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This is a followup to edfca3b7e5
, which
added the 'posix_spawnp' module but not 'posix_spawn'.
* m4/gnulib-cache.m4: Add 'posix_spawn' module.
* gnulib-local/m4/clock_time.m4.diff: Adjust.
* configure.ac: Move 'gl_EARLY' use right after 'AC_PROG_CC'.
174 lines
5.2 KiB
C
174 lines
5.2 KiB
C
/* Round toward nearest, breaking ties away from zero.
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Copyright (C) 2007, 2010-2023 Free Software Foundation, Inc.
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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/* Written by Ben Pfaff <blp@gnu.org>, 2007.
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Based heavily on code by Bruno Haible. */
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#if ! defined USE_LONG_DOUBLE
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# include <config.h>
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#endif
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/* Specification. */
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#include <math.h>
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#include <float.h>
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#undef MIN
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#ifdef USE_LONG_DOUBLE
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# define ROUND roundl
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# define FLOOR floorl
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# define CEIL ceill
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# define DOUBLE long double
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# define MANT_DIG LDBL_MANT_DIG
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# define MIN LDBL_MIN
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# define L_(literal) literal##L
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# define HAVE_FLOOR_AND_CEIL HAVE_FLOORL_AND_CEILL
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#elif ! defined USE_FLOAT
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# define ROUND round
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# define FLOOR floor
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# define CEIL ceil
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# define DOUBLE double
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# define MANT_DIG DBL_MANT_DIG
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# define MIN DBL_MIN
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# define L_(literal) literal
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# define HAVE_FLOOR_AND_CEIL 1
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#else /* defined USE_FLOAT */
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# define ROUND roundf
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# define FLOOR floorf
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# define CEIL ceilf
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# define DOUBLE float
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# define MANT_DIG FLT_MANT_DIG
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# define MIN FLT_MIN
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# define L_(literal) literal##f
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# define HAVE_FLOOR_AND_CEIL HAVE_FLOORF_AND_CEILF
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#endif
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/* -0.0. See minus-zero.h. */
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#if defined __hpux || defined __sgi || defined __ICC
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# define MINUS_ZERO (-MIN * MIN)
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#else
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# define MINUS_ZERO L_(-0.0)
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#endif
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/* MSVC with option -fp:strict refuses to compile constant initializers that
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contain floating-point operations. Pacify this compiler. */
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#if defined _MSC_VER && !defined __clang__
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# pragma fenv_access (off)
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#endif
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/* If we're being included from test-round2[f].c, it already defined names for
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our round implementations. Otherwise, pick the preferred implementation for
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this machine. */
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#if !defined FLOOR_BASED_ROUND && !defined FLOOR_FREE_ROUND
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# if HAVE_FLOOR_AND_CEIL
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# define FLOOR_BASED_ROUND ROUND
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# else
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# define FLOOR_FREE_ROUND ROUND
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# endif
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#endif
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#ifdef FLOOR_BASED_ROUND
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/* An implementation of the C99 round function based on floor and ceil. We use
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this when floor and ceil are available, on the assumption that they are
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faster than the open-coded versions below. */
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DOUBLE
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FLOOR_BASED_ROUND (DOUBLE x)
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{
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if (x >= L_(0.0))
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{
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DOUBLE y = FLOOR (x);
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if (x - y >= L_(0.5))
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y += L_(1.0);
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return y;
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}
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else
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{
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DOUBLE y = CEIL (x);
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if (y - x >= L_(0.5))
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y -= L_(1.0);
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return y;
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}
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}
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#endif /* FLOOR_BASED_ROUND */
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#ifdef FLOOR_FREE_ROUND
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/* An implementation of the C99 round function without floor or ceil.
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We use this when floor or ceil is missing. */
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DOUBLE
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FLOOR_FREE_ROUND (DOUBLE x)
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{
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/* 2^(MANT_DIG-1). */
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static const DOUBLE TWO_MANT_DIG =
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/* Assume MANT_DIG <= 5 * 31.
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Use the identity
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n = floor(n/5) + floor((n+1)/5) + ... + floor((n+4)/5). */
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(DOUBLE) (1U << ((MANT_DIG - 1) / 5))
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* (DOUBLE) (1U << ((MANT_DIG - 1 + 1) / 5))
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* (DOUBLE) (1U << ((MANT_DIG - 1 + 2) / 5))
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* (DOUBLE) (1U << ((MANT_DIG - 1 + 3) / 5))
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* (DOUBLE) (1U << ((MANT_DIG - 1 + 4) / 5));
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/* The use of 'volatile' guarantees that excess precision bits are dropped at
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each addition step and before the following comparison at the caller's
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site. It is necessary on x86 systems where double-floats are not IEEE
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compliant by default, to avoid that the results become platform and
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compiler option dependent. 'volatile' is a portable alternative to gcc's
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-ffloat-store option. */
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volatile DOUBLE y = x;
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volatile DOUBLE z = y;
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if (z > L_(0.0))
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{
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/* Avoid rounding error for x = 0.5 - 2^(-MANT_DIG-1). */
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if (z < L_(0.5))
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z = L_(0.0);
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/* Avoid rounding errors for values near 2^k, where k >= MANT_DIG-1. */
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else if (z < TWO_MANT_DIG)
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{
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/* Add 0.5 to the absolute value. */
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y = z += L_(0.5);
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/* Round to the next integer (nearest or up or down, doesn't
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matter). */
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z += TWO_MANT_DIG;
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z -= TWO_MANT_DIG;
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/* Enforce rounding down. */
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if (z > y)
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z -= L_(1.0);
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}
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}
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else if (z < L_(0.0))
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{
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/* Avoid rounding error for x = -(0.5 - 2^(-MANT_DIG-1)). */
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if (z > - L_(0.5))
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z = MINUS_ZERO;
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/* Avoid rounding errors for values near -2^k, where k >= MANT_DIG-1. */
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else if (z > -TWO_MANT_DIG)
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{
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/* Add 0.5 to the absolute value. */
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y = z -= L_(0.5);
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/* Round to the next integer (nearest or up or down, doesn't
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matter). */
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z -= TWO_MANT_DIG;
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z += TWO_MANT_DIG;
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/* Enforce rounding up. */
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if (z < y)
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z += L_(1.0);
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}
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}
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return z;
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}
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#endif /* FLOOR_FREE_ROUND */
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