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guile/emacs/gds-tutorial.txt
Neil Jerram 1a2285752e Add GDS test and documentation files
(Transferred from the remains of the old standalone guile-debugging
project at gna.org.)

* emacs/gds-faq.txt, emacs/gds-test.el, emacs/gds-test.sh,
  emacs/gds-test.stdin, emacs/gds-tutorial.txt: New files.
2008-12-12 22:32:59 +00:00

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;; Welcome to the GDS tutorial!
;; This tutorial teaches the use of GDS by leading you through a set
;; of examples where you actually use GDS, in Emacs, along the way.
;; To get maximum benefit, therefore, you should be reading this
;; tutorial in Emacs.
;; ** GDS setup
;; The first thing to do, if you haven't already, is to load the GDS
;; library into Emacs. The Emacs Lisp expression for this is:
(require 'gds)
;; So, if you don't already have this in your .emacs, either add it
;; and then restart Emacs, or evaluate it just for this Emacs session
;; by moving the cursor to just after the closing parenthesis and
;; typing `C-x C-e'.
;; (Note that if you _have_ already loaded GDS, and you type `C-x C-e'
;; after this expression, you will see a *Guile Evaluation* window
;; telling you that the evaluation failed because `require' is
;; unbound. Don't worry; this is not a problem, and the rest of the
;; tutorial should still work just fine.)
;; ** Help
;; GDS makes it easy to access the Guile help system when working on a
;; Scheme program in Emacs. For example, suppose that you are writing
;; code that uses list-ref, and need to remind yourself about
;; list-ref's arguments ...
(define (penultimate l)
(list-ref
;; Just place the cursor on the word "list-ref" and type `C-h g RET'.
;; Try it now!
;; If GDS is working correctly, a window should have popped up above
;; or below showing the Guile help for list-ref.
;; You can also do an "apropos" search through Guile's help. If you
;; couldn't remember the name list-ref, for example, you could search
;; for anything matching "list" by typing `C-h C-g' and entering
;; "list" at the minibuffer prompt. Try doing this now: you should
;; see a longish list of Guile definitions whose names include "list".
;; As usual in Emacs, you can use `M-PageUp' and `M-PageDown' to
;; conveniently scroll the other window without having to select it.
;; The functions called by `C-h g' and `C-h C-g' are gds-help-symbol
;; and gds-apropos. They both look up the symbol or word at point by
;; default, but that default can be overidden by typing something else
;; at the minibuffer prompt.
;; ** Completion
;; As you are typing Scheme code, you can ask GDS to complete the
;; symbol before point for you, by typing `ESC TAB'. GDS selects
;; possible completions by matching the text so far against all
;; definitions in the Guile environment. (This may be contrasted with
;; the "dabbrev" completion performed by `M-/', which selects possible
;; completions from the contents of Emacs buffers. So, if you are
;; trying to complete "with-ou", to get "with-output-to-string", for
;; example, `ESC TAB' will always work, because with-output-to-string
;; is always defined in Guile's default environment, whereas `M-/'
;; will only work if one of Emacs's buffers happens to contain the
;; full name "with-output-to-string".)
;; To illustrate the idea, here are some partial names that you can
;; try completing. For each one, move the cursor to the end of the
;; line and type `ESC TAB' to try to complete it.
list-
with-ou
with-output-to-s
mkst
;; (If you are not familiar with any of the completed definitions,
;; feel free to use `C-h g' to find out about them!)
;; ** Evaluation
;; GDS provides several ways for you to evaluate Scheme code from
;; within Emacs.
;; Just like in Emacs Lisp, a single expression in a buffer can be
;; evaluated using `C-x C-e' or `C-M-x'. For `C-x C-e', the
;; expression is that which ends immediately before point (so that it
;; is useful for evaluating something just after you have typed it).
;; For `C-M-x', the expression is the "top level defun" around point;
;; this means the balanced chunk of code around point whose opening
;; parenthesis is in column 0.
;; Take this code fragment as an example:
(let ((x 1) (y 2))
(let ((z (atan x y)))
(display "Arctangent is: ")
(display z)
(newline)
z))
;; If you move the cursor to the end of the (display z) line and type
;; `C-x C-e', the code evaluated is just "(display z)", which normally
;; produces an error, because z is not defined in the usual Guile
;; environment. If, however, you type `C-M-x' with the cursor in the
;; same place, the code evaluated is the whole "(let ((x 1) (y 2))
;; ...)" kaboodle, because that is the most recent expression before
;; point that starts in column 0.
;; Try these now. The Guile Evaluation window should pop up again,
;; and show you:
;; - the expression that was evaluated (probably abbreviated)
;; - the module that it was evaluated in
;; - anything that the code wrote to its standard output
;; - the return value(s) of the evaluation.
;; Following the convention of the Emacs Lisp and Guile manuals,
;; return values are indicated by the symbol "=>".
;; To see what happens when an expression has multiple return values,
;; try evaluating this one:
(values 'a (begin (display "hello world\n") 'b) 'c)
;; You can also evaluate a region of a buffer using `C-c C-r'. If the
;; code in the region consists of multiple expressions, GDS evaluates
;; them sequentially. For example, try selecting the following three
;; lines and typing `C-c C-r'.
(display "Arctangent is: ")
(display z)
(newline)
;; If the code in the region evaluated isn't syntactically balanced,
;; GDS will indicate a read error, for example for this code:
(let ((z (atan x y)))
(display "Arctangent is: ")
(display z)
(newline)
;; Finally, if you want to evaluate something quickly that is not in a
;; buffer, you can use `C-c C-e' and type the code to evaluate at the
;; minibuffer prompt. The results are popped up in the same way as
;; for code from a buffer.
;; ** Breakpoints
;; Before evaluating Scheme code from an Emacs buffer, you may want to
;; set some breakpoints in it. With GDS you can set breakpoints in
;; Scheme code by typing `C-x SPC'.
;;
;; To see how this works, select the second line of the following code
;; (the `(format ...)' line) and type `C-x SPC'.
(for-each (lambda (x)
(format #t "~A cubed is ~A\n" x (* x x x)))
(iota 6))
;; The two opening parentheses in that line should now be highlighted
;; in red, to show that breakpoints have been set at the start of the
;; `(format ...)' and `(* x x x)' expressions. Then evaluate the
;; whole for-each expression by typing `C-M-x' ...
;;
;; In the upper half of your Emacs, a buffer appears showing you the
;; Scheme stack.
;;
;; In the lower half, the `(format ...)' expression is highlighted.
;;
;; What has happened is that Guile started evaluating the for-each
;; code, but then hit the breakpoint that you set on the start of the
;; format expression. Guile therefore pauses the evaluation at that
;; point and passes the stack (which encapsulates everything that is
;; interesting about the state of Guile at that point) to GDS. You
;; can then explore the stack and decide how to tell Guile to
;; continue.
;;
;; - If you move your mouse over any of the identifiers in the
;; highlighted code, a help echo (or tooltip) will appear to tell
;; you that identifier's current value. (Note though that this only
;; works when the stack buffer is selected. So if you have switched
;; to this buffer in order to scroll down and read these lines, you
;; will need to switch back to the stack buffer before trying this
;; out.)
;;
;; - In the stack buffer, the "=>" on the left shows you that the top
;; frame is currently selected. You can move up and down the stack
;; by pressing the up and down arrows (or `u' and `d'). As you do
;; this, GDS will change the highlight in the lower window to show
;; the code that corresponds to the selected stack frame.
;;
;; - You can evaluate an arbitrary expression in the local environment
;; of the selected stack frame by typing `e' followed by the
;; expression.
;;
;; - You can show various bits of information about the selected frame
;; by typing `I', `A' and `S'. Feel free to try these now, to see
;; what they do.
;;
;; You also have control over the continuing evaluation of this code.
;; Here are some of the things you can do - please try them as you
;; read.
;;
;; - `g' tells Guile to continue execution normally. In this case
;; that means that evaluation will continue until it hits the next
;; breakpoint, which is on the `(* x x x)' expression.
;;
;; - `SPC' tells Guile to continue until the next significant event in
;; the same source file as the selected frame. A "significant
;; event" means either beginning to evaluate an expression in the
;; relevant file, or completing such an evaluation, in which case
;; GDS tells you the value that it is returning. Pressing `SPC'
;; repeatedly is a nice way to step through all the details of the
;; code in a given file, but stepping over calls that involve code
;; from other files.
;;
;; - `o' tells Guile to continue execution until the selected stack
;; frame completes, and then to show its return value.
;; Local Variables:
;; mode: scheme
;; End: