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* module/system/base/compile.scm: Expect compile passes to produce three values, not two. The third is the "continuation environment", the environment that can be used to compile a subsequent expression from the same source language. For example, expansion-time side effects can set the current module, which would be reflected appropriately in the continuation environment. * module/language/assembly/compile-bytecode.scm: * module/language/bytecode/spec.scm: * module/language/ecmascript/compile-ghil.scm: * module/language/ghil/compile-glil.scm: * module/language/glil/spec.scm: * module/language/objcode/spec.scm: * module/language/scheme/compile-ghil.scm: * module/system/base/compile.scm: Update compile passes to return a continuation environment.
40 lines
1.3 KiB
Scheme
40 lines
1.3 KiB
Scheme
;;; Guile Lowlevel Intermediate Language
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;; Copyright (C) 2001 Free Software Foundation, Inc.
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;;
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;;
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;; You should have received a copy of the GNU General Public License
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;; along with this program; see the file COPYING. If not, write to
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;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Code:
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(define-module (language bytecode spec)
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#:use-module (system base language)
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#:use-module (system vm objcode)
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#:export (bytecode))
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(define (compile-objcode x e opts)
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(values (bytecode->objcode x) e e))
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(define (decompile-objcode x e opts)
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(values (objcode->bytecode x) e))
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(define-language bytecode
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#:title "Guile Bytecode Vectors"
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#:version "0.3"
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#:reader read
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#:printer write
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#:compilers `((objcode . ,compile-objcode))
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#:decompilers `((objcode . ,decompile-objcode))
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)
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