@c -*-texinfo-*- @c This is part of the GNU Guile Reference Manual. @c Copyright (C) 2008, 2009, 2010, 2011, 2012, 2013 @c Free Software Foundation, Inc. @c See the file guile.texi for copying conditions. @node Compiling to the Virtual Machine @section Compiling to the Virtual Machine Compilers! The word itself inspires excitement and awe, even among experienced practitioners. But a compiler is just a program: an eminently hackable thing. This section aims to to describe Guile's compiler in such a way that interested Scheme hackers can feel comfortable reading and extending it. @xref{Read/Load/Eval/Compile}, if you're lost and you just wanted to know how to compile your @code{.scm} file. @menu * Compiler Tower:: * The Scheme Compiler:: * Tree-IL:: * Continuation-Passing Style:: * Bytecode:: * Writing New High-Level Languages:: * Extending the Compiler:: @end menu @node Compiler Tower @subsection Compiler Tower Guile's compiler is quite simple -- its @emph{compilers}, to put it more accurately. Guile defines a tower of languages, starting at Scheme and progressively simplifying down to languages that resemble the VM instruction set (@pxref{Instruction Set}). Each language knows how to compile to the next, so each step is simple and understandable. Furthermore, this set of languages is not hardcoded into Guile, so it is possible for the user to add new high-level languages, new passes, or even different compilation targets. Languages are registered in the module, @code{(system base language)}: @example (use-modules (system base language)) @end example They are registered with the @code{define-language} form. @deffn {Scheme Syntax} define-language @ [#:name] [#:title] [#:reader] [#:printer] @ [#:parser=#f] [#:compilers='()] @ [#:decompilers='()] [#:evaluator=#f] @ [#:joiner=#f] [#:for-humans?=#t] @ [#:make-default-environment=make-fresh-user-module] Define a language. This syntax defines a @code{} object, bound to @var{name} in the current environment. In addition, the language will be added to the global language set. For example, this is the language definition for Scheme: @example (define-language scheme #:title "Scheme" #:reader (lambda (port env) ...) #:compilers `((tree-il . ,compile-tree-il)) #:decompilers `((tree-il . ,decompile-tree-il)) #:evaluator (lambda (x module) (primitive-eval x)) #:printer write #:make-default-environment (lambda () ...)) @end example @end deffn The interesting thing about having languages defined this way is that they present a uniform interface to the read-eval-print loop. This allows the user to change the current language of the REPL: @example scheme@@(guile-user)> ,language tree-il Happy hacking with Tree Intermediate Language! To switch back, type `,L scheme'. tree-il@@(guile-user)> ,L scheme Happy hacking with Scheme! To switch back, type `,L tree-il'. scheme@@(guile-user)> @end example Languages can be looked up by name, as they were above. @deffn {Scheme Procedure} lookup-language name Looks up a language named @var{name}, autoloading it if necessary. Languages are autoloaded by looking for a variable named @var{name} in a module named @code{(language @var{name} spec)}. The language object will be returned, or @code{#f} if there does not exist a language with that name. @end deffn Defining languages this way allows us to programmatically determine the necessary steps for compiling code from one language to another. @deffn {Scheme Procedure} lookup-compilation-order from to Recursively traverses the set of languages to which @var{from} can compile, depth-first, and return the first path that can transform @var{from} to @var{to}. Returns @code{#f} if no path is found. This function memoizes its results in a cache that is invalidated by subsequent calls to @code{define-language}, so it should be quite fast. @end deffn There is a notion of a ``current language'', which is maintained in the @code{current-language} parameter, defined in the core @code{(guile)} module. This language is normally Scheme, and may be rebound by the user. The run-time compilation interfaces (@pxref{Read/Load/Eval/Compile}) also allow you to choose other source and target languages. The normal tower of languages when compiling Scheme goes like this: @itemize @item Scheme @item Tree Intermediate Language (Tree-IL) @item Continuation-Passing Style (CPS) @item Bytecode @end itemize As discussed before (@pxref{Object File Format}), bytecode is in ELF format, ready to be serialized to disk. But when compiling Scheme at run time, you want a Scheme value: for example, a compiled procedure. For this reason, so as not to break the abstraction, Guile defines a fake language at the bottom of the tower: @itemize @item Value @end itemize Compiling to @code{value} loads the bytecode into a procedure, turning cold bytes into warm code. Perhaps this strangeness can be explained by example: @code{compile-file} defaults to compiling to bytecode, because it produces object code that has to live in the barren world outside the Guile runtime; but @code{compile} defaults to compiling to @code{value}, as its product re-enters the Guile world. @c FIXME: This doesn't work anymore :( Should we add some kind of @c special GC pass, or disclaim this kind of code, or what? Indeed, the process of compilation can circulate through these different worlds indefinitely, as shown by the following quine: @example ((lambda (x) ((compile x) x)) '(lambda (x) ((compile x) x))) @end example @node The Scheme Compiler @subsection The Scheme Compiler The job of the Scheme compiler is to expand all macros and all of Scheme to its most primitive expressions. The definition of ``primitive expression'' is given by the inventory of constructs provided by Tree-IL, the target language of the Scheme compiler: procedure calls, conditionals, lexical references, and so on. This is described more fully in the next section. The tricky and amusing thing about the Scheme-to-Tree-IL compiler is that it is completely implemented by the macro expander. Since the macro expander has to run over all of the source code already in order to expand macros, it might as well do the analysis at the same time, producing Tree-IL expressions directly. Because this compiler is actually the macro expander, it is extensible. Any macro which the user writes becomes part of the compiler. The Scheme-to-Tree-IL expander may be invoked using the generic @code{compile} procedure: @lisp (compile '(+ 1 2) #:from 'scheme #:to 'tree-il) @result{} # @end lisp @code{(compile @var{foo} #:from 'scheme #:to 'tree-il)} is entirely equivalent to calling the macro expander as @code{(macroexpand @var{foo} 'c '(compile load eval))}. @xref{Macro Expansion}. @code{compile-tree-il}, the procedure dispatched by @code{compile} to @code{'tree-il}, is a small wrapper around @code{macroexpand}, to make it conform to the general form of compiler procedures in Guile's language tower. Compiler procedures take three arguments: an expression, an environment, and a keyword list of options. They return three values: the compiled expression, the corresponding environment for the target language, and a ``continuation environment''. The compiled expression and environment will serve as input to the next language's compiler. The ``continuation environment'' can be used to compile another expression from the same source language within the same module. For example, you might compile the expression, @code{(define-module (foo))}. This will result in a Tree-IL expression and environment. But if you compiled a second expression, you would want to take into account the compile-time effect of compiling the previous expression, which puts the user in the @code{(foo)} module. That is purpose of the ``continuation environment''; you would pass it as the environment when compiling the subsequent expression. For Scheme, an environment is a module. By default, the @code{compile} and @code{compile-file} procedures compile in a fresh module, such that bindings and macros introduced by the expression being compiled are isolated: @example (eq? (current-module) (compile '(current-module))) @result{} #f (compile '(define hello 'world)) (defined? 'hello) @result{} #f (define / *) (eq? (compile '/) /) @result{} #f @end example Similarly, changes to the @code{current-reader} fluid (@pxref{Loading, @code{current-reader}}) are isolated: @example (compile '(fluid-set! current-reader (lambda args 'fail))) (fluid-ref current-reader) @result{} #f @end example Nevertheless, having the compiler and @dfn{compilee} share the same name space can be achieved by explicitly passing @code{(current-module)} as the compilation environment: @example (define hello 'world) (compile 'hello #:env (current-module)) @result{} world @end example @node Tree-IL @subsection Tree-IL Tree Intermediate Language (Tree-IL) is a structured intermediate language that is close in expressive power to Scheme. It is an expanded, pre-analyzed Scheme. Tree-IL is ``structured'' in the sense that its representation is based on records, not S-expressions. This gives a rigidity to the language that ensures that compiling to a lower-level language only requires a limited set of transformations. For example, the Tree-IL type @code{} is a record type with two fields, @code{src} and @code{exp}. Instances of this type are created via @code{make-const}. Fields of this type are accessed via the @code{const-src} and @code{const-exp} procedures. There is also a predicate, @code{const?}. @xref{Records}, for more information on records. @c alpha renaming All Tree-IL types have a @code{src} slot, which holds source location information for the expression. This information, if present, will be residualized into the compiled object code, allowing backtraces to show source information. The format of @code{src} is the same as that returned by Guile's @code{source-properties} function. @xref{Source Properties}, for more information. Although Tree-IL objects are represented internally using records, there is also an equivalent S-expression external representation for each kind of Tree-IL. For example, the S-expression representation of @code{#} expression would be: @example (const 3) @end example Users may program with this format directly at the REPL: @example scheme@@(guile-user)> ,language tree-il Happy hacking with Tree Intermediate Language! To switch back, type `,L scheme'. tree-il@@(guile-user)> (call (primitive +) (const 32) (const 10)) @result{} 42 @end example The @code{src} fields are left out of the external representation. One may create Tree-IL objects from their external representations via calling @code{parse-tree-il}, the reader for Tree-IL. If any source information is attached to the input S-expression, it will be propagated to the resulting Tree-IL expressions. This is probably the easiest way to compile to Tree-IL: just make the appropriate external representations in S-expression format, and let @code{parse-tree-il} take care of the rest. @deftp {Scheme Variable} src @deftpx {External Representation} (void) An empty expression. In practice, equivalent to Scheme's @code{(if #f #f)}. @end deftp @deftp {Scheme Variable} src exp @deftpx {External Representation} (const @var{exp}) A constant. @end deftp @deftp {Scheme Variable} src name @deftpx {External Representation} (primitive @var{name}) A reference to a ``primitive''. A primitive is a procedure that, when compiled, may be open-coded. For example, @code{cons} is usually recognized as a primitive, so that it compiles down to a single instruction. Compilation of Tree-IL usually begins with a pass that resolves some @code{} and @code{} expressions to @code{} expressions. The actual compilation pass has special cases for calls to certain primitives, like @code{apply} or @code{cons}. @end deftp @deftp {Scheme Variable} src name gensym @deftpx {External Representation} (lexical @var{name} @var{gensym}) A reference to a lexically-bound variable. The @var{name} is the original name of the variable in the source program. @var{gensym} is a unique identifier for this variable. @end deftp @deftp {Scheme Variable} src name gensym exp @deftpx {External Representation} (set! (lexical @var{name} @var{gensym}) @var{exp}) Sets a lexically-bound variable. @end deftp @deftp {Scheme Variable} src mod name public? @deftpx {External Representation} (@@ @var{mod} @var{name}) @deftpx {External Representation} (@@@@ @var{mod} @var{name}) A reference to a variable in a specific module. @var{mod} should be the name of the module, e.g.@: @code{(guile-user)}. If @var{public?} is true, the variable named @var{name} will be looked up in @var{mod}'s public interface, and serialized with @code{@@}; otherwise it will be looked up among the module's private bindings, and is serialized with @code{@@@@}. @end deftp @deftp {Scheme Variable} src mod name public? exp @deftpx {External Representation} (set! (@@ @var{mod} @var{name}) @var{exp}) @deftpx {External Representation} (set! (@@@@ @var{mod} @var{name}) @var{exp}) Sets a variable in a specific module. @end deftp @deftp {Scheme Variable} src name @deftpx {External Representation} (toplevel @var{name}) References a variable from the current procedure's module. @end deftp @deftp {Scheme Variable} src name exp @deftpx {External Representation} (set! (toplevel @var{name}) @var{exp}) Sets a variable in the current procedure's module. @end deftp @deftp {Scheme Variable} src name exp @deftpx {External Representation} (define (toplevel @var{name}) @var{exp}) Defines a new top-level variable in the current procedure's module. @end deftp @deftp {Scheme Variable} src test then else @deftpx {External Representation} (if @var{test} @var{then} @var{else}) A conditional. Note that @var{else} is not optional. @end deftp @deftp {Scheme Variable} src proc args @deftpx {External Representation} (call @var{proc} . @var{args}) A procedure call. @end deftp @deftp {Scheme Variable} src name args @deftpx {External Representation} (primcall @var{name} . @var{args}) A call to a primitive. Equivalent to @code{(call (primitive @var{name}) . @var{args})}. This construct is often more convenient to generate and analyze than @code{}. As part of the compilation process, instances of @code{(call (primitive @var{name}) . @var{args})} are transformed into primcalls. @end deftp @deftp {Scheme Variable} src head tail @deftpx {External Representation} (seq @var{head} @var{tail}) A sequence. The semantics is that @var{head} is evaluated first, and any resulting values are ignored. Then @var{tail} is evaluated, in tail position. @end deftp @deftp {Scheme Variable} src meta body @deftpx {External Representation} (lambda @var{meta} @var{body}) A closure. @var{meta} is an association list of properties for the procedure. @var{body} is a single Tree-IL expression of type @code{}. As the @code{} clause can chain to an alternate clause, this makes Tree-IL's @code{} have the expressiveness of Scheme's @code{case-lambda}. @end deftp @deftp {Scheme Variable} req opt rest kw inits gensyms body alternate @deftpx {External Representation} @ (lambda-case ((@var{req} @var{opt} @var{rest} @var{kw} @var{inits} @var{gensyms})@ @var{body})@ [@var{alternate}]) One clause of a @code{case-lambda}. A @code{lambda} expression in Scheme is treated as a @code{case-lambda} with one clause. @var{req} is a list of the procedure's required arguments, as symbols. @var{opt} is a list of the optional arguments, or @code{#f} if there are no optional arguments. @var{rest} is the name of the rest argument, or @code{#f}. @var{kw} is a list of the form, @code{(@var{allow-other-keys?} (@var{keyword} @var{name} @var{var}) ...)}, where @var{keyword} is the keyword corresponding to the argument named @var{name}, and whose corresponding gensym is @var{var}. @var{inits} are tree-il expressions corresponding to all of the optional and keyword arguments, evaluated to bind variables whose value is not supplied by the procedure caller. Each @var{init} expression is evaluated in the lexical context of previously bound variables, from left to right. @var{gensyms} is a list of gensyms corresponding to all arguments: first all of the required arguments, then the optional arguments if any, then the rest argument if any, then all of the keyword arguments. @var{body} is the body of the clause. If the procedure is called with an appropriate number of arguments, @var{body} is evaluated in tail position. Otherwise, if there is an @var{alternate}, it should be a @code{} expression, representing the next clause to try. If there is no @var{alternate}, a wrong-number-of-arguments error is signaled. @end deftp @deftp {Scheme Variable} src names gensyms vals exp @deftpx {External Representation} (let @var{names} @var{gensyms} @var{vals} @var{exp}) Lexical binding, like Scheme's @code{let}. @var{names} are the original binding names, @var{gensyms} are gensyms corresponding to the @var{names}, and @var{vals} are Tree-IL expressions for the values. @var{exp} is a single Tree-IL expression. @end deftp @deftp {Scheme Variable} in-order? src names gensyms vals exp @deftpx {External Representation} (letrec @var{names} @var{gensyms} @var{vals} @var{exp}) @deftpx {External Representation} (letrec* @var{names} @var{gensyms} @var{vals} @var{exp}) A version of @code{} that creates recursive bindings, like Scheme's @code{letrec}, or @code{letrec*} if @var{in-order?} is true. @end deftp @deftp {Scheme Variable} escape-only? tag body handler @deftpx {External Representation} (prompt @var{escape-only?} @var{tag} @var{body} @var{handler}) A dynamic prompt. Instates a prompt named @var{tag}, an expression, during the dynamic extent of the execution of @var{body}, also an expression. If an abort occurs to this prompt, control will be passed to @var{handler}, also an expression, which should be a procedure. The first argument to the handler procedure will be the captured continuation, followed by all of the values passed to the abort. If @var{escape-only?} is true, the handler should be a @code{} with a single @code{} body expression with no optional or keyword arguments, and no alternate, and whose first argument is unreferenced. @xref{Prompts}, for more information. @end deftp @deftp {Scheme Variable} tag args tail @deftpx {External Representation} (abort @var{tag} @var{args} @var{tail}) An abort to the nearest prompt with the name @var{tag}, an expression. @var{args} should be a list of expressions to pass to the prompt's handler, and @var{tail} should be an expression that will evaluate to a list of additional arguments. An abort will save the partial continuation, which may later be reinstated, resulting in the @code{} expression evaluating to some number of values. @end deftp There are two Tree-IL constructs that are not normally produced by higher-level compilers, but instead are generated during the source-to-source optimization and analysis passes that the Tree-IL compiler does. Users should not generate these expressions directly, unless they feel very clever, as the default analysis pass will generate them as necessary. @deftp {Scheme Variable} src names gensyms exp body @deftpx {External Representation} (let-values @var{names} @var{gensyms} @var{exp} @var{body}) Like Scheme's @code{receive} -- binds the values returned by evaluating @code{exp} to the @code{lambda}-like bindings described by @var{gensyms}. That is to say, @var{gensyms} may be an improper list. @code{} is an optimization of a @code{} to the primitive, @code{call-with-values}. @end deftp @deftp {Scheme Variable} src names gensyms vals body @deftpx {External Representation} (fix @var{names} @var{gensyms} @var{vals} @var{body}) Like @code{}, but only for @var{vals} that are unset @code{lambda} expressions. @code{fix} is an optimization of @code{letrec} (and @code{let}). @end deftp Tree-IL is a convenient compilation target from source languages. It can be convenient as a medium for optimization, though CPS is usually better. The strength of Tree-IL is that it does not fix order of evaluation, so it makes some code motion a bit easier. Optimization passes performed on Tree-IL currently include: @itemize @item Open-coding (turning toplevel-refs into primitive-refs, and calls to primitives to primcalls) @item Partial evaluation (comprising inlining, copy propagation, and constant folding) @item Common subexpression elimination (CSE) @end itemize In the future, we will move the CSE pass to operate over the lower-level CPS language. @node Continuation-Passing Style @subsection Continuation-Passing Style @cindex CPS Continuation-passing style (CPS) is ... @node Bytecode @subsection Bytecode Blah blah ... @xref{Object File Format} (system vm loader) @deffn {Scheme Variable} load-thunk-from-file file @deffnx {C Function} scm_load_thunk_from_file (file) Load object code from a file named @var{file}. The file will be mapped into memory via @code{mmap}, so this is a very fast operation. On disk, object code is embedded in ELF, a flexible container format created for use in UNIX systems. Guile has its own ELF linker and loader, so it uses the ELF format on all systems. @end deffn likewise load-thunk-from-memory Compiling object code to the fake language, @code{value}, is performed via loading objcode into a program, then executing that thunk with respect to the compilation environment. Normally the environment propagates through the compiler transparently, but users may specify the compilation environment manually as well, as a module. @node Writing New High-Level Languages @subsection Writing New High-Level Languages In order to integrate a new language @var{lang} into Guile's compiler system, one has to create the module @code{(language @var{lang} spec)} containing the language definition and referencing the parser, compiler and other routines processing it. The module hierarchy in @code{(language brainfuck)} defines a very basic Brainfuck implementation meant to serve as easy-to-understand example on how to do this. See for instance @url{http://en.wikipedia.org/wiki/Brainfuck} for more information about the Brainfuck language itself. @node Extending the Compiler @subsection Extending the Compiler At this point we take a detour from the impersonal tone of the rest of the manual. Admit it: if you've read this far into the compiler internals manual, you are a junkie. Perhaps a course at your university left you unsated, or perhaps you've always harbored a desire to hack the holy of computer science holies: a compiler. Well you're in good company, and in a good position. Guile's compiler needs your help. There are many possible avenues for improving Guile's compiler. Probably the most important improvement, speed-wise, will be some form of native compilation, both just-in-time and ahead-of-time. This could be done in many ways. Probably the easiest strategy would be to extend the compiled procedure structure to include a pointer to a native code vector, and compile from bytecode to native code at run-time after a procedure is called a certain number of times. The name of the game is a profiling-based harvest of the low-hanging fruit, running programs of interest under a system-level profiler and determining which improvements would give the most bang for the buck. It's really getting to the point though that native compilation is the next step. The compiler also needs help at the top end, enhancing the Scheme that it knows to also understand R6RS, and adding new high-level compilers. We have JavaScript and Emacs Lisp mostly complete, but they could use some love; Lua would be nice as well, but whatever language it is that strikes your fancy would be welcome too. Compilers are for hacking, not for admiring or for complaining about. Get to it!