#include #include #include #include #include struct object { uintptr_t addr; size_t size; }; struct data { size_t idx; }; #define SPLAY_TREE_PREFIX object_ typedef struct object object_key_span; typedef uintptr_t object_key; typedef struct data object_value; static inline int object_compare(uintptr_t addr, struct object obj) { if (addr < obj.addr) return -1; if (addr - obj.addr < obj.size) return 0; return 1; } static inline uintptr_t object_span_start(struct object obj) { return obj.addr; } #include "splay-tree.h" // A power-law distribution. Each integer was selected by starting at // 0, taking a random number in [0,1), and then accepting the integer if // the random number was less than 0.15, or trying again with the next // integer otherwise. Useful for modelling allocation sizes or number // of garbage objects to allocate between live allocations. static const uint8_t power_law_distribution[256] = { 1, 15, 3, 12, 2, 8, 4, 0, 18, 7, 9, 8, 15, 2, 36, 5, 1, 9, 6, 11, 9, 19, 2, 0, 0, 3, 9, 6, 3, 2, 1, 1, 6, 1, 8, 4, 2, 0, 5, 3, 7, 0, 0, 3, 0, 4, 1, 7, 1, 8, 2, 2, 2, 14, 0, 7, 8, 0, 2, 1, 4, 12, 7, 5, 0, 3, 4, 13, 10, 2, 3, 7, 0, 8, 0, 23, 0, 16, 1, 1, 6, 28, 1, 18, 0, 3, 6, 5, 8, 6, 14, 5, 2, 5, 0, 11, 0, 18, 4, 16, 1, 4, 3, 13, 3, 23, 7, 4, 10, 5, 3, 13, 0, 14, 5, 5, 2, 5, 0, 16, 2, 0, 1, 1, 0, 0, 4, 2, 7, 7, 0, 5, 7, 2, 1, 24, 27, 3, 7, 1, 0, 8, 1, 4, 0, 3, 0, 7, 7, 3, 9, 2, 9, 2, 5, 10, 1, 1, 12, 6, 2, 9, 5, 0, 4, 6, 0, 7, 2, 1, 5, 4, 1, 0, 1, 15, 4, 0, 15, 4, 0, 0, 32, 18, 2, 2, 1, 7, 8, 3, 11, 1, 2, 7, 11, 1, 9, 1, 2, 6, 11, 17, 1, 2, 5, 1, 14, 3, 6, 1, 1, 15, 3, 1, 0, 6, 10, 8, 1, 3, 2, 7, 0, 1, 0, 11, 3, 3, 5, 8, 2, 0, 0, 7, 12, 2, 5, 20, 3, 7, 4, 4, 5, 22, 1, 5, 2, 7, 15, 2, 4, 6, 11, 8, 12, 1 }; static size_t power_law(size_t *counter) { return power_law_distribution[(*counter)++ & 0xff]; } static uintptr_t allocate(size_t size) { void *ret = mmap(NULL, size, PROT_NONE, MAP_ANONYMOUS | MAP_PRIVATE, -1, 0); if (ret == MAP_FAILED) { perror("mmap failed"); exit(1); } return (uintptr_t)ret; } static const size_t GB = 1024 * 1024 * 1024; // Page size is at least 4 kB, so we will have at most 256 * 1024 allocations. static uintptr_t all_objects[256 * 1024 + 1]; static size_t object_count; #define ASSERT(x) do { if (!(x)) abort(); } while (0) int main(int argc, char *arv[]) { struct object_tree tree; object_tree_init(&tree); size_t counter = 0; size_t page_size = getpagesize(); // Use mmap as a source of nonoverlapping spans. Allocate 1 GB of address space. size_t allocated = 0; while (allocated < 1 * GB) { size_t size = power_law(&counter) * page_size; if (!size) continue; uintptr_t addr = allocate(size); object_tree_insert(&tree, (struct object){addr, size}, (struct data){object_count}); all_objects[object_count++] = addr; ASSERT(object_count < sizeof(all_objects) / sizeof(all_objects[0])); allocated += size; } for (size_t i = 0; i < object_count; i++) ASSERT(object_tree_contains(&tree, all_objects[i])); for (size_t i = 0; i < object_count; i++) ASSERT(object_tree_lookup(&tree, all_objects[i])->value.idx == i); for (size_t i = 0; i < object_count; i++) ASSERT(object_tree_lookup(&tree, all_objects[i] + 42)->value.idx == i); for (size_t i = 0; i < object_count; i++) object_tree_remove(&tree, all_objects[i]); for (size_t i = 0; i < object_count; i++) ASSERT(!object_tree_contains(&tree, all_objects[i])); for (size_t i = 0; i < object_count; i++) ASSERT(object_tree_lookup(&tree, all_objects[i]) == NULL); }