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* doc/ref/compiler.texi (The Scheme Compiler): Update docs. * libguile/expand.h: * libguile/expand.c: * module/language/tree-il.scm: Rename <application> to <call>. Change the external representation from (apply proc arg ...) to (call proc arg ...). * libguile/memoize.c: * module/ice-9/psyntax-pp.scm: * module/ice-9/psyntax.scm: * module/language/brainfuck/compile-tree-il.scm: * module/language/ecmascript/compile-tree-il.scm: * module/language/elisp/compile-tree-il.scm: * module/language/tree-il/analyze.scm: * module/language/tree-il/compile-glil.scm: * module/language/tree-il/fix-letrec.scm: * module/language/tree-il/inline.scm: * module/language/tree-il/primitives.scm: * test-suite/tests/tree-il.test: Update all callers.
184 lines
7.5 KiB
Scheme
184 lines
7.5 KiB
Scheme
;;; Brainfuck for GNU Guile
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;; Copyright (C) 2009, 2011 Free Software Foundation, Inc.
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;; This library is free software; you can redistribute it and/or
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;; modify it under the terms of the GNU Lesser General Public
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;; License as published by the Free Software Foundation; either
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;; version 3 of the License, or (at your option) any later version.
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;;
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;; This library is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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;; Lesser General Public License for more details.
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;;
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;; You should have received a copy of the GNU Lesser General Public
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;; License along with this library; if not, write to the Free Software
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;; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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;; 02110-1301 USA
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;;; Commentary:
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;; Brainfuck is a simple language that mostly mimics the operations of a
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;; Turing machine. This file implements a compiler from Brainfuck to
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;; Guile's Tree-IL.
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;;; Code:
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(define-module (language brainfuck compile-tree-il)
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#:use-module (system base pmatch)
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#:use-module (language tree-il)
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#:export (compile-tree-il))
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;; Compilation of Brainfuck is pretty straight-forward. For all of
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;; brainfuck's instructions, there are basic representations in Tree-IL
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;; we only have to generate.
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;;
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;; Brainfuck's pointer and data-tape are stored in the variables pointer and
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;; tape, where tape is a vector of integer values initially set to zero. Pointer
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;; starts out at position 0.
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;; Our tape is thus of finite length, with an address range of 0..n for
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;; some defined upper bound n depending on the length of our tape.
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;; Define the length to use for the tape.
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(define tape-size 30000)
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;; This compiles a whole brainfuck program. This constructs a Tree-IL
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;; code equivalent to Scheme code like this:
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;;
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;; (let ((pointer 0)
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;; (tape (make-vector tape-size 0)))
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;; (begin
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;; <body>
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;; (write-char #\newline)))
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;;
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;; So first the pointer and tape variables are set up correctly, then the
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;; program's body is executed in this context, and finally we output an
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;; additional newline character in case the program does not output one.
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;;
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;; The fact that we are compiling to Guile primitives gives this
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;; implementation a number of interesting characteristics. First, the
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;; values of the tape cells do not underflow or overflow. We could make
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;; them do otherwise via compiling calls to "modulo" at certain points.
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;;
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;; In addition, tape overruns or underruns will be detected, and will
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;; throw an error, whereas a number of Brainfuck compilers do not detect
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;; this.
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;;
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;; Note that we're generating the S-expression representation of
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;; Tree-IL, then using parse-tree-il to turn it into the actual Tree-IL
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;; data structures. This makes the compiler more pleasant to look at,
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;; but we do lose is the ability to propagate source information. Since
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;; Brainfuck is so obtuse anyway, this shouldn't matter ;-)
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;;
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;; `compile-tree-il' takes as its input the read expression, the
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;; environment, and some compile options. It returns the compiled
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;; expression, the environment appropriate for the next pass of the
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;; compiler -- in our case, just the environment unchanged -- and the
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;; continuation environment.
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;;
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;; The normal use of a continuation environment is if compiling one
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;; expression changes the environment, and that changed environment
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;; should be passed to the next compiled expression -- for example,
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;; changing the current module. But Brainfuck is incapable of that, so
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;; for us, the continuation environment is just the same environment we
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;; got in.
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;;
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;; FIXME: perhaps use options or the env to set the tape-size?
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(define (compile-tree-il exp env opts)
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(values
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(parse-tree-il
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`(let (pointer tape) (pointer tape)
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((const 0)
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(call (primitive make-vector) (const ,tape-size) (const 0)))
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,(compile-body exp)))
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env
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env))
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;; Compile a list of instructions to a Tree-IL expression.
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(define (compile-body instructions)
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(let lp ((in instructions) (out '()))
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(define (emit x)
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(lp (cdr in) (cons x out)))
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(cond
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((null? in)
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;; No more input, build our output.
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(cond
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((null? out) '(void)) ; no output
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((null? (cdr out)) (car out)) ; single expression
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(else `(begin ,@(reverse out)))) ; sequence
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)
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(else
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(pmatch (car in)
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;; Pointer moves >< are done simply by something like:
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;; (set! pointer (+ pointer +-1))
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((<bf-move> ,dir)
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(emit `(set! (lexical pointer)
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(call (primitive +) (lexical pointer) (const ,dir)))))
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;; Cell increment +- is done as:
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;; (vector-set! tape pointer (+ (vector-ref tape pointer) +-1))
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((<bf-increment> ,inc)
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(emit `(call (primitive vector-set!) (lexical tape) (lexical pointer)
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(call (primitive +)
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(call (primitive vector-ref)
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(lexical tape) (lexical pointer))
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(const ,inc)))))
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;; Output . is done by converting the cell's integer value to a
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;; character first and then printing out this character:
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;; (write-char (integer->char (vector-ref tape pointer)))
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((<bf-print>)
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(emit `(call (primitive write-char)
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(call (primitive integer->char)
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(call (primitive vector-ref)
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(lexical tape) (lexical pointer))))))
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;; Input , is done similarly, read in a character, get its ASCII
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;; code and store it into the current cell:
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;; (vector-set! tape pointer (char->integer (read-char)))
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((<bf-read>)
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(emit `(call (primitive vector-set!)
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(lexical tape) (lexical pointer)
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(call (primitive char->integer)
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(call (primitive read-char))))))
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;; For loops [...] we use a letrec construction to execute the body until
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;; the current cell gets zero. The body is compiled via a recursive call
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;; back to (compile-body).
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;; (let iterate ()
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;; (if (not (= (vector-ref! tape pointer) 0))
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;; (begin
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;; <body>
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;; (iterate))))
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;;
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;; Indeed, letrec is the only way we have to loop in Tree-IL.
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;; Note that this does not mean that the closure must actually
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;; be created; later passes can compile tail-recursive letrec
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;; calls into inline code with gotos. Admittedly, that part of
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;; the compiler is not yet in place, but it will be, and in the
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;; meantime the code is still reasonably efficient.
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((<bf-loop> . ,body)
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(let ((iterate (gensym)))
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(emit `(letrec (iterate) (,iterate)
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((lambda ()
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(lambda-case
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((() #f #f #f () ())
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(if (call (primitive =)
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(call (primitive vector-ref)
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(lexical tape) (lexical pointer))
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(const 0))
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(void)
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(begin ,(compile-body body)
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(call (lexical ,iterate)))))
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#f)))
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(call (lexical ,iterate))))))
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(else (error "unknown brainfuck instruction" (car in))))))))
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