCM *)handler_data = scm_make_stack (SCM_BOOL_T, SCM_EOL); @} @{ SCM captured_stack = SCM_BOOL_F; ... scm_c_catch (SCM_BOOL_T, my_body_proc, body_data, my_handler_proc, handler_data, my_preunwind_proc, &captured_stack); ... if (captured_stack != SCM_BOOL_F) @{ /* Display or process the captured stack. */ ... @} ... @} @end lisp Once you have a captured stack, you can interrogate and display its details in any way that you want, using the @code{stack-@dots{}} and @code{frame-@dots{}} API described in @ref{Stacks} and @ref{Frames}. If you want to print out a backtrace in the same format that the Guile REPL does, you can use the @code{display-backtrace} procedure to do so. You can also use @code{display-application} to display an individual frame in the Guile REPL format. @node Pre-Unwind Debugging @subsubsection Pre-Unwind Debugging Instead of saving a stack away and waiting for the @code{catch} to return, you can handle errors directly, from within the pre-unwind handler. For example, to show a backtrace when an error is thrown, you might want to use a procedure like this: @lisp (define (with-backtrace thunk) (with-throw-handler #t thunk (lambda args (backtrace)))) (with-backtrace (lambda () (error "Not a vegetable: tomato"))) @end lisp Since we used @code{with-throw-handler} here, we didn't actually catch the error. @xref{Throw Handlers}, for more information. However, we did print out a context at the time of the error, using the built-in procedure, @code{backtrace}. @deffn {Scheme Procedure} backtrace [highlights] @deffnx {C Function} scm_backtrace_with_highlights (highlights) @deffnx {C Function} scm_backtrace () Display a backtrace of the current stack to the current output port. If @var{highlights} is given it should be a list; the elements of this list will be highlighted wherever they appear in the backtrace. @end deffn The Guile REPL code (in @file{system/repl/repl.scm} and related files) uses a @code{catch} with a pre-unwind handler to capture the stack when an error occurs in an expression that was typed into the REPL, and debug that stack interactively in the context of the error. These procedures are available for use by user programs, in the @code{(system repl error-handling)} module. @lisp (use-modules (system repl error-handling)) @end lisp @deffn {Scheme Procedure} call-with-error-handling thunk @ [#:on-error on-error='debug] [#:post-error post-error='catch] @ [#:pass-keys pass-keys='(quit)] [#:trap-handler trap-handler='debug] Call a thunk in a context in which errors are handled. There are four keyword arguments: @table @var @item on-error Specifies what to do before the stack is unwound. Valid options are @code{debug} (the default), which will enter a debugger; @code{pass}, in which case nothing is done, and the exception is rethrown; or a procedure, which will be the pre-unwind handler. @item post-error Specifies what to do after the stack is unwound. Valid options are @code{catch} (the default), which will silently catch errors, returning the unspecified value; @code{report}, which prints out a description of the error (via @code{display-error}), and then returns the unspecified value; or a procedure, which will be the catch handler. @item trap-handler Specifies a trap handler: what to do when a breakpoint is hit. Valid options are @code{debug}, which will enter the debugger; @code{pass}, which does nothing; or @code{disabled}, which disables traps entirely. @xref{Traps}, for more information. @item pass-keys A set of keys to ignore, as a list. @end table @end deffn @node Debug Options @subsubsection Debug options The behavior of the @code{backtrace} procedure and of the default error handler can be parameterized via the debug options. @cindex options - debug @cindex debug options @deffn {Scheme Procedure} debug-options [setting] Display the current settings of the debug options. If @var{setting} is omitted, only a short form of the current read options is printed. Otherwise if @var{setting} is the symbol @code{help}, a complete options description is displayed. @end deffn The set of available options, and their default values, may be had by invoking @code{debug-options} at the prompt. @smallexample scheme@@(guile-user)> backwards no Display backtrace in anti-chronological order. width 79 Maximal width of backtrace. depth 20 Maximal length of printed backtrace. backtrace yes Show backtrace on error. stack 1048576 Stack size limit (measured in words; 0 = no check). show-file-name #t Show file names and line numbers in backtraces when not `#f'. A value of `base' displays only base names, while `#t' displays full names. warn-deprecated no Warn when deprecated features are used. @end smallexample The boolean options may be toggled with @code{debug-enable} and @code{debug-disable}. The non-boolean @code{keywords} option must be set using @code{debug-set!}. @deffn {Scheme Procedure} debug-enable option-name @deffnx {Scheme Procedure} debug-disable option-name @deffnx {Scheme Procedure} debug-set! option-name value Modify the debug options. @code{debug-enable} should be used with boolean options and switches them on, @code{debug-disable} switches them off. @code{debug-set!} can be used to set an option to a specific value. @end deffn @subsubheading Stack overflow @cindex overflow, stack @cindex stack overflow Stack overflow errors are caused by a computation trying to use more stack space than has been enabled by the @code{stack} option. There are actually two kinds of stack that can overflow, the C stack and the Scheme stack. Scheme stack overflows can occur if Scheme procedures recurse too far deeply. An example would be the following recursive loop: @lisp scheme@@(guile-user)> (let lp () (+ 1 (lp))) :8:17: In procedure vm-run: :8:17: VM: Stack overflow @end lisp The default stack size should allow for about 10000 frames or so, so one usually doesn't hit this level of recursion. Unfortunately there is no way currently to make a VM with a bigger stack. If you are in this unfortunate situation, please file a bug, and in the meantime, rewrite your code to be tail-recursive (@pxref{Tail Calls}). The other limit you might hit would be C stack overflows. If you call a primitive procedure which then calls a Scheme procedure in a loop, you will consume C stack space. Guile tries to detect excessive consumption of C stack space, throwing an error when you have hit 80% of the process' available stack (as allocated by the operating system), or 160 kilowords in the absence of a strict limit. For example, looping through @code{call-with-vm}, a primitive that calls a thunk, gives us the following: @lisp scheme@@(guile-user)> (use-modules (system vm vm)) scheme@@(guile-user)> (debug-set! stack 10000) scheme@@(guile-user)> (let lp () (call-with-vm (the-vm) lp)) ERROR: In procedure call-with-vm: ERROR: Stack overflow @end lisp If you get an error like this, you can either try rewriting your code to use less stack space, or increase the maximum stack size. To increase the maximum stack size, use @code{debug-set!}, for example: @lisp (debug-set! stack 200000) @end lisp But of course it's better to have your code operate without so much resource consumption, avoiding loops through C trampolines. @node Traps @subsection Traps @cindex Traps @cindex VM hooks @cindex Breakpoints @cindex Trace @cindex Tracing @cindex Code coverage @cindex Profiling Guile's virtual machine can be configured to call out at key points to arbitrary user-specified procedures. In principle, these @dfn{hooks} allow Scheme code to implement any model it chooses for examining the evaluation stack as program execution proceeds, and for suspending execution to be resumed later. VM hooks are very low-level, though, and so Guile also has a library of higher-level @dfn{traps} on top of the VM hooks. A trap is an execution condition that, when fulfilled, will fire a handler. For example, Guile defines a trap that fires when control reaches a certain source location. Finally, Guile also defines a third level of abstractions: per-thread @dfn{trap states}. A trap state exists to give names to traps, and to hold on to the set of traps so that they can be enabled, disabled, or removed. The trap state infrastructure defines the most useful abstractions for most cases. For example, Guile's REPL uses trap state functions to set breakpoints and tracepoints. The following subsections describe all this in detail, for both the user wanting to use traps, and the developer interested in understanding how the interface hangs together. @menu * VM Hooks:: Modifying Guile's virtual machine. * Trap Interface:: Traps are on or off. * Low-Level Traps:: The various kinds of low-level traps. * Tracing Traps:: Traps to trace procedure calls and returns. * Trap States:: One state (per thread) to bind them. * Trap Handlers:: What to do when a trap in a trap state fires. * Setting Traps:: The highest-level trap interface. Use this. @end menu @node VM Hooks @subsubsection VM Hooks Everything that runs in Guile runs on its virtual machine, a C program that defines a number of operations that Scheme programs can perform. Note that there are multiple VM ``engines'' for Guile. Only some of them have support for hooks compiled in. Normally the deal is that you get hooks if you are running interactively, and otherwise they are disabled, as they do have some overhead (about 10 or 20 percent). To ensure that you are running with hooks, pass @code{--debug} to Guile when running your program, or otherwise use the @code{call-with-vm} and @code{set-vm-engine!} procedures to ensure that you are running in a VM with the @code{debug} engine. To digress, Guile's VM has 6 different hooks (@pxref{Hooks}) that can be fired at different times, which may be accessed with the following procedures. All hooks are called with one argument, the frame in question. @xref{Frames}. Since these hooks may be fired very frequently, Guile does a terrible thing: it allocates the frames on the C stack instead of the garbage-collected heap. The upshot here is that the frames are only valid within the dynamic extent of the call to the hook. If a hook procedure keeps a reference to the frame outside the extent of the hook, bad things will happen. The interface to hooks is provided by the @code{(system vm vm)} module: @example (use-modules (system vm vm)) @end example @noindent The result of calling @code{the-vm} is usually passed as the @var{vm} argument to all of these procedures. @deffn {Scheme Procedure} vm-next-hook vm The hook that will be fired before an instruction is retired (and executed). @end deffn @deffn {Scheme Procedure} vm-push-continuation-hook vm The hook that will be fired after preparing a new frame. Fires just before applying a procedure in a non-tail context, just before the corresponding apply-hook. @end deffn @deffn {Scheme Procedure} vm-pop-continuation-hook vm The hook that will be fired before returning from a frame. This hook is a bit trickier than the rest, in that there is a particular interpretation of the values on the stack. Specifically, the top value on the stack is the number of values being returned, and the next @var{n} values are the actual values being returned, with the last value highest on the stack. @end deffn @deffn {Scheme Procedure} vm-apply-hook vm The hook that will be fired before a procedure is applied. The frame's procedure will have already been set to the new procedure. Note that procedure application is somewhat orthogonal to continuation pushes and pops. A non-tail call to a procedure will result first in a firing of the push-continuation hook, then this application hook, whereas a tail call will run without having fired a push-continuation hook. @end deffn @deffn {Scheme Procedure} vm-abort-continuation-hook vm The hook that will be called after aborting to a prompt. @xref{Prompts}. The stack will be in the same state as for @code{vm-pop-continuation-hook}. @end deffn @deffn {Scheme Procedure} vm-restore-continuation-hook vm The hook that will be called after restoring an undelimited continuation. Unfortunately it's not currently possible to introspect on the values that were given to the continuation. @end deffn @cindex VM trace level These hooks do impose a performance penalty, if they are on. Obviously, the @code{vm-next-hook} has quite an impact, performance-wise. Therefore Guile exposes a single, heavy-handed knob to turn hooks on or off, the @dfn{VM trace level}. If the trace level is positive, hooks run; otherwise they don't. @deffn {Scheme Procedure} vm-trace-level vm Retrieve the ``trace level'' of the VM. If positive, the trace hooks associated with @var{vm} will be run. The initial trace level is 0. @end deffn @deffn {Scheme Procedure} set-vm-trace-level! vm level Set the ``trace level'' of the VM. @end deffn @xref{A Virtual Machine for Guile}, for more information on Guile's virtual machine. @node Trap Interface @subsubsection Trap Interface The capabilities provided by hooks are great, but hooks alone rarely correspond to what users want to do. For example, if a user wants to break when and if control reaches a certain source location, how do you do it? If you install a ``next'' hook, you get unacceptable overhead for the execution of the entire program. It would be possible to install an ``apply'' hook, then if the procedure encompasses those source locations, install a ``next'' hook, but already you're talking about one concept that might be implemented by a varying number of lower-level concepts. It's best to be clear about things and define one abstraction for all such conditions: the @dfn{trap}. Considering the myriad capabilities offered by the hooks though, there is only a minimum of functionality shared by all traps. Guile's current take is to reduce this to the absolute minimum, and have the only standard interface of a trap be ``turn yourself on'' or ``turn yourself off''. This interface sounds a bit strange, but it is useful to procedurally compose higher-level traps from lower-level building blocks. For example, Guile defines a trap that calls one handler when control enters a procedure, and another when control leaves the procedure. Given that trap, one can define a trap that adds to the next-hook only when within a given procedure. Building further, one can define a trap that fires when control reaches particular instructions within a procedure. Or of course you can stop at any of these intermediate levels. For example, one might only be interested in calls to a given procedure. But the point is that a simple enable/disable interface is all the commonality that exists between the various kinds of traps, and furthermore that such an interface serves to allow ``higher-level'' traps to be composed from more primitive ones. Specifically, a trap, in Guile, is a procedure. When a trap is created, by convention the trap is enabled; therefore, the procedure that is the trap will, when called, disable the trap, and return a procedure that will enable the trap, and so on. Trap procedures take one optional argument: the current frame. (A trap may want to add to different sets of hooks depending on the frame that is current at enable-time.) If this all sounds very complicated, it's because it is. Some of it is essential, but probably most of it is not. The advantage of using this minimal interface is that composability is more lexically apparent than when, for example, using a stateful interface based on GOOPS. But perhaps this reflects the cognitive limitations of the programmer who made the current interface more than anything else. @node Low-Level Traps @subsubsection Low-Level Traps @deffn {Scheme Procedure} trap-at-procedure-call proc handler @ [#:vm (the-vm)] [#:closure? #f] @end deffn @deffn {Scheme Procedure} trap-in-procedure proc @ enter-handler exit-handler @ [#:current-frame = #f] [#:vm = (the-vm)] [#:closure? = #f] A more complicated trap, traps when control enters a procedure. Control can enter a procedure via: * A procedure call. * A return to a procedure's frame on the stack. * A continuation returning directly to an application of this procedure. Control can leave a procedure via: * A normal return from the procedure. * An application of another procedure. * An invocation of a continuation. * An abort. @end deffn @deffn {Scheme Procedure} trap-instructions-in-procedure proc @ next-handler exit-handler @ [#:current-frame = #f] [#:vm = (the-vm)] [#:closure? = #f] Building on trap-in-procedure, we have trap-instructions-in-procedure @end deffn @deffn {Scheme Procedure} trap-at-procedure-ip-in-range proc range @ handler @ [#:current-frame = #f] [#:vm = (the-vm)] [#:closure? = #f] Building on trap-instructions-in-procedure, we have trap-at-procedure-ip-in-range. @end deffn @deffn {Scheme Procedure} trap-at-source-location file user-line handler @ [#:current-frame = #f] [#:vm = (the-vm)] Building on trap-on-instructions-in-procedure, we have trap-at-source-location. The parameter `user-line' is one-indexed, as a user counts lines, instead of zero-indexed, as Guile counts lines. @end deffn @deffn {Scheme Procedure} trap-frame-finish frame return-handler abort-handler @ [#:vm = (the-vm)] On a different tack, now we're going to build up a set of traps that do useful things during the dynamic extent of a procedure's application. First, a trap for when a frame returns. @end deffn @deffn {Scheme Procedure} trap-in-dynamic-extent proc @ enter-handler return-handler abort-handler @ [#:vm = (the-vm)] [#:closure? = #f] A more traditional dynamic-wind trap. Perhaps this should not be based on the above trap-frame-finish? @end deffn @deffn {Scheme Procedure} trap-calls-in-dynamic-extent proc @ apply-handler return-handler @ [#:current-frame = #f] [#:vm = (the-vm)] [#:closure? = #f] Trapping all procedure calls within a dynamic extent, recording the depth of the call stack relative to the original procedure. @end deffn @deffn {Scheme Procedure} trap-instructions-in-dynamic-extent proc @ next-handler @ [#:current-frame = #f] [#:vm = (the-vm)] [#:closure? = #f] Trapping all retired intructions within a dynamic extent. @end deffn @deffn {Scheme Procedure} trap-calls-to-procedure proc @ apply-handler return-handler @ [#:vm = (the-vm)] Traps calls and returns for a given procedure, keeping track of the call depth. @end deffn @deffn {Scheme Procedure} trap-matching-instructions frame-pred handler @ [#:vm = (the-vm)] Trap when the source location changes. @end deffn @node Tracing Traps @subsubsection Tracing Traps The @code{(system vm trace)} module defines a number of traps for tracing of procedure applications. When a procedure is @dfn{traced}, it means that every call to that procedure is reported to the user during a program run. The idea is that you can mark a collection of procedures for tracing, and Guile will subsequently print out a line of the form @lisp | | (@var{procedure} @var{args} @dots{}) @end lisp whenever a marked procedure is about to be applied to its arguments. This can help a programmer determine whether a function is being called at the wrong time or with the wrong set of arguments. In addition, the indentation of the output is useful for demonstrating how the traced applications are or are not tail recursive with respect to each other. Thus, a trace of a non-tail recursive factorial implementation looks like this: @lisp scheme@@(guile-user)> (define (fact1 n) (if (zero? n) 1 (* n (fact1 (1- n))))) scheme@@(guile-user)> ,trace (fact1 4) trace: (fact1 4) trace: | (fact1 3) trace: | | (fact1 2) trace: | | | (fact1 1) trace: | | | | (fact1 0) trace: | | | | 1 trace: | | | 1 trace: | | 2 trace: | 6 trace: 24 @end lisp While a typical tail recursive implementation would look more like this: @lisp scheme@@(guile-user)> (define (facti acc n) (if (zero? n) acc (facti (* n acc) (1- n)))) scheme@@(guile-user)> (define (fact2 n) (facti 1 n)) scheme@@(guile-user)> ,trace (fact2 4) trace: (fact2 4) trace: (facti 1 4) trace: (facti 4 3) trace: (facti 12 2) trace: (facti 24 1) trace: (facti 24 0) trace: 24 @end lisp @deffn {Scheme Procedure} trace-calls-to-procedure proc #:key (width 80) (vm (the-vm)) (prefix "trace: ")) @end deffn @deffn {Scheme Procedure} trace-calls-in-procedure proc #:key (width 80) (vm (the-vm)) (prefix "trace: ")) @end deffn @deffn {Scheme Procedure} trace-instructions-in-procedure proc #:key (width 80) (vm (the-vm)) @end deffn In addition, Guile defines a procedure to call a thunk, tracing all procedure calls and returns within the thunk. @deffn {Scheme Procedure} call-with-trace thunk #:key (calls? #t) (instructions? #f) (width 80) (vm (the-vm)) Call @var{thunk}, tracing all execution within its dynamic extent. If @var{calls?} is true, Guile will print a brief report at each procedure call and return, as given above. If @var{instructions?} is true, Guile will also print a message each time an instruction is executed. This is a lot of output, but it is sometimes useful when doing low-level optimization. Note that because this procedure manipulates the VM trace level directly, it doesn't compose well with traps at the REPL. @end deffn @xref{Profile Commands}, for more information on tracing at the REPL. @node Trap States @subsubsection Trap States @deffn {Scheme Procedure} list-traps @end deffn @deffn {Scheme Procedure} trap-name idx @end deffn @deffn {Scheme Procedure} trap-enabled? idx @end deffn @deffn {Scheme Procedure} enable-trap! idx @end deffn @deffn {Scheme Procedure} disable-trap! idx @end deffn @deffn {Scheme Procedure} delete-trap! idx @end deffn @node Trap Handlers @subsubsection Trap Handlers Trap Handlers What to do when a trap in a trap state fires. @deffn {Scheme Procedure} with-default-trap-handler handler thunk @end deffn @deffn {Scheme Procedure} install-trap-handler! handler @end deffn @node Setting Traps @subsubsection Setting Traps @cindex Setting traps @cindex Installing and uninstalling traps Setting Traps The highest-level trap interface. Use this. @deffn {Scheme Procedure} add-trap-at-procedure-call! proc @end deffn @deffn {Scheme Procedure} add-trace-at-procedure-call! proc @end deffn @deffn {Scheme Procedure} add-trap-at-source-location! file user-line @end deffn ;; handler := frame -> nothing @deffn {Scheme Procedure} add-ephemeral-trap-at-frame-finish! frame handler @end deffn @deffn {Scheme Procedure} add-ephemeral-stepping-trap! frame handler #:key (into? #t) (instruction? #f) @end deffn @node Debugging Examples @subsection Debugging Examples @c @node Tracing Examples @subsubheading Tracing Examples The following examples show what tracing is and the kind of output that it generates. In the first example, we define a recursive function for reversing a list, then watch the effect of the recursive calls by tracing each call and return value. @lisp guile> (define (rev ls) (if (null? ls) ls (append (rev (cdr ls)) (list (car ls))))) guile> (use-modules (ice-9 debugging traps) (ice-9 debugging trace)) guile> (define t1 (make #:procedure rev #:behaviour (list trace-trap trace-at-exit))) guile> (install-trap t1) guile> (rev '(a b c)) | 2: [rev (a b c)] | 3: [rev (b c)] | 4: [rev (c)] | 5: [rev ()] | 5: =>() | 4: =>(c) | 3: =>(c b) | 2: =>(c b a) (c b a) @end lisp @noindent The number before the colon in this output (which follows @code{(ice-9 debugging trace)}'s default output format) is the number of real frames on the stack. The fact that this number increases for each recursive call confirms that the implementation above of @code{rev} is not tail-recursive. In the next example, we probe the @emph{internal} workings of @code{rev} in more detail by using the @code{trace-until-exit} behaviour. @lisp guile> (uninstall-trap t1) guile> (define t2 (make #:procedure rev #:behaviour (list trace-trap trace-until-exit))) guile> (install-trap t2) guile> (rev '(a b)) | 2: [rev (a b)] | 2: (if (null? ls) ls (append (rev (cdr ls)) (list (car ls)))) | 3: (null? ls) | 3: [null? (a b)] | 3: =>#f | 2: (append (rev (cdr ls)) (list (car ls))) | 3: (rev (cdr ls)) | 4: (cdr ls) | 4: [cdr (a b)] | 4: =>(b) | 3: [rev (b)] | 3: (if (null? ls) ls (append (rev (cdr ls)) (list (car ls)))) | 4: (null? ls) | 4: [null? (b)] | 4: =>#f | 3: (append (rev (cdr ls)) (list (car ls))) | 4: (rev (cdr ls)) | 5: (cdr ls) | 5: [cdr (b)] | 5: =>() | 4: [rev ()] | 4: (if (null? ls) ls (append (rev (cdr ls)) (list (car ls)))) | 5: (null? ls) | 5: [null? ()] | 5: =>#t | 4: (list (car ls)) | 5: (car ls) | 5: [car (b)] | 5: =>b | 4: [list b] | 4: =>(b) | 3: [append () (b)] | 3: =>(b) | 3: (list (car ls)) | 4: (car ls) | 4: [car (a b)] | 4: =>a | 3: [list a] | 3: =>(a) | 2: [append (b) (a)] | 2: =>(b a) (b a) @end lisp @noindent The output in this case shows every step that the evaluator performs in evaluating @code{(rev '(a b))}. Here we present some examples of what you can do with the debugging facilities just described. @subsubheading Single Stepping through a Procedure's Code A good way to explore in detail what a Scheme procedure does is to set a trap on it and then single step through what it does. To do this, make and install a @code{} with the @code{debug-trap} behaviour from @code{(ice-9 debugger)}. The following sample session illustrates this. It assumes that the file @file{matrix.scm} defines a procedure @code{mkmatrix}, which is the one we want to explore, and another procedure @code{do-main} which calls @code{mkmatrix}. @lisp $ /usr/bin/guile -q guile> (use-modules (ice-9 debugger) (ice-9 debugging traps)) guile> (load "matrix.scm") guile> (install-trap (make #:procedure mkmatrix #:behaviour debug-trap)) guile> (do-main 4) This is the Guile debugger -- for help, type `help'. There are 3 frames on the stack. Frame 2 at matrix.scm:8:3 [mkmatrix] debug> next Frame 3 at matrix.scm:4:3 (let ((x 1)) (quote hi!)) debug> info frame Stack frame: 3 This frame is an evaluation. The expression being evaluated is: matrix.scm:4:3: (let ((x 1)) (quote hi!)) debug> next Frame 3 at matrix.scm:5:21 (quote hi!) debug> bt In unknown file: ?: 0* [primitive-eval (do-main 4)] In standard input: 4: 1* [do-main 4] In matrix.scm: 8: 2 [mkmatrix] ... 5: 3 (quote hi!) debug> quit hi! guile> @end lisp Or you can use Guile's Emacs interface (GDS), by using the module @code{(ice-9 gds-client)} instead of @code{(ice-9 debugger)} and changing @code{debug-trap} to @code{gds-debug-trap}. Then the stack and corresponding source locations are displayed in Emacs instead of on the Guile command line. @subsubheading Profiling or Tracing a Procedure's Code What if you wanted to get a trace of everything that the Guile evaluator does within a given procedure, but without Guile stopping and waiting for your input at every step? For this requirement you can install a trap on the procedure, as in the previous example, but instead of @code{debug-trap} or @code{gds-debug-trap}, use the @code{trace-trap} and @code{trace-until-exit} behaviours provided by the @code{(ice-9 debugging trace)} module. @lisp guile> (use-modules (ice-9 debugging traps) (ice-9 debugging trace)) guile> (load "matrix.scm") guile> (install-trap (make #:procedure mkmatrix #:behaviour (list trace-trap trace-until-exit))) guile> (do-main 4) | 2: [mkmatrix] | 3: [# # define #f] | 3: [# # define #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq define (debug)] | 5: =>#f | 3: [# # define #f] | 3: [# # define #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq define (debug)] | 5: =>#f | 3: [# # let #f] | 3: [# # let #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq let (debug)] | 5: =>#f | 3: [# # let #f] | 3: [# # let #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq let (debug)] | 5: =>#f | 3: [# # let #f] | 3: [# # let #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq let (debug)] | 5: =>#f | 2: (letrec ((yy 23)) (let ((x 1)) (quote hi!))) | 3: [# # let #f] | 3: [# # let #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq let (debug)] | 5: =>#f | 3: [# # let #f] | 3: [# # let #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq let (debug)] | 5: =>#f | 3: [# # let #f] | 3: [# # let #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq let (debug)] | 5: =>#f | 2: (let ((x 1)) (quote hi!)) | 3: [# # let #f] | 3: [# # let #f] | 4: (and (memq sym bindings) (let ...)) | 5: (memq sym bindings) | 5: [memq let (debug)] | 5: =>#f | 2: [let (let # #) (# # #)] | 2: [let (let # #) (# # #)] | 2: =>(#@@let* (x 1) #@@let (quote hi!)) hi! guile> (do-main 4) | 2: [mkmatrix] | 2: (letrec ((yy 23)) (let* ((x 1)) (quote hi!))) | 2: (let* ((x 1)) (quote hi!)) | 2: (quote hi!) | 2: =>hi! hi! guile> @end lisp This example shows the default configuration for how each line of trace output is formatted, which is: @itemize @item the character @code{|}, a visual clue that the line is a line of trace output, followed by @item a number indicating the real evaluator stack depth (where ``real'' means not counting tail-calls), followed by @item a summary of the expression being evaluated (@code{(@dots{})}), the procedure being called (@code{[@dots{}]}), or the value being returned from an evaluation or procedure call (@code{=>@dots{}}). @end itemize @noindent You can customize @code{(ice-9 debugging trace)} to show different information in each trace line using the @code{set-trace-layout} procedure. The next example shows how to get the source location in each trace line instead of the stack depth. @lisp guile> (set-trace-layout "|~16@@a: ~a\n" trace/source trace/info) guile> (do-main 4) | matrix.scm:7:2: [mkmatrix] | : (letrec ((yy 23)) (let* ((x 1)) (quote hi!))) | matrix.scm:3:2: (let* ((x 1)) (quote hi!)) | matrix.scm:4:4: (quote hi!) | matrix.scm:4:4: =>hi! hi! guile> @end lisp @c Local Variables: @c TeX-master: "guile.texi" @c End: