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Update to newest recommended license notices from the FSF. Everything stays LGPLv3+ except guile-readline which is GPLv3+.
74 lines
2 KiB
C
74 lines
2 KiB
C
/* Copyright 1995-1998,2000-2006,2009-2014,2018
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Free Software Foundation, Inc.
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This file is part of Guile.
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Guile is free software: you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Guile is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with Guile. If not, see
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<https://www.gnu.org/licenses/>. */
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "error.h"
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#include "gsubr.h"
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#include "generalized-vectors.h"
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struct scm_t_vector_ctor
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{
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SCM tag;
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SCM (*ctor)(SCM, SCM);
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};
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#define VECTOR_CTORS_N_STATIC_ALLOC 20
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static struct scm_t_vector_ctor vector_ctors[VECTOR_CTORS_N_STATIC_ALLOC];
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static int num_vector_ctors_registered = 0;
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void
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scm_i_register_vector_constructor (SCM type, SCM (*ctor)(SCM, SCM))
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{
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if (num_vector_ctors_registered >= VECTOR_CTORS_N_STATIC_ALLOC)
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/* need to increase VECTOR_CTORS_N_STATIC_ALLOC, buster */
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abort ();
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else
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{
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vector_ctors[num_vector_ctors_registered].tag = type;
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vector_ctors[num_vector_ctors_registered].ctor = ctor;
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num_vector_ctors_registered++;
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}
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}
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SCM_DEFINE (scm_make_generalized_vector, "make-generalized-vector", 2, 1, 0,
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(SCM type, SCM len, SCM fill),
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"Make a generalized vector")
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#define FUNC_NAME s_scm_make_generalized_vector
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{
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int i;
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for (i = 0; i < num_vector_ctors_registered; i++)
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if (scm_is_eq (vector_ctors[i].tag, type))
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return vector_ctors[i].ctor(len, fill);
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scm_wrong_type_arg_msg (FUNC_NAME, SCM_ARG1, type, "array type");
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}
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#undef FUNC_NAME
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void
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scm_init_generalized_vectors ()
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{
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#include "generalized-vectors.x"
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}
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