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903 lines
37 KiB
Text
903 lines
37 KiB
Text
@c -*-texinfo-*-
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@c This is part of the GNU Guile Reference Manual.
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@c Copyright (C) 2008, 2009, 2010, 2011, 2012, 2013
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@c Free Software Foundation, Inc.
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@c See the file guile.texi for copying conditions.
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@node Compiling to the Virtual Machine
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@section Compiling to the Virtual Machine
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Compilers have a mystique about them that is attractive and
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off-putting at the same time. They are attractive because they are
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magical -- they transform inert text into live results, like throwing
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the switch on Frankenstein's monster. However, this magic is perceived
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by many to be impenetrable.
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This section aims to pay attention to the small man behind the
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curtain.
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@xref{Read/Load/Eval/Compile}, if you're lost and you just wanted to
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know how to compile your @code{.scm} file.
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@menu
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* Compiler Tower::
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* The Scheme Compiler::
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* Tree-IL::
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* GLIL::
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* Assembly::
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* Bytecode and Objcode::
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* Writing New High-Level Languages::
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* Extending the Compiler::
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@end menu
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@node Compiler Tower
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@subsection Compiler Tower
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Guile's compiler is quite simple, actually -- its @emph{compilers}, to
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put it more accurately. Guile defines a tower of languages, starting
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at Scheme and progressively simplifying down to languages that
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resemble the VM instruction set (@pxref{Instruction Set}).
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Each language knows how to compile to the next, so each step is simple
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and understandable. Furthermore, this set of languages is not
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hardcoded into Guile, so it is possible for the user to add new
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high-level languages, new passes, or even different compilation
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targets.
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Languages are registered in the module, @code{(system base language)}:
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@example
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(use-modules (system base language))
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@end example
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They are registered with the @code{define-language} form.
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@deffn {Scheme Syntax} define-language @
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name title reader printer @
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[parser=#f] [compilers='()] [decompilers='()] [evaluator=#f] @
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[joiner=#f] [for-humans?=#t] @
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[make-default-environment=make-fresh-user-module]
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Define a language.
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This syntax defines a @code{#<language>} object, bound to @var{name}
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in the current environment. In addition, the language will be added to
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the global language set. For example, this is the language definition
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for Scheme:
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@example
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(define-language scheme
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#:title "Scheme"
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#:reader (lambda (port env) ...)
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#:compilers `((tree-il . ,compile-tree-il))
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#:decompilers `((tree-il . ,decompile-tree-il))
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#:evaluator (lambda (x module) (primitive-eval x))
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#:printer write
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#:make-default-environment (lambda () ...))
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@end example
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@end deffn
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The interesting thing about having languages defined this way is that
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they present a uniform interface to the read-eval-print loop. This
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allows the user to change the current language of the REPL:
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@example
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scheme@@(guile-user)> ,language tree-il
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Happy hacking with Tree Intermediate Language! To switch back, type `,L scheme'.
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tree-il@@(guile-user)> ,L scheme
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Happy hacking with Scheme! To switch back, type `,L tree-il'.
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scheme@@(guile-user)>
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@end example
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Languages can be looked up by name, as they were above.
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@deffn {Scheme Procedure} lookup-language name
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Looks up a language named @var{name}, autoloading it if necessary.
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Languages are autoloaded by looking for a variable named @var{name} in
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a module named @code{(language @var{name} spec)}.
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The language object will be returned, or @code{#f} if there does not
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exist a language with that name.
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@end deffn
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Defining languages this way allows us to programmatically determine
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the necessary steps for compiling code from one language to another.
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@deffn {Scheme Procedure} lookup-compilation-order from to
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Recursively traverses the set of languages to which @var{from} can
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compile, depth-first, and return the first path that can transform
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@var{from} to @var{to}. Returns @code{#f} if no path is found.
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This function memoizes its results in a cache that is invalidated by
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subsequent calls to @code{define-language}, so it should be quite
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fast.
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@end deffn
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There is a notion of a ``current language'', which is maintained in the
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@code{current-language} parameter, defined in the core @code{(guile)}
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module. This language is normally Scheme, and may be rebound by the
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user. The run-time compilation interfaces
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(@pxref{Read/Load/Eval/Compile}) also allow you to choose other source
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and target languages.
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The normal tower of languages when compiling Scheme goes like this:
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@itemize
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@item Scheme
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@item Tree Intermediate Language (Tree-IL)
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@item Guile Lowlevel Intermediate Language (GLIL)
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@item Assembly
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@item Bytecode
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@item Objcode
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@end itemize
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Object code may be serialized to disk directly, though it has a cookie
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and version prepended to the front. But when compiling Scheme at run
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time, you want a Scheme value: for example, a compiled procedure. For
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this reason, so as not to break the abstraction, Guile defines a fake
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language at the bottom of the tower:
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@itemize
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@item Value
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@end itemize
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Compiling to @code{value} loads the object code into a procedure, and
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wakes the sleeping giant.
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Perhaps this strangeness can be explained by example:
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@code{compile-file} defaults to compiling to object code, because it
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produces object code that has to live in the barren world outside the
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Guile runtime; but @code{compile} defaults to compiling to
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@code{value}, as its product re-enters the Guile world.
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Indeed, the process of compilation can circulate through these
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different worlds indefinitely, as shown by the following quine:
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@example
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((lambda (x) ((compile x) x)) '(lambda (x) ((compile x) x)))
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@end example
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@node The Scheme Compiler
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@subsection The Scheme Compiler
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The job of the Scheme compiler is to expand all macros and all of Scheme
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to its most primitive expressions. The definition of ``primitive'' is
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given by the inventory of constructs provided by Tree-IL, the target
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language of the Scheme compiler: procedure calls, conditionals, lexical
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references, etc. This is described more fully in the next section.
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The tricky and amusing thing about the Scheme-to-Tree-IL compiler is
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that it is completely implemented by the macro expander. Since the
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macro expander has to run over all of the source code already in order
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to expand macros, it might as well do the analysis at the same time,
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producing Tree-IL expressions directly.
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Because this compiler is actually the macro expander, it is
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extensible. Any macro which the user writes becomes part of the
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compiler.
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The Scheme-to-Tree-IL expander may be invoked using the generic
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@code{compile} procedure:
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@lisp
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(compile '(+ 1 2) #:from 'scheme #:to 'tree-il)
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@result{}
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#<<call> src: #f
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proc: #<<toplevel-ref> src: #f name: +>
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args: (#<<const> src: #f exp: 1>
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#<<const> src: #f exp: 2>)>
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@end lisp
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Or, since Tree-IL is so close to Scheme, it is often useful to expand
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Scheme to Tree-IL, then translate back to Scheme. For that reason the
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expander provides two interfaces. The former is equivalent to calling
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@code{(macroexpand '(+ 1 2) 'c)}, where the @code{'c} is for
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``compile''. With @code{'e} (the default), the result is translated
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back to Scheme:
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@lisp
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(macroexpand '(+ 1 2))
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@result{} (+ 1 2)
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(macroexpand '(let ((x 10)) (* x x)))
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@result{} (let ((x84 10)) (* x84 x84))
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@end lisp
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The second example shows that as part of its job, the macro expander
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renames lexically-bound variables. The original names are preserved
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when compiling to Tree-IL, but can't be represented in Scheme: a
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lexical binding only has one name. It is for this reason that the
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@emph{native} output of the expander is @emph{not} Scheme. There's too
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much information we would lose if we translated to Scheme directly:
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lexical variable names, source locations, and module hygiene.
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Note however that @code{macroexpand} does not have the same signature
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as @code{compile-tree-il}. @code{compile-tree-il} is a small wrapper
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around @code{macroexpand}, to make it conform to the general form of
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compiler procedures in Guile's language tower.
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Compiler procedures take three arguments: an expression, an
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environment, and a keyword list of options. They return three values:
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the compiled expression, the corresponding environment for the target
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language, and a ``continuation environment''. The compiled expression
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and environment will serve as input to the next language's compiler.
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The ``continuation environment'' can be used to compile another
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expression from the same source language within the same module.
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For example, you might compile the expression, @code{(define-module
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(foo))}. This will result in a Tree-IL expression and environment. But
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if you compiled a second expression, you would want to take into
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account the compile-time effect of compiling the previous expression,
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which puts the user in the @code{(foo)} module. That is purpose of the
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``continuation environment''; you would pass it as the environment
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when compiling the subsequent expression.
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For Scheme, an environment is a module. By default, the @code{compile}
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and @code{compile-file} procedures compile in a fresh module, such
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that bindings and macros introduced by the expression being compiled
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are isolated:
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@example
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(eq? (current-module) (compile '(current-module)))
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@result{} #f
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(compile '(define hello 'world))
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(defined? 'hello)
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@result{} #f
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(define / *)
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(eq? (compile '/) /)
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@result{} #f
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@end example
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Similarly, changes to the @code{current-reader} fluid (@pxref{Loading,
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@code{current-reader}}) are isolated:
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@example
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(compile '(fluid-set! current-reader (lambda args 'fail)))
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(fluid-ref current-reader)
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@result{} #f
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@end example
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Nevertheless, having the compiler and @dfn{compilee} share the same name
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space can be achieved by explicitly passing @code{(current-module)} as
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the compilation environment:
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@example
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(define hello 'world)
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(compile 'hello #:env (current-module))
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@result{} world
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@end example
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@node Tree-IL
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@subsection Tree-IL
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Tree Intermediate Language (Tree-IL) is a structured intermediate
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language that is close in expressive power to Scheme. It is an
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expanded, pre-analyzed Scheme.
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Tree-IL is ``structured'' in the sense that its representation is
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based on records, not S-expressions. This gives a rigidity to the
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language that ensures that compiling to a lower-level language only
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requires a limited set of transformations. For example, the Tree-IL
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type @code{<const>} is a record type with two fields, @code{src} and
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@code{exp}. Instances of this type are created via @code{make-const}.
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Fields of this type are accessed via the @code{const-src} and
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@code{const-exp} procedures. There is also a predicate, @code{const?}.
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@xref{Records}, for more information on records.
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@c alpha renaming
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All Tree-IL types have a @code{src} slot, which holds source location
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information for the expression. This information, if present, will be
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residualized into the compiled object code, allowing backtraces to
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show source information. The format of @code{src} is the same as that
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returned by Guile's @code{source-properties} function. @xref{Source
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Properties}, for more information.
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Although Tree-IL objects are represented internally using records,
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there is also an equivalent S-expression external representation for
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each kind of Tree-IL. For example, the S-expression representation
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of @code{#<const src: #f exp: 3>} expression would be:
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@example
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(const 3)
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@end example
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Users may program with this format directly at the REPL:
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@example
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scheme@@(guile-user)> ,language tree-il
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Happy hacking with Tree Intermediate Language! To switch back, type `,L scheme'.
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tree-il@@(guile-user)> (apply (primitive +) (const 32) (const 10))
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@result{} 42
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@end example
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The @code{src} fields are left out of the external representation.
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One may create Tree-IL objects from their external representations via
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calling @code{parse-tree-il}, the reader for Tree-IL. If any source
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information is attached to the input S-expression, it will be
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propagated to the resulting Tree-IL expressions. This is probably the
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easiest way to compile to Tree-IL: just make the appropriate external
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representations in S-expression format, and let @code{parse-tree-il}
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take care of the rest.
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@deftp {Scheme Variable} <void> src
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@deftpx {External Representation} (void)
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An empty expression. In practice, equivalent to Scheme's @code{(if #f
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#f)}.
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@end deftp
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@deftp {Scheme Variable} <const> src exp
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@deftpx {External Representation} (const @var{exp})
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A constant.
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@end deftp
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@deftp {Scheme Variable} <primitive-ref> src name
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@deftpx {External Representation} (primitive @var{name})
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A reference to a ``primitive''. A primitive is a procedure that, when
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compiled, may be open-coded. For example, @code{cons} is usually
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recognized as a primitive, so that it compiles down to a single
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instruction.
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Compilation of Tree-IL usually begins with a pass that resolves some
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@code{<module-ref>} and @code{<toplevel-ref>} expressions to
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@code{<primitive-ref>} expressions. The actual compilation pass has
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special cases for calls to certain primitives, like @code{apply} or
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@code{cons}.
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@end deftp
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@deftp {Scheme Variable} <lexical-ref> src name gensym
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@deftpx {External Representation} (lexical @var{name} @var{gensym})
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A reference to a lexically-bound variable. The @var{name} is the
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original name of the variable in the source program. @var{gensym} is a
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unique identifier for this variable.
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@end deftp
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@deftp {Scheme Variable} <lexical-set> src name gensym exp
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@deftpx {External Representation} (set! (lexical @var{name} @var{gensym}) @var{exp})
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Sets a lexically-bound variable.
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@end deftp
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@deftp {Scheme Variable} <module-ref> src mod name public?
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@deftpx {External Representation} (@@ @var{mod} @var{name})
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@deftpx {External Representation} (@@@@ @var{mod} @var{name})
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A reference to a variable in a specific module. @var{mod} should be
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the name of the module, e.g.@: @code{(guile-user)}.
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If @var{public?} is true, the variable named @var{name} will be looked
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up in @var{mod}'s public interface, and serialized with @code{@@};
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otherwise it will be looked up among the module's private bindings,
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and is serialized with @code{@@@@}.
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@end deftp
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@deftp {Scheme Variable} <module-set> src mod name public? exp
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@deftpx {External Representation} (set! (@@ @var{mod} @var{name}) @var{exp})
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@deftpx {External Representation} (set! (@@@@ @var{mod} @var{name}) @var{exp})
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Sets a variable in a specific module.
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@end deftp
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@deftp {Scheme Variable} <toplevel-ref> src name
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@deftpx {External Representation} (toplevel @var{name})
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References a variable from the current procedure's module.
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@end deftp
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@deftp {Scheme Variable} <toplevel-set> src name exp
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@deftpx {External Representation} (set! (toplevel @var{name}) @var{exp})
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Sets a variable in the current procedure's module.
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@end deftp
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@deftp {Scheme Variable} <toplevel-define> src name exp
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@deftpx {External Representation} (define (toplevel @var{name}) @var{exp})
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Defines a new top-level variable in the current procedure's module.
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@end deftp
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@deftp {Scheme Variable} <conditional> src test then else
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@deftpx {External Representation} (if @var{test} @var{then} @var{else})
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A conditional. Note that @var{else} is not optional.
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@end deftp
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@deftp {Scheme Variable} <call> src proc args
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@deftpx {External Representation} (call @var{proc} . @var{args})
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A procedure call.
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@end deftp
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@deftp {Scheme Variable} <primcall> src name args
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@deftpx {External Representation} (primcall @var{name} . @var{args})
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A call to a primitive. Equivalent to @code{(call (primitive @var{name})
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. @var{args})}. This construct is often more convenient to generate and
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analyze than @code{<call>}.
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As part of the compilation process, instances of @code{(call (primitive
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@var{name}) . @var{args})} are transformed into primcalls.
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@end deftp
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@deftp {Scheme Variable} <sequence> src exps
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@deftpx {External Representation} (begin . @var{exps})
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Like Scheme's @code{begin}.
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@end deftp
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@deftp {Scheme Variable} <lambda> src meta body
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@deftpx {External Representation} (lambda @var{meta} @var{body})
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A closure. @var{meta} is an association list of properties for the
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procedure. @var{body} is a single Tree-IL expression of type
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@code{<lambda-case>}. As the @code{<lambda-case>} clause can chain to
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an alternate clause, this makes Tree-IL's @code{<lambda>} have the
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expressiveness of Scheme's @code{case-lambda}.
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@end deftp
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@deftp {Scheme Variable} <lambda-case> req opt rest kw inits gensyms body alternate
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@deftpx {External Representation} @
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(lambda-case ((@var{req} @var{opt} @var{rest} @var{kw} @var{inits} @var{gensyms})@
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@var{body})@
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[@var{alternate}])
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One clause of a @code{case-lambda}. A @code{lambda} expression in
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Scheme is treated as a @code{case-lambda} with one clause.
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@var{req} is a list of the procedure's required arguments, as symbols.
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@var{opt} is a list of the optional arguments, or @code{#f} if there
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are no optional arguments. @var{rest} is the name of the rest
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argument, or @code{#f}.
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@var{kw} is a list of the form, @code{(@var{allow-other-keys?}
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(@var{keyword} @var{name} @var{var}) ...)}, where @var{keyword} is the
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keyword corresponding to the argument named @var{name}, and whose
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corresponding gensym is @var{var}. @var{inits} are tree-il expressions
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corresponding to all of the optional and keyword arguments, evaluated
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to bind variables whose value is not supplied by the procedure caller.
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Each @var{init} expression is evaluated in the lexical context of
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previously bound variables, from left to right.
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@var{gensyms} is a list of gensyms corresponding to all arguments:
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first all of the required arguments, then the optional arguments if
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any, then the rest argument if any, then all of the keyword arguments.
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@var{body} is the body of the clause. If the procedure is called with
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an appropriate number of arguments, @var{body} is evaluated in tail
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position. Otherwise, if there is an @var{alternate}, it should be a
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@code{<lambda-case>} expression, representing the next clause to try.
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If there is no @var{alternate}, a wrong-number-of-arguments error is
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signaled.
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@end deftp
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@deftp {Scheme Variable} <let> src names gensyms vals exp
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@deftpx {External Representation} (let @var{names} @var{gensyms} @var{vals} @var{exp})
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|
Lexical binding, like Scheme's @code{let}. @var{names} are the
|
|
original binding names, @var{gensyms} are gensyms corresponding to the
|
|
@var{names}, and @var{vals} are Tree-IL expressions for the values.
|
|
@var{exp} is a single Tree-IL expression.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <letrec> in-order? src names gensyms vals exp
|
|
@deftpx {External Representation} (letrec @var{names} @var{gensyms} @var{vals} @var{exp})
|
|
@deftpx {External Representation} (letrec* @var{names} @var{gensyms} @var{vals} @var{exp})
|
|
A version of @code{<let>} that creates recursive bindings, like
|
|
Scheme's @code{letrec}, or @code{letrec*} if @var{in-order?} is true.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <dynlet> fluids vals body
|
|
@deftpx {External Representation} (dynlet @var{fluids} @var{vals} @var{body})
|
|
Dynamic binding; the equivalent of Scheme's @code{with-fluids}.
|
|
@var{fluids} should be a list of Tree-IL expressions that will
|
|
evaluate to fluids, and @var{vals} a corresponding list of expressions
|
|
to bind to the fluids during the dynamic extent of the evaluation of
|
|
@var{body}.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <dynref> fluid
|
|
@deftpx {External Representation} (dynref @var{fluid})
|
|
A dynamic variable reference. @var{fluid} should be a Tree-IL
|
|
expression evaluating to a fluid.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <dynset> fluid exp
|
|
@deftpx {External Representation} (dynset @var{fluid} @var{exp})
|
|
A dynamic variable set. @var{fluid}, a Tree-IL expression evaluating
|
|
to a fluid, will be set to the result of evaluating @var{exp}.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <dynwind> winder pre body post unwinder
|
|
@deftpx {External Representation} (dynwind @var{winder} @var{pre} @var{body} @var{post} @var{unwinder})
|
|
A @code{dynamic-wind}. @var{winder} and @var{unwinder} should both
|
|
evaluate to thunks. Ensure that the winder and the unwinder are called
|
|
before entering and after leaving @var{body}. Note that @var{body} is
|
|
an expression, without a thunk wrapper. Guile actually inlines the
|
|
bodies of @var{winder} and @var{unwinder} for the case of normal control
|
|
flow, compiling the expressions in @var{pre} and @var{post},
|
|
respectively.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <prompt> tag body handler
|
|
@deftpx {External Representation} (prompt @var{tag} @var{body} @var{handler})
|
|
A dynamic prompt. Instates a prompt named @var{tag}, an expression,
|
|
during the dynamic extent of the execution of @var{body}, also an
|
|
expression. If an abort occurs to this prompt, control will be passed
|
|
to @var{handler}, a @code{<lambda-case>} expression with no optional
|
|
or keyword arguments, and no alternate. The first argument to the
|
|
@code{<lambda-case>} will be the captured continuation, and then all
|
|
of the values passed to the abort. @xref{Prompts}, for more
|
|
information.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <abort> tag args tail
|
|
@deftpx {External Representation} (abort @var{tag} @var{args} @var{tail})
|
|
An abort to the nearest prompt with the name @var{tag}, an expression.
|
|
@var{args} should be a list of expressions to pass to the prompt's
|
|
handler, and @var{tail} should be an expression that will evaluate to
|
|
a list of additional arguments. An abort will save the partial
|
|
continuation, which may later be reinstated, resulting in the
|
|
@code{<abort>} expression evaluating to some number of values.
|
|
@end deftp
|
|
|
|
There are two Tree-IL constructs that are not normally produced by
|
|
higher-level compilers, but instead are generated during the
|
|
source-to-source optimization and analysis passes that the Tree-IL
|
|
compiler does. Users should not generate these expressions directly,
|
|
unless they feel very clever, as the default analysis pass will
|
|
generate them as necessary.
|
|
|
|
@deftp {Scheme Variable} <let-values> src names gensyms exp body
|
|
@deftpx {External Representation} (let-values @var{names} @var{gensyms} @var{exp} @var{body})
|
|
Like Scheme's @code{receive} -- binds the values returned by
|
|
evaluating @code{exp} to the @code{lambda}-like bindings described by
|
|
@var{gensyms}. That is to say, @var{gensyms} may be an improper list.
|
|
|
|
@code{<let-values>} is an optimization of a @code{<call>} to the
|
|
primitive, @code{call-with-values}.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <fix> src names gensyms vals body
|
|
@deftpx {External Representation} (fix @var{names} @var{gensyms} @var{vals} @var{body})
|
|
Like @code{<letrec>}, but only for @var{vals} that are unset
|
|
@code{lambda} expressions.
|
|
|
|
@code{fix} is an optimization of @code{letrec} (and @code{let}).
|
|
@end deftp
|
|
|
|
Tree-IL implements a compiler to GLIL that recursively traverses
|
|
Tree-IL expressions, writing out GLIL expressions into a linear list.
|
|
The compiler also keeps some state as to whether the current
|
|
expression is in tail context, and whether its value will be used in
|
|
future computations. This state allows the compiler not to emit code
|
|
for constant expressions that will not be used (e.g.@: docstrings), and
|
|
to perform tail calls when in tail position.
|
|
|
|
Most optimization, such as it currently is, is performed on Tree-IL
|
|
expressions as source-to-source transformations. There will be more
|
|
optimizations added in the future.
|
|
|
|
Interested readers are encouraged to read the implementation in
|
|
@code{(language tree-il compile-glil)} for more details.
|
|
|
|
@node GLIL
|
|
@subsection GLIL
|
|
|
|
Guile Lowlevel Intermediate Language (GLIL) is a structured intermediate
|
|
language whose expressions more closely approximate Guile's VM
|
|
instruction set. Its expression types are defined in @code{(language
|
|
glil)}.
|
|
|
|
@deftp {Scheme Variable} <glil-program> meta . body
|
|
A unit of code that at run-time will correspond to a compiled
|
|
procedure. @var{meta} should be an alist of properties, as in
|
|
Tree-IL's @code{<lambda>}. @var{body} is an ordered list of GLIL
|
|
expressions.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-std-prelude> nreq nlocs else-label
|
|
A prologue for a function with no optional, keyword, or rest
|
|
arguments. @var{nreq} is the number of required arguments. @var{nlocs}
|
|
the total number of local variables, including the arguments. If the
|
|
procedure was not given exactly @var{nreq} arguments, control will
|
|
jump to @var{else-label}, if given, or otherwise signal an error.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-opt-prelude> nreq nopt rest nlocs else-label
|
|
A prologue for a function with optional or rest arguments. Like
|
|
@code{<glil-std-prelude>}, with the addition that @var{nopt} is the
|
|
number of optional arguments (possibly zero) and @var{rest} is an
|
|
index of a local variable at which to bind a rest argument, or
|
|
@code{#f} if there is no rest argument.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-kw-prelude> nreq nopt rest kw allow-other-keys? nlocs else-label
|
|
A prologue for a function with keyword arguments. Like
|
|
@code{<glil-opt-prelude>}, with the addition that @var{kw} is a list
|
|
of keyword arguments, and @var{allow-other-keys?} is a flag indicating
|
|
whether to allow unknown keys. @xref{Function Prologue Instructions,
|
|
@code{bind-kwargs}}, for details on the format of @var{kw}.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-bind> . vars
|
|
An advisory expression that notes a liveness extent for a set of
|
|
variables. @var{vars} is a list of @code{(@var{name} @var{type}
|
|
@var{index})}, where @var{type} should be either @code{argument},
|
|
@code{local}, or @code{external}.
|
|
|
|
@code{<glil-bind>} expressions end up being serialized as part of a
|
|
program's metadata and do not form part of a program's code path.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-mv-bind> vars rest
|
|
A multiple-value binding of the values on the stack to @var{vars}. Iff
|
|
@var{rest} is true, the last element of @var{vars} will be treated as
|
|
a rest argument.
|
|
|
|
In addition to pushing a binding annotation on the stack, like
|
|
@code{<glil-bind>}, an expression is emitted at compilation time to
|
|
make sure that there are enough values available to bind. See the
|
|
notes on @code{truncate-values} in @ref{Procedure Call and Return
|
|
Instructions}, for more information.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-unbind>
|
|
Closes the liveness extent of the most recently encountered
|
|
@code{<glil-bind>} or @code{<glil-mv-bind>} expression. As GLIL
|
|
expressions are compiled, a parallel stack of live bindings is
|
|
maintained; this expression pops off the top element from that stack.
|
|
|
|
Bindings are written into the program's metadata so that debuggers and
|
|
other tools can determine the set of live local variables at a given
|
|
offset within a VM program.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-source> loc
|
|
Records source information for the preceding expression. @var{loc}
|
|
should be an association list of containing @code{line} @code{column},
|
|
and @code{filename} keys, e.g.@: as returned by
|
|
@code{source-properties}.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-void>
|
|
Pushes ``the unspecified value'' on the stack.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-const> obj
|
|
Pushes a constant value onto the stack. @var{obj} must be a number,
|
|
string, symbol, keyword, boolean, character, uniform array, the empty
|
|
list, or a pair or vector of constants.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-lexical> local? boxed? op index
|
|
Accesses a lexically bound variable. If the variable is not
|
|
@var{local?} it is free. All variables may have @code{ref},
|
|
@code{set}, and @code{bound?} as their @var{op}. Boxed variables may
|
|
also have the @var{op}s @code{box}, @code{empty-box}, and @code{fix},
|
|
which correspond in semantics to the VM instructions @code{box},
|
|
@code{empty-box}, and @code{fix-closure}. @xref{Stack Layout}, for
|
|
more information.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-toplevel> op name
|
|
Accesses a toplevel variable. @var{op} may be @code{ref}, @code{set},
|
|
or @code{define}.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-module> op mod name public?
|
|
Accesses a variable within a specific module. See Tree-IL's
|
|
@code{<module-ref>}, for more information.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-label> label
|
|
Creates a new label. @var{label} can be any Scheme value, and should
|
|
be unique.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-branch> inst label
|
|
Branch to a label. @var{label} should be a @code{<ghil-label>}.
|
|
@code{inst} is a branching instruction: @code{br-if}, @code{br}, etc.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-call> inst nargs
|
|
This expression is probably misnamed, as it does not correspond to
|
|
function calls. @code{<glil-call>} invokes the VM instruction named
|
|
@var{inst}, noting that it is called with @var{nargs} stack arguments.
|
|
The arguments should be pushed on the stack already. What happens to
|
|
the stack afterwards depends on the instruction.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-mv-call> nargs ra
|
|
Performs a multiple-value call. @var{ra} is a @code{<glil-label>}
|
|
corresponding to the multiple-value return address for the call. See
|
|
the notes on @code{mv-call} in @ref{Procedure Call and Return
|
|
Instructions}, for more information.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-prompt> label escape-only?
|
|
Push a dynamic prompt into the stack, with a handler at @var{label}.
|
|
@var{escape-only?} is a flag that is propagated to the prompt,
|
|
allowing an abort to avoid capturing a continuation in some cases.
|
|
@xref{Prompts}, for more information.
|
|
@end deftp
|
|
|
|
Users may enter in GLIL at the REPL as well, though there is a bit
|
|
more bookkeeping to do:
|
|
|
|
@example
|
|
scheme@@(guile-user)> ,language glil
|
|
Happy hacking with Guile Lowlevel Intermediate Language (GLIL)!
|
|
To switch back, type `,L scheme'.
|
|
glil@@(guile-user)> (program () (std-prelude 0 0 #f)
|
|
(const 3) (call return 1))
|
|
@result{} 3
|
|
@end example
|
|
|
|
Just as in all of Guile's compilers, an environment is passed to the
|
|
GLIL-to-object code compiler, and one is returned as well, along with
|
|
the object code.
|
|
|
|
@node Assembly
|
|
@subsection Assembly
|
|
|
|
Assembly is an S-expression-based, human-readable representation of
|
|
the actual bytecodes that will be emitted for the VM. As such, it is a
|
|
useful intermediate language both for compilation and for
|
|
decompilation.
|
|
|
|
Besides the fact that it is not a record-based language, assembly
|
|
differs from GLIL in four main ways:
|
|
|
|
@itemize
|
|
@item Labels have been resolved to byte offsets in the program.
|
|
@item Constants inside procedures have either been expressed as inline
|
|
instructions or cached in object arrays.
|
|
@item Procedures with metadata (source location information, liveness
|
|
extents, procedure names, generic properties, etc) have had their
|
|
metadata serialized out to thunks.
|
|
@item All expressions correspond directly to VM instructions -- i.e.,
|
|
there is no @code{<glil-lexical>} which can be a ref or a set.
|
|
@end itemize
|
|
|
|
Assembly is isomorphic to the bytecode that it compiles to. You can
|
|
compile to bytecode, then decompile back to assembly, and you have the
|
|
same assembly code.
|
|
|
|
The general form of assembly instructions is the following:
|
|
|
|
@lisp
|
|
(@var{inst} @var{arg} ...)
|
|
@end lisp
|
|
|
|
The @var{inst} names a VM instruction, and its @var{arg}s will be
|
|
embedded in the instruction stream. The easiest way to see assembly is
|
|
to play around with it at the REPL, as can be seen in this annotated
|
|
example:
|
|
|
|
@example
|
|
scheme@@(guile-user)> ,pp (compile '(+ 32 10) #:to 'assembly)
|
|
(load-program
|
|
((:LCASE16 . 2)) ; Labels, unused in this case.
|
|
8 ; Length of the thunk that was compiled.
|
|
(load-program ; Metadata thunk.
|
|
()
|
|
17
|
|
#f ; No metadata thunk for the metadata thunk.
|
|
(make-eol)
|
|
(make-eol)
|
|
(make-int8 2) ; Liveness extents, source info, and arities,
|
|
(make-int8 8) ; in a format that Guile knows how to parse.
|
|
(make-int8:0)
|
|
(list 0 3)
|
|
(list 0 1)
|
|
(list 0 3)
|
|
(return))
|
|
(assert-nargs-ee/locals 0) ; Prologue.
|
|
(make-int8 32) ; Actual code starts here.
|
|
(make-int8 10)
|
|
(add)
|
|
(return))
|
|
@end example
|
|
|
|
Of course you can switch the REPL to assembly and enter in assembly
|
|
S-expressions directly, like with other languages, though it is more
|
|
difficult, given that the length fields have to be correct.
|
|
|
|
@node Bytecode and Objcode
|
|
@subsection Bytecode and Objcode
|
|
|
|
Finally, the raw bytes. There are actually two different ``languages''
|
|
here, corresponding to two different ways to represent the bytes.
|
|
|
|
``Bytecode'' represents code as uniform byte vectors, useful for
|
|
structuring and destructuring code on the Scheme level. Bytecode is
|
|
the next step down from assembly:
|
|
|
|
@example
|
|
scheme@@(guile-user)> (compile '(+ 32 10) #:to 'bytecode)
|
|
@result{} #vu8(8 0 0 0 25 0 0 0 ; Header.
|
|
95 0 ; Prologue.
|
|
10 32 10 10 148 66 17 ; Actual code.
|
|
0 0 0 0 0 0 0 9 ; Metadata thunk.
|
|
9 10 2 10 8 11 18 0 3 18 0 1 18 0 3 66)
|
|
@end example
|
|
|
|
``Objcode'' is bytecode, but mapped directly to a C structure,
|
|
@code{struct scm_objcode}:
|
|
|
|
@example
|
|
struct scm_objcode @{
|
|
scm_t_uint32 len;
|
|
scm_t_uint32 metalen;
|
|
scm_t_uint8 base[0];
|
|
@};
|
|
@end example
|
|
|
|
As one might imagine, objcode imposes a minimum length on the
|
|
bytecode. Also, the @code{len} and @code{metalen} fields are in native
|
|
endianness, which makes objcode (and bytecode) system-dependent.
|
|
|
|
Objcode also has a couple of important efficiency hacks. First,
|
|
objcode may be mapped directly from disk, allowing compiled code to be
|
|
loaded quickly, often from the system's disk cache, and shared among
|
|
multiple processes. Secondly, objcode may be embedded in other
|
|
objcode, allowing procedures to have the text of other procedures
|
|
inlined into their bodies, without the need for separate allocation of
|
|
the code. Of course, the objcode object itself does need to be
|
|
allocated.
|
|
|
|
Procedures related to objcode are defined in the @code{(system vm
|
|
objcode)} module.
|
|
|
|
@deffn {Scheme Procedure} objcode? obj
|
|
@deffnx {C Function} scm_objcode_p (obj)
|
|
Returns @code{#f} iff @var{obj} is object code, @code{#f} otherwise.
|
|
@end deffn
|
|
|
|
@deffn {Scheme Procedure} bytecode->objcode bytecode [endianness]
|
|
@deffnx {C Function} scm_bytecode_to_objcode (bytecode)
|
|
Makes a bytecode object from @var{bytecode}, which should be a
|
|
bytevector. @xref{Bytevectors}. By default, the embedded length fields
|
|
in the bytevector are interpreted in the native byte order.
|
|
@end deffn
|
|
|
|
@deffn {Scheme Variable} load-thunk-from-file file
|
|
@deffnx {C Function} scm_load_thunk_from_file (file)
|
|
Load object code from a file named @var{file}. The file will be mapped
|
|
into memory via @code{mmap}, so this is a very fast operation.
|
|
|
|
On disk, object code is embedded in ELF, a flexible container format
|
|
created for use in UNIX systems. Guile has its own ELF linker and
|
|
loader, so it uses the ELF format on all systems.
|
|
@end deffn
|
|
|
|
@deffn {Scheme Variable} write-objcode objcode file
|
|
@deffnx {C Function} scm_write_objcode (objcode)
|
|
Embed object code into an ELF container, and write it out to a file.
|
|
|
|
This procedure is part of a separate module, @code{(language objcode
|
|
elf)}.
|
|
@end deffn
|
|
|
|
@deffn {Scheme Variable} objcode->bytecode objcode [endianness]
|
|
@deffnx {C Function} scm_objcode_to_bytecode (objcode)
|
|
Copy object code out to a bytevector for analysis by Scheme. By
|
|
default, the length fields in the @code{struct scm_objcode} are
|
|
interpreted in the native byte order.
|
|
@end deffn
|
|
|
|
The following procedure is actually in @code{(system vm program)}, but
|
|
we'll mention it here:
|
|
|
|
@deffn {Scheme Variable} make-program objcode objtable [free-vars=#f]
|
|
@deffnx {C Function} scm_make_program (objcode, objtable, free_vars)
|
|
Load up object code into a Scheme program. The resulting program will
|
|
have @var{objtable} as its object table, which should be a vector or
|
|
@code{#f}, and will capture the free variables from @var{free-vars}.
|
|
@end deffn
|
|
|
|
Object code from a file may be disassembled at the REPL via the
|
|
meta-command @code{,disassemble-file}, abbreviated as @code{,xx}.
|
|
Programs may be disassembled via @code{,disassemble}, abbreviated as
|
|
@code{,x}.
|
|
|
|
Compiling object code to the fake language, @code{value}, is performed
|
|
via loading objcode into a program, then executing that thunk with
|
|
respect to the compilation environment. Normally the environment
|
|
propagates through the compiler transparently, but users may specify
|
|
the compilation environment manually as well, as a module.
|
|
|
|
|
|
@node Writing New High-Level Languages
|
|
@subsection Writing New High-Level Languages
|
|
|
|
In order to integrate a new language @var{lang} into Guile's compiler
|
|
system, one has to create the module @code{(language @var{lang} spec)}
|
|
containing the language definition and referencing the parser,
|
|
compiler and other routines processing it. The module hierarchy in
|
|
@code{(language brainfuck)} defines a very basic Brainfuck
|
|
implementation meant to serve as easy-to-understand example on how to
|
|
do this. See for instance @url{http://en.wikipedia.org/wiki/Brainfuck}
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for more information about the Brainfuck language itself.
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@node Extending the Compiler
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@subsection Extending the Compiler
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At this point we take a detour from the impersonal tone of the rest of
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the manual. Admit it: if you've read this far into the compiler
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internals manual, you are a junkie. Perhaps a course at your university
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left you unsated, or perhaps you've always harbored a desire to hack the
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holy of computer science holies: a compiler. Well you're in good
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company, and in a good position. Guile's compiler needs your help.
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There are many possible avenues for improving Guile's compiler.
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Probably the most important improvement, speed-wise, will be some form
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of native compilation, both just-in-time and ahead-of-time. This could
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be done in many ways. Probably the easiest strategy would be to extend
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the compiled procedure structure to include a pointer to a native code
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vector, and compile from bytecode to native code at run-time after a
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procedure is called a certain number of times.
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The name of the game is a profiling-based harvest of the low-hanging
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fruit, running programs of interest under a system-level profiler and
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determining which improvements would give the most bang for the buck.
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It's really getting to the point though that native compilation is the
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next step.
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The compiler also needs help at the top end, enhancing the Scheme that
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it knows to also understand R6RS, and adding new high-level compilers.
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We have JavaScript and Emacs Lisp mostly complete, but they could use
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some love; Lua would be nice as well, but whatever language it is
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that strikes your fancy would be welcome too.
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Compilers are for hacking, not for admiring or for complaining about.
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Get to it!
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