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guile/doc/ref/scheme-debugging.texi
Neil Jerram 2b4c5ec18a Removing material about breakpoint-related features that aren't
actually present in the 1.8.x series...

* api-debug.texi (Breakpoints): Removed.

* scheme-debugging.texi (Debugging Features): Breakpoint-related
text removed.
(Intro to Breakpoints, Breakpoints Overview, Source Breakpoints,
Procedural Breakpoints, Setting Breakpoints, break! trace!
trace-subtree!, Accessing Breakpoints, Breakpoint Behaviours,
Enabling and Disabling, Deleting Breakpoints, Breakpoint
Information, Other Breakpoint Types, Single Stepping, Run To Frame
Exit, Continue Execution, New Tracing, Tracing Compared): Removed.
(Old Tracing): Text moved to parent Tracing node.
(Tracing): Removed introductory statement about two tracing
implementations.
(Display Backtrace): Remove ref to Backtrace Format node.
(Backtrace Format): Removed (as it was empty).
(Interactive Debugger, Frame Selection, Frame Information, Frame
Evaluation): Merge textual improvements from CVS HEAD.
(Leave Debugger): Removed.
(Interactive Debugger): Document quit command here, as in CVS
HEAD.
2007-10-23 13:50:26 +00:00

367 lines
11 KiB
Text

@c -*-texinfo-*-
@c This is part of the GNU Guile Reference Manual.
@c Copyright (C) 1996, 1997, 2000, 2001, 2002, 2003, 2004, 2006
@c Free Software Foundation, Inc.
@c See the file guile.texi for copying conditions.
@page
@node Debugging Features
@section Debugging Features
Guile includes debugging tools to help you work out what is going wrong
when a program signals an error or behaves differently to how you would
expect. This chapter describes how to use these tools.
@menu
* Debug Last Error:: Debugging the most recent error.
* Interactive Debugger:: Using the interactive debugger.
* Tracing:: Tracing program execution.
@end menu
@node Debug Last Error
@subsection Debugging the Most Recent Error
When an error is signalled, Guile remembers the execution context where
the error occurred. By default, Guile then displays only the most
immediate information about where and why the error occurred, for
example:
@c Note: line break in "enter the debugger" to avoid an over-long
@c line in both info and DVI.
@lisp
(make-string (* 4 (+ 3 #\s)) #\space)
@print{}
standard input:2:19: In procedure + in expression (+ 3 #\s):
standard input:2:19: Wrong type argument: #\s
ABORT: (wrong-type-arg)
Type "(backtrace)" to get more information or "(debug)" to enter
the debugger.
@end lisp
@noindent
However, as the message above says, you can obtain much more
information about the context of the error by typing
@code{(backtrace)} or @code{(debug)}.
@code{(backtrace)} displays the Scheme call stack at the point where the
error occurred:
@lisp
(backtrace)
@print{}
Backtrace:
In standard input:
2: 0* [make-string ...
2: 1* [* 4 ...
2: 2* [+ 3 #\s]
Type "(debug-enable 'backtrace)" if you would like a backtrace
automatically if an error occurs in the future.
@end lisp
@noindent
In a more complex scenario than this one, this can be extremely useful
for understanding where and why the error occurred. For more on the
format of the displayed backtrace, see the subsection below.
@code{(debug)} takes you into Guile's interactive debugger, which
provides commands that allow you to
@itemize @bullet
@item
display the Scheme call stack at the point where the error occurred
(the @code{backtrace} command --- see @ref{Display Backtrace})
@item
move up and down the call stack, to see in detail the expression being
evaluated, or the procedure being applied, in each @dfn{frame} (the
@code{up}, @code{down}, @code{frame}, @code{position}, @code{info args}
and @code{info frame} commands --- see @ref{Frame Selection} and
@ref{Frame Information})
@item
examine the values of variables and expressions in the context of each
frame (the @code{evaluate} command --- see @ref{Frame Evaluation}).
@end itemize
Use of the interactive debugger, including these commands, is described
in @ref{Interactive Debugger}.
@node Interactive Debugger
@subsection Using the Interactive Debugger
Guile's interactive debugger is a command line application that accepts
commands from you for examining the stack and, if at a breakpoint, for
continuing program execution in various ways. Unlike in the normal
Guile REPL, commands are typed mostly without parentheses.
When you first enter the debugger, it introduces itself with a message
like this:
@lisp
This is the Guile debugger -- for help, type `help'.
There are 3 frames on the stack.
Frame 2 at standard input:36:19
[+ 3 #\s]
debug>
@end lisp
@noindent
``debug>'' is the debugger's prompt, and a reminder that you are not
in the normal Guile REPL. In case you find yourself in the debugger by
mistake, the @code{quit} command will return you to the REPL.
@deffn {Debugger Command} quit
Exit the debugger.
@end deffn
The other available commands are described in the following subsections.
@menu
* Display Backtrace:: backtrace.
* Frame Selection:: up, down, frame.
* Frame Information:: info args, info frame, position.
* Frame Evaluation:: evaluate.
@end menu
@node Display Backtrace
@subsubsection Display Backtrace
The @code{backtrace} command, which can also be invoked as @code{bt} or
@code{where}, displays the call stack (aka backtrace) at the point where
the debugger was entered:
@lisp
debug> bt
In standard input:
36: 0* [make-string ...
36: 1* [* 4 ...
36: 2* [+ 3 #\s]
@end lisp
@deffn {Debugger Command} backtrace [count]
@deffnx {Debugger Command} bt [count]
@deffnx {Debugger Command} where [count]
Print backtrace of all stack frames, or of the innermost @var{count}
frames. With a negative argument, print the outermost -@var{count}
frames. If the number of frames isn't explicitly given, the debug
option @code{depth} determines the maximum number of frames printed.
@end deffn
The format of the displayed backtrace is the same as for the
@code{backtrace} procedure.
@node Frame Selection
@subsubsection Frame Selection
A call stack consists of a sequence of stack @dfn{frames}, with each
frame describing one level of the nested evaluations and applications
that the program was executing when it hit a breakpoint or an error.
Frames are numbered such that frame 0 is the outermost --- i.e. the
operation on the call stack that began least recently --- and frame N-1
the innermost (where N is the total number of frames on the stack).
When you enter the debugger, the innermost frame is selected, which
means that the commands for getting information about the ``current''
frame, or for evaluating expressions in the context of the current
frame, will do so by default with respect to the innermost frame. To
select a different frame, so that these operations will apply to it
instead, use the @code{up}, @code{down} and @code{frame} commands like
this:
@lisp
debug> up
Frame 1 at standard input:36:14
[* 4 ...
debug> frame 0
Frame 0 at standard input:36:1
[make-string ...
debug> down
Frame 1 at standard input:36:14
[* 4 ...
@end lisp
@deffn {Debugger Command} up [n]
Move @var{n} frames up the stack. For positive @var{n}, this
advances toward the outermost frame, to lower frame numbers, to
frames that have existed longer. @var{n} defaults to one.
@end deffn
@deffn {Debugger Command} down [n]
Move @var{n} frames down the stack. For positive @var{n}, this
advances toward the innermost frame, to higher frame numbers, to frames
that were created more recently. @var{n} defaults to one.
@end deffn
@deffn {Debugger Command} frame [n]
Select and print a stack frame. With no argument, print the selected
stack frame. (See also ``info frame''.) An argument specifies the
frame to select; it must be a stack-frame number.
@end deffn
@node Frame Information
@subsubsection Frame Information
The following commands return detailed information about the currently
selected frame.
@deffn {Debugger Command} {info frame}
Display a verbose description of the selected frame. The information
that this command provides is equivalent to what can be deduced from the
one line summary for the frame that appears in a backtrace, but is
presented and explained more clearly.
@end deffn
@deffn {Debugger Command} {info args}
Display the argument variables of the current stack frame. Arguments
can also be seen in the backtrace, but are presented more clearly by
this command.
@end deffn
@deffn {Debugger Command} position
Display the name of the source file that the current expression comes
from, and the line and column number of the expression's opening
parenthesis within that file. This information is only available when
the @code{positions} read option is enabled (@pxref{Reader options}).
@end deffn
@node Frame Evaluation
@subsubsection Frame Evaluation
The @code{evaluate} command is most useful for querying the value of a
variable, either global or local, in the environment of the selected
stack frame, but it can be used more generally to evaluate any
expression.
@deffn {Debugger Command} evaluate expression
Evaluate an expression in the environment of the selected stack frame.
The expression must appear on the same line as the command, however it
may be continued over multiple lines.
@end deffn
@node Tracing
@subsection Tracing
The @code{(ice-9 debug)} module implements tracing of procedure
applications. When a procedure is @dfn{traced}, it means that every
call to that procedure is reported to the user during a program run.
The idea is that you can mark a collection of procedures for tracing,
and Guile will subsequently print out a line of the form
@smalllisp
| | [@var{procedure} @var{args} @dots{}]
@end smalllisp
whenever a marked procedure is about to be applied to its arguments.
This can help a programmer determine whether a function is being called
at the wrong time or with the wrong set of arguments.
In addition, the indentation of the output is useful for demonstrating
how the traced applications are or are not tail recursive with respect
to each other. Thus, a trace of a non-tail recursive factorial
implementation looks like this:
@smalllisp
[fact1 4]
| [fact1 3]
| | [fact1 2]
| | | [fact1 1]
| | | | [fact1 0]
| | | | 1
| | | 1
| | 2
| 6
24
@end smalllisp
While a typical tail recursive implementation would look more like this:
@smalllisp
[fact2 4]
[facti 1 4]
[facti 4 3]
[facti 12 2]
[facti 24 1]
[facti 24 0]
24
@end smalllisp
@deffn {Scheme Procedure} trace procedure
Enable tracing for @code{procedure}. While a program is being run,
Guile will print a brief report at each call to a traced procedure,
advising the user which procedure was called and the arguments that were
passed to it.
@end deffn
@deffn {Scheme Procedure} untrace procedure
Disable tracing for @code{procedure}.
@end deffn
Here is another example:
@lisp
(define (rev ls)
(if (null? ls)
'()
(append (rev (cdr ls))
(cons (car ls) '())))) @result{} rev
(trace rev) @result{} (rev)
(rev '(a b c d e))
@result{} [rev (a b c d e)]
| [rev (b c d e)]
| | [rev (c d e)]
| | | [rev (d e)]
| | | | [rev (e)]
| | | | | [rev ()]
| | | | | ()
| | | | (e)
| | | (e d)
| | (e d c)
| (e d c b)
(e d c b a)
(e d c b a)
@end lisp
Note the way Guile indents the output, illustrating the depth of
execution at each procedure call. This can be used to demonstrate, for
example, that Guile implements self-tail-recursion properly:
@lisp
(define (rev ls sl)
(if (null? ls)
sl
(rev (cdr ls)
(cons (car ls) sl)))) @result{} rev
(trace rev) @result{} (rev)
(rev '(a b c d e) '())
@result{} [rev (a b c d e) ()]
[rev (b c d e) (a)]
[rev (c d e) (b a)]
[rev (d e) (c b a)]
[rev (e) (d c b a)]
[rev () (e d c b a)]
(e d c b a)
(e d c b a)
@end lisp
Since the tail call is effectively optimized to a @code{goto} statement,
there is no need for Guile to create a new stack frame for each
iteration. Tracing reveals this optimization in operation.
@c Local Variables:
@c TeX-master: "guile.texi"
@c End: