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* doc/ref/compiler.texi: * doc/ref/vm.texi: Update for recent changes. * module/language/assembly/disassemble.scm (disassemble-load-program): Don't print nops, they are distracting.
784 lines
31 KiB
Text
784 lines
31 KiB
Text
@c -*-texinfo-*-
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@c This is part of the GNU Guile Reference Manual.
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@c Copyright (C) 2008, 2009
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@c Free Software Foundation, Inc.
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@c See the file guile.texi for copying conditions.
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@node Compiling to the Virtual Machine
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@section Compiling to the Virtual Machine
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Compilers have a mystique about them that is attractive and
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off-putting at the same time. They are attractive because they are
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magical -- they transform inert text into live results, like throwing
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the switch on Frankenstein's monster. However, this magic is perceived
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by many to be impenetrable.
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This section aims to pay attention to the small man behind the
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curtain.
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@xref{Read/Load/Eval/Compile}, if you're lost and you just wanted to
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know how to compile your @code{.scm} file.
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@menu
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* Compiler Tower::
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* The Scheme Compiler::
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* Tree-IL::
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* GLIL::
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* Assembly::
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* Bytecode and Objcode::
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* Writing New High-Level Languages::
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* Extending the Compiler::
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@end menu
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@node Compiler Tower
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@subsection Compiler Tower
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Guile's compiler is quite simple, actually -- its @emph{compilers}, to
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put it more accurately. Guile defines a tower of languages, starting
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at Scheme and progressively simplifying down to languages that
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resemble the VM instruction set (@pxref{Instruction Set}).
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Each language knows how to compile to the next, so each step is simple
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and understandable. Furthermore, this set of languages is not
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hardcoded into Guile, so it is possible for the user to add new
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high-level languages, new passes, or even different compilation
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targets.
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Languages are registered in the module, @code{(system base language)}:
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@example
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(use-modules (system base language))
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@end example
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They are registered with the @code{define-language} form.
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@deffn {Scheme Syntax} define-language @
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name title version reader printer @
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[parser=#f] [compilers='()] [decompilers='()] [evaluator=#f]
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Define a language.
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This syntax defines a @code{#<language>} object, bound to @var{name}
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in the current environment. In addition, the language will be added to
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the global language set. For example, this is the language definition
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for Scheme:
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@example
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(define-language scheme
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#:title "Guile Scheme"
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#:version "0.5"
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#:reader read
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#:compilers `((tree-il . ,compile-tree-il))
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#:decompilers `((tree-il . ,decompile-tree-il))
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#:evaluator (lambda (x module) (primitive-eval x))
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#:printer write)
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@end example
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@end deffn
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The interesting thing about having languages defined this way is that
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they present a uniform interface to the read-eval-print loop. This
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allows the user to change the current language of the REPL:
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@example
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$ guile
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Guile Scheme interpreter 0.5 on Guile 1.9.0
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Copyright (C) 2001-2008 Free Software Foundation, Inc.
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Enter `,help' for help.
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scheme@@(guile-user)> ,language tree-il
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Tree Intermediate Language interpreter 1.0 on Guile 1.9.0
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Copyright (C) 2001-2008 Free Software Foundation, Inc.
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Enter `,help' for help.
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tree-il@@(guile-user)>
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@end example
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Languages can be looked up by name, as they were above.
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@deffn {Scheme Procedure} lookup-language name
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Looks up a language named @var{name}, autoloading it if necessary.
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Languages are autoloaded by looking for a variable named @var{name} in
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a module named @code{(language @var{name} spec)}.
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The language object will be returned, or @code{#f} if there does not
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exist a language with that name.
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@end deffn
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Defining languages this way allows us to programmatically determine
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the necessary steps for compiling code from one language to another.
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@deffn {Scheme Procedure} lookup-compilation-order from to
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Recursively traverses the set of languages to which @var{from} can
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compile, depth-first, and return the first path that can transform
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@var{from} to @var{to}. Returns @code{#f} if no path is found.
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This function memoizes its results in a cache that is invalidated by
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subsequent calls to @code{define-language}, so it should be quite
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fast.
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@end deffn
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There is a notion of a ``current language'', which is maintained in
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the @code{*current-language*} fluid. This language is normally Scheme,
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and may be rebound by the user. The run-time compilation interfaces
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(@pxref{Read/Load/Eval/Compile}) also allow you to choose other source
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and target languages.
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The normal tower of languages when compiling Scheme goes like this:
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@itemize
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@item Scheme, which we know and love
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@item Tree Intermediate Language (Tree-IL)
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@item Guile Low Intermediate Language (GLIL)
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@item Assembly
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@item Bytecode
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@item Objcode
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@end itemize
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Object code may be serialized to disk directly, though it has a cookie
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and version prepended to the front. But when compiling Scheme at run
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time, you want a Scheme value: for example, a compiled procedure. For
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this reason, so as not to break the abstraction, Guile defines a fake
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language at the bottom of the tower:
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@itemize
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@item Value
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@end itemize
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Compiling to @code{value} loads the object code into a procedure, and
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wakes the sleeping giant.
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Perhaps this strangeness can be explained by example:
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@code{compile-file} defaults to compiling to object code, because it
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produces object code that has to live in the barren world outside the
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Guile runtime; but @code{compile} defaults to compiling to
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@code{value}, as its product re-enters the Guile world.
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Indeed, the process of compilation can circulate through these
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different worlds indefinitely, as shown by the following quine:
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@example
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((lambda (x) ((compile x) x)) '(lambda (x) ((compile x) x)))
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@end example
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@node The Scheme Compiler
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@subsection The Scheme Compiler
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The job of the Scheme compiler is to expand all macros and all of
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Scheme to its most primitive expressions. The definition of
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``primitive'' is given by the inventory of constructs provided by
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Tree-IL, the target language of the Scheme compiler: procedure
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applications, conditionals, lexical references, etc. This is described
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more fully in the next section.
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The tricky and amusing thing about the Scheme-to-Tree-IL compiler is
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that it is completely implemented by the macro expander. Since the
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macro expander has to run over all of the source code already in order
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to expand macros, it might as well do the analysis at the same time,
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producing Tree-IL expressions directly.
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Because this compiler is actually the macro expander, it is
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extensible. Any macro which the user writes becomes part of the
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compiler.
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The Scheme-to-Tree-IL expander may be invoked using the generic
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@code{compile} procedure:
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@lisp
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(compile '(+ 1 2) #:from 'scheme #:to 'tree-il)
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@result{}
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#<<application> src: #f
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proc: #<<toplevel-ref> src: #f name: +>
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args: (#<<const> src: #f exp: 1>
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#<<const> src: #f exp: 2>)>
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@end lisp
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Or, since Tree-IL is so close to Scheme, it is often useful to expand
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Scheme to Tree-IL, then translate back to Scheme. For that reason the
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expander provides two interfaces. The former is equivalent to calling
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@code{(sc-expand '(+ 1 2) 'c)}, where the @code{'c} is for
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``compile''. With @code{'e} (the default), the result is translated
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back to Scheme:
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@lisp
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(sc-expand '(+ 1 2))
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@result{} (+ 1 2)
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(sc-expand '(let ((x 10)) (* x x)))
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@result{} (let ((x84 10)) (* x84 x84))
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@end lisp
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The second example shows that as part of its job, the macro expander
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renames lexically-bound variables. The original names are preserved
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when compiling to Tree-IL, but can't be represented in Scheme: a
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lexical binding only has one name. It is for this reason that the
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@emph{native} output of the expander is @emph{not} Scheme. There's too
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much information we would lose if we translated to Scheme directly:
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lexical variable names, source locations, and module hygiene.
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Note however that @code{sc-expand} does not have the same signature as
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@code{compile-tree-il}. @code{compile-tree-il} is a small wrapper
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around @code{sc-expand}, to make it conform to the general form of
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compiler procedures in Guile's language tower.
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Compiler procedures take three arguments: an expression, an
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environment, and a keyword list of options. They return three values:
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the compiled expression, the corresponding environment for the target
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language, and a ``continuation environment''. The compiled expression
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and environment will serve as input to the next language's compiler.
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The ``continuation environment'' can be used to compile another
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expression from the same source language within the same module.
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For example, you might compile the expression, @code{(define-module
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(foo))}. This will result in a Tree-IL expression and environment. But
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if you compiled a second expression, you would want to take into
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account the compile-time effect of compiling the previous expression,
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which puts the user in the @code{(foo)} module. That is purpose of the
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``continuation environment''; you would pass it as the environment
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when compiling the subsequent expression.
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For Scheme, an environment may be one of two things:
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@itemize
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@item @code{#f}, in which case compilation is performed in the context
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of the current module; or
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@item a module, which specifies the context of the compilation.
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@end itemize
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@node Tree-IL
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@subsection Tree-IL
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Tree Intermediate Language (Tree-IL) is a structured intermediate
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language that is close in expressive power to Scheme. It is an
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expanded, pre-analyzed Scheme.
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Tree-IL is ``structured'' in the sense that its representation is
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based on records, not S-expressions. This gives a rigidity to the
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language that ensures that compiling to a lower-level language only
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requires a limited set of transformations. Practically speaking,
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consider the Tree-IL type, @code{<const>}, which has two fields,
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@code{src} and @code{exp}. Instances of this type are records created
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via @code{make-const}, and whose fields are accessed as
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@code{const-src}, and @code{const-exp}. There is also a predicate,
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@code{const?}. @xref{Records}, for more information on records.
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@c alpha renaming
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All Tree-IL types have a @code{src} slot, which holds source location
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information for the expression. This information, if present, will be
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residualized into the compiled object code, allowing backtraces to
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show source information. The format of @code{src} is the same as that
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returned by Guile's @code{source-properties} function. @xref{Source
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Properties}, for more information.
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Although Tree-IL objects are represented internally using records,
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there is also an equivalent S-expression external representation for
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each kind of Tree-IL. For example, an the S-expression representation
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of @code{#<const src: #f exp: 3>} expression would be:
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@example
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(const 3)
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@end example
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Users may program with this format directly at the REPL:
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@example
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scheme@@(guile-user)> ,language tree-il
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Tree Intermediate Language interpreter 1.0 on Guile 1.9.0
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Copyright (C) 2001-2008 Free Software Foundation, Inc.
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Enter `,help' for help.
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tree-il@@(guile-user)> (apply (primitive +) (const 32) (const 10))
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@result{} 42
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@end example
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The @code{src} fields are left out of the external representation.
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One may create Tree-IL objects from their external representations via
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calling @code{parse-tree-il}, the reader for Tree-IL. If any source
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information is attached to the input S-expression, it will be
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propagated to the resulting Tree-IL expressions. This is probably the
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easiest way to compile to Tree-IL: just make the appropriate external
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representations in S-expression format, and let @code{parse-tree-il}
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take care of the rest.
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@deftp {Scheme Variable} <void> src
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@deftpx {External Representation} (void)
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An empty expression. In practice, equivalent to Scheme's @code{(if #f
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#f)}.
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@end deftp
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@deftp {Scheme Variable} <const> src exp
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@deftpx {External Representation} (const @var{exp})
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A constant.
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@end deftp
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@deftp {Scheme Variable} <primitive-ref> src name
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@deftpx {External Representation} (primitive @var{name})
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A reference to a ``primitive''. A primitive is a procedure that, when
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compiled, may be open-coded. For example, @code{cons} is usually
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recognized as a primitive, so that it compiles down to a single
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instruction.
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Compilation of Tree-IL usually begins with a pass that resolves some
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@code{<module-ref>} and @code{<toplevel-ref>} expressions to
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@code{<primitive-ref>} expressions. The actual compilation pass
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has special cases for applications of certain primitives, like
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@code{apply} or @code{cons}.
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@end deftp
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@deftp {Scheme Variable} <lexical-ref> src name gensym
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@deftpx {External Representation} (lexical @var{name} @var{gensym})
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A reference to a lexically-bound variable. The @var{name} is the
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original name of the variable in the source program. @var{gensym} is a
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unique identifier for this variable.
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@end deftp
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@deftp {Scheme Variable} <lexical-set> src name gensym exp
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@deftpx {External Representation} (set! (lexical @var{name} @var{gensym}) @var{exp})
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Sets a lexically-bound variable.
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@end deftp
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@deftp {Scheme Variable} <module-ref> src mod name public?
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@deftpx {External Representation} (@@ @var{mod} @var{name})
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@deftpx {External Representation} (@@@@ @var{mod} @var{name})
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A reference to a variable in a specific module. @var{mod} should be
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the name of the module, e.g. @code{(guile-user)}.
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If @var{public?} is true, the variable named @var{name} will be looked
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up in @var{mod}'s public interface, and serialized with @code{@@};
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otherwise it will be looked up among the module's private bindings,
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and is serialized with @code{@@@@}.
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@end deftp
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@deftp {Scheme Variable} <module-set> src mod name public? exp
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@deftpx {External Representation} (set! (@@ @var{mod} @var{name}) @var{exp})
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@deftpx {External Representation} (set! (@@@@ @var{mod} @var{name}) @var{exp})
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Sets a variable in a specific module.
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@end deftp
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@deftp {Scheme Variable} <toplevel-ref> src name
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@deftpx {External Representation} (toplevel @var{name})
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References a variable from the current procedure's module.
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@end deftp
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@deftp {Scheme Variable} <toplevel-set> src name exp
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@deftpx {External Representation} (set! (toplevel @var{name}) @var{exp})
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Sets a variable in the current procedure's module.
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@end deftp
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@deftp {Scheme Variable} <toplevel-define> src name exp
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@deftpx {External Representation} (define (toplevel @var{name}) @var{exp})
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Defines a new top-level variable in the current procedure's module.
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@end deftp
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@deftp {Scheme Variable} <conditional> src test then else
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@deftpx {External Representation} (if @var{test} @var{then} @var{else})
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A conditional. Note that @var{else} is not optional.
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@end deftp
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@deftp {Scheme Variable} <application> src proc args
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@deftpx {External Representation} (apply @var{proc} . @var{args})
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A procedure call.
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@end deftp
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@deftp {Scheme Variable} <sequence> src exps
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@deftpx {External Representation} (begin . @var{exps})
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Like Scheme's @code{begin}.
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@end deftp
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@deftp {Scheme Variable} <lambda> src names vars meta body
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@deftpx {External Representation} (lambda @var{names} @var{vars} @var{meta} @var{body})
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A closure. @var{names} is original binding form, as given in the
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source code, which may be an improper list. @var{vars} are gensyms
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corresponding to the @var{names}. @var{meta} is an association list of
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properties. The actual @var{body} is a single Tree-IL expression.
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@end deftp
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@deftp {Scheme Variable} <let> src names vars vals exp
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@deftpx {External Representation} (let @var{names} @var{vars} @var{vals} @var{exp})
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Lexical binding, like Scheme's @code{let}. @var{names} are the
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original binding names, @var{vars} are gensyms corresponding to the
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@var{names}, and @var{vals} are Tree-IL expressions for the values.
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@var{exp} is a single Tree-IL expression.
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@end deftp
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@deftp {Scheme Variable} <letrec> src names vars vals exp
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@deftpx {External Representation} (letrec @var{names} @var{vars} @var{vals} @var{exp})
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A version of @code{<let>} that creates recursive bindings, like
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Scheme's @code{letrec}.
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@end deftp
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There are two Tree-IL constructs that are not normally produced by
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higher-level compilers, but instead are generated during the
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source-to-source optimization and analysis passes that the Tree-IL
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compiler does. Users should not generate these expressions directly,
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unless they feel very clever, as the default analysis pass will
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generate them as necessary.
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@deftp {Scheme Variable} <let-values> src names vars exp body
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@deftpx {External Representation} (let-values @var{names} @var{vars} @var{exp} @var{body})
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Like Scheme's @code{receive} -- binds the values returned by
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evaluating @code{exp} to the @code{lambda}-like bindings described by
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@var{vars}. That is to say, @var{vars} may be an improper list.
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@code{<let-values>} is an optimization of @code{<application>} of the
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primitive, @code{call-with-values}.
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@end deftp
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@deftp {Scheme Variable} <fix> src names vars vals body
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@deftpx {External Representation} (fix @var{names} @var{vars} @var{vals} @var{body})
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Like @code{<letrec>}, but only for @var{vals} that are unset
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@code{lambda} expressions.
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@code{fix} is an optimization of @code{letrec} (and @code{let}).
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@end deftp
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Tree-IL implements a compiler to GLIL that recursively traverses
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Tree-IL expressions, writing out GLIL expressions into a linear list.
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The compiler also keeps some state as to whether the current
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expression is in tail context, and whether its value will be used in
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future computations. This state allows the compiler not to emit code
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for constant expressions that will not be used (e.g. docstrings), and
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to perform tail calls when in tail position.
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Most optimization, such as it currently is, is performed on Tree-IL
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expressions as source-to-source transformations. There will be more
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optimizations added in the future.
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Interested readers are encouraged to read the implementation in
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@code{(language tree-il compile-glil)} for more details.
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@node GLIL
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@subsection GLIL
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Guile Low Intermediate Language (GLIL) is a structured intermediate
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language whose expressions more closely approximate Guile's VM
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instruction set. Its expression types are defined in @code{(language
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glil)}.
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@deftp {Scheme Variable} <glil-program> nargs nrest nlocs meta . body
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A unit of code that at run-time will correspond to a compiled
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procedure. @var{nargs} @var{nrest} and @var{nlocs} collectively define
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the program's arity; see @ref{Compiled Procedures}, for more
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information. @var{meta} should be an alist of properties, as in
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Tree-IL's @code{<lambda>}. @var{body} is an ordered list of GLIL
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expressions.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-bind> . vars
|
|
An advisory expression that notes a liveness extent for a set of
|
|
variables. @var{vars} is a list of @code{(@var{name} @var{type}
|
|
@var{index})}, where @var{type} should be either @code{argument},
|
|
@code{local}, or @code{external}.
|
|
|
|
@code{<glil-bind>} expressions end up being serialized as part of a
|
|
program's metadata and do not form part of a program's code path.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-mv-bind> vars rest
|
|
A multiple-value binding of the values on the stack to @var{vars}. Iff
|
|
@var{rest} is true, the last element of @var{vars} will be treated as
|
|
a rest argument.
|
|
|
|
In addition to pushing a binding annotation on the stack, like
|
|
@code{<glil-bind>}, an expression is emitted at compilation time to
|
|
make sure that there are enough values available to bind. See the
|
|
notes on @code{truncate-values} in @ref{Procedural Instructions}, for
|
|
more information.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-unbind>
|
|
Closes the liveness extent of the most recently encountered
|
|
@code{<glil-bind>} or @code{<glil-mv-bind>} expression. As GLIL
|
|
expressions are compiled, a parallel stack of live bindings is
|
|
maintained; this expression pops off the top element from that stack.
|
|
|
|
Bindings are written into the program's metadata so that debuggers and
|
|
other tools can determine the set of live local variables at a given
|
|
offset within a VM program.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-source> loc
|
|
Records source information for the preceding expression. @var{loc}
|
|
should be an association list of containing @code{line} @code{column},
|
|
and @code{filename} keys, e.g. as returned by
|
|
@code{source-properties}.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-void>
|
|
Pushes ``the unspecified value'' on the stack.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-const> obj
|
|
Pushes a constant value onto the stack. @var{obj} must be a number,
|
|
string, symbol, keyword, boolean, character, uniform array, the empty
|
|
list, or a pair or vector of constants.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-lexical> local? boxed? op index
|
|
Accesses a lexically bound variable. If the variable is not
|
|
@var{local?} it is free. All variables may have @code{ref} and
|
|
@code{set} as their @var{op}. Boxed variables may also have the
|
|
@var{op}s @code{box}, @code{empty-box}, and @code{fix}, which
|
|
correspond in semantics to the VM instructions @code{box},
|
|
@code{empty-box}, and @code{fix-closure}. @xref{Stack Layout}, for
|
|
more information.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-toplevel> op name
|
|
Accesses a toplevel variable. @var{op} may be @code{ref}, @code{set},
|
|
or @code{define}.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-module> op mod name public?
|
|
Accesses a variable within a specific module. See Tree-IL's
|
|
@code{<module-ref>}, for more information.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-label> label
|
|
Creates a new label. @var{label} can be any Scheme value, and should
|
|
be unique.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-branch> inst label
|
|
Branch to a label. @var{label} should be a @code{<ghil-label>}.
|
|
@code{inst} is a branching instruction: @code{br-if}, @code{br}, etc.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-call> inst nargs
|
|
This expression is probably misnamed, as it does not correspond to
|
|
function calls. @code{<glil-call>} invokes the VM instruction named
|
|
@var{inst}, noting that it is called with @var{nargs} stack arguments.
|
|
The arguments should be pushed on the stack already. What happens to
|
|
the stack afterwards depends on the instruction.
|
|
@end deftp
|
|
@deftp {Scheme Variable} <glil-mv-call> nargs ra
|
|
Performs a multiple-value call. @var{ra} is a @code{<glil-label>}
|
|
corresponding to the multiple-value return address for the call. See
|
|
the notes on @code{mv-call} in @ref{Procedural Instructions}, for more
|
|
information.
|
|
@end deftp
|
|
|
|
Users may enter in GLIL at the REPL as well, though there is a bit
|
|
more bookkeeping to do. Since GLIL needs the set of variables to be
|
|
declared explicitly in a @code{<glil-program>}, GLIL expressions must
|
|
be wrapped in a thunk that declares the arity of the expression:
|
|
|
|
@example
|
|
scheme@@(guile-user)> ,language glil
|
|
Guile Lowlevel Intermediate Language (GLIL) interpreter 0.3 on Guile 1.9.0
|
|
Copyright (C) 2001-2008 Free Software Foundation, Inc.
|
|
|
|
Enter `,help' for help.
|
|
glil@@(guile-user)> (program 0 0 0 () (const 3) (call return 1))
|
|
@result{} 3
|
|
@end example
|
|
|
|
Just as in all of Guile's compilers, an environment is passed to the
|
|
GLIL-to-object code compiler, and one is returned as well, along with
|
|
the object code.
|
|
|
|
@node Assembly
|
|
@subsection Assembly
|
|
|
|
Assembly is an S-expression-based, human-readable representation of
|
|
the actual bytecodes that will be emitted for the VM. As such, it is a
|
|
useful intermediate language both for compilation and for
|
|
decompilation.
|
|
|
|
Besides the fact that it is not a record-based language, assembly
|
|
differs from GLIL in four main ways:
|
|
|
|
@itemize
|
|
@item Labels have been resolved to byte offsets in the program.
|
|
@item Constants inside procedures have either been expressed as inline
|
|
instructions or cached in object arrays.
|
|
@item Procedures with metadata (source location information, liveness
|
|
extents, procedure names, generic properties, etc) have had their
|
|
metadata serialized out to thunks.
|
|
@item All expressions correspond directly to VM instructions -- i.e.,
|
|
there is no @code{<glil-lexical>} which can be a ref or a set.
|
|
@end itemize
|
|
|
|
Assembly is isomorphic to the bytecode that it compiles to. You can
|
|
compile to bytecode, then decompile back to assembly, and you have the
|
|
same assembly code.
|
|
|
|
The general form of assembly instructions is the following:
|
|
|
|
@lisp
|
|
(@var{inst} @var{arg} ...)
|
|
@end lisp
|
|
|
|
The @var{inst} names a VM instruction, and its @var{arg}s will be
|
|
embedded in the instruction stream. The easiest way to see assembly is
|
|
to play around with it at the REPL, as can be seen in this annotated
|
|
example:
|
|
|
|
@example
|
|
scheme@@(guile-user)> (compile '(lambda (x) (+ x x)) #:to 'assembly)
|
|
(load-program 0 0 0
|
|
() ; Labels
|
|
70 ; Length
|
|
#f ; Metadata
|
|
(make-false)
|
|
(make-false) ; object table for the returned lambda
|
|
(nop)
|
|
(nop) ; Alignment. Since assembly has already resolved its labels
|
|
(nop) ; to offsets, and programs must be 8-byte aligned since their
|
|
(nop) ; object code is mmap'd directly to structures, assembly
|
|
(nop) ; has to have the alignment embedded in it.
|
|
(nop)
|
|
(load-program
|
|
1
|
|
0
|
|
()
|
|
8
|
|
(load-program 0 0 0 () 21 #f
|
|
(load-symbol "x") ; Name and liveness extent for @code{x}.
|
|
(make-false)
|
|
(make-int8:0) ; Some instruction+arg combinations
|
|
(make-int8:0) ; have abbreviations.
|
|
(make-int8 6)
|
|
(list 0 5)
|
|
(list 0 1)
|
|
(make-eol)
|
|
(list 0 2)
|
|
(return))
|
|
; And here, the actual code.
|
|
(local-ref 0)
|
|
(local-ref 0)
|
|
(add)
|
|
(return)
|
|
(nop)
|
|
(nop))
|
|
; Return our new procedure.
|
|
(return))
|
|
@end example
|
|
|
|
Of course you can switch the REPL to assembly and enter in assembly
|
|
S-expressions directly, like with other languages, though it is more
|
|
difficult, given that the length fields have to be correct.
|
|
|
|
@node Bytecode and Objcode
|
|
@subsection Bytecode and Objcode
|
|
|
|
Finally, the raw bytes. There are actually two different ``languages''
|
|
here, corresponding to two different ways to represent the bytes.
|
|
|
|
``Bytecode'' represents code as uniform byte vectors, useful for
|
|
structuring and destructuring code on the Scheme level. Bytecode is
|
|
the next step down from assembly:
|
|
|
|
@example
|
|
scheme@@(guile-user)> (compile '(+ 32 10) #:to 'assembly)
|
|
@result{} (load-program 0 0 0 () 6 #f
|
|
(make-int8 32) (make-int8 10) (add) (return))
|
|
scheme@@(guile-user)> (compile '(+ 32 10) #:to 'bytecode)
|
|
@result{} #u8(0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 10 32 10 10 120 52)
|
|
@end example
|
|
|
|
``Objcode'' is bytecode, but mapped directly to a C structure,
|
|
@code{struct scm_objcode}:
|
|
|
|
@example
|
|
struct scm_objcode @{
|
|
scm_t_uint8 nargs;
|
|
scm_t_uint8 nrest;
|
|
scm_t_uint16 nlocs;
|
|
scm_t_uint32 len;
|
|
scm_t_uint32 metalen;
|
|
scm_t_uint8 base[0];
|
|
@};
|
|
@end example
|
|
|
|
As one might imagine, objcode imposes a minimum length on the
|
|
bytecode. Also, the multibyte fields are in native endianness, which
|
|
makes objcode (and bytecode) system-dependent. Indeed, in the short
|
|
example above, all but the last 6 bytes were the program's header.
|
|
|
|
Objcode also has a couple of important efficiency hacks. First,
|
|
objcode may be mapped directly from disk, allowing compiled code to be
|
|
loaded quickly, often from the system's disk cache, and shared among
|
|
multiple processes. Secondly, objcode may be embedded in other
|
|
objcode, allowing procedures to have the text of other procedures
|
|
inlined into their bodies, without the need for separate allocation of
|
|
the code. Of course, the objcode object itself does need to be
|
|
allocated.
|
|
|
|
Procedures related to objcode are defined in the @code{(system vm
|
|
objcode)} module.
|
|
|
|
@deffn {Scheme Procedure} objcode? obj
|
|
@deffnx {C Function} scm_objcode_p (obj)
|
|
Returns @code{#f} iff @var{obj} is object code, @code{#f} otherwise.
|
|
@end deffn
|
|
|
|
@deffn {Scheme Procedure} bytecode->objcode bytecode
|
|
@deffnx {C Function} scm_bytecode_to_objcode (bytecode,)
|
|
Makes a bytecode object from @var{bytecode}, which should be a
|
|
@code{u8vector}.
|
|
@end deffn
|
|
|
|
@deffn {Scheme Variable} load-objcode file
|
|
@deffnx {C Function} scm_load_objcode (file)
|
|
Load object code from a file named @var{file}. The file will be mapped
|
|
into memory via @code{mmap}, so this is a very fast operation.
|
|
|
|
On disk, object code has an sixteen-byte cookie prepended to it, to
|
|
prevent accidental loading of arbitrary garbage.
|
|
@end deffn
|
|
|
|
@deffn {Scheme Variable} write-objcode objcode file
|
|
@deffnx {C Function} scm_write_objcode (objcode)
|
|
Write object code out to a file, prepending the eight-byte cookie.
|
|
@end deffn
|
|
|
|
@deffn {Scheme Variable} objcode->u8vector objcode
|
|
@deffnx {C Function} scm_objcode_to_u8vector (objcode)
|
|
Copy object code out to a @code{u8vector} for analysis by Scheme.
|
|
@end deffn
|
|
|
|
The following procedure is actually in @code{(system vm program)}, but
|
|
we'll mention it here:
|
|
|
|
@deffn {Scheme Variable} make-program objcode objtable [free-vars=#f]
|
|
@deffnx {C Function} scm_make_program (objcode, objtable, free_vars)
|
|
Load up object code into a Scheme program. The resulting program will
|
|
have @var{objtable} as its object table, which should be a vector or
|
|
@code{#f}, and will capture the free variables from @var{free-vars}.
|
|
@end deffn
|
|
|
|
Object code from a file may be disassembled at the REPL via the
|
|
meta-command @code{,disassemble-file}, abbreviated as @code{,xx}.
|
|
Programs may be disassembled via @code{,disassemble}, abbreviated as
|
|
@code{,x}.
|
|
|
|
Compiling object code to the fake language, @code{value}, is performed
|
|
via loading objcode into a program, then executing that thunk with
|
|
respect to the compilation environment. Normally the environment
|
|
propagates through the compiler transparently, but users may specify
|
|
the compilation environment manually as well:
|
|
|
|
@deffn {Scheme Procedure} make-objcode-env module free-vars
|
|
Make an object code environment. @var{module} should be a Scheme
|
|
module, and @var{free-vars} should be a vector of free variables.
|
|
@code{#f} is also a valid object code environment.
|
|
@end deffn
|
|
|
|
@node Writing New High-Level Languages
|
|
@subsection Writing New High-Level Languages
|
|
|
|
In order to integrate a new language @var{lang} into Guile's compiler
|
|
system, one has to create the module @code{(language @var{lang} spec)}
|
|
containing the language definition and referencing the parser,
|
|
compiler and other routines processing it. The module hierarchy in
|
|
@code{(language brainfuck)} defines a very basic Brainfuck
|
|
implementation meant to serve as easy-to-understand example on how to
|
|
do this. See for instance @url{http://en.wikipedia.org/wiki/Brainfuck}
|
|
for more information about the Brainfuck language itself.
|
|
|
|
|
|
@node Extending the Compiler
|
|
@subsection Extending the Compiler
|
|
|
|
At this point, we break with the impersonal tone of the rest of the
|
|
manual, and make an intervention. Admit it: if you've read this far
|
|
into the compiler internals manual, you are a junkie. Perhaps a course
|
|
at your university left you unsated, or perhaps you've always harbored
|
|
a sublimated desire to hack the holy of computer science holies: a
|
|
compiler. Well you're in good company, and in a good position. Guile's
|
|
compiler needs your help.
|
|
|
|
There are many possible avenues for improving Guile's compiler.
|
|
Probably the most important improvement, speed-wise, will be some form
|
|
of native compilation, both just-in-time and ahead-of-time. This could
|
|
be done in many ways. Probably the easiest strategy would be to extend
|
|
the compiled procedure structure to include a pointer to a native code
|
|
vector, and compile from bytecode to native code at run-time after a
|
|
procedure is called a certain number of times.
|
|
|
|
The name of the game is a profiling-based harvest of the low-hanging
|
|
fruit, running programs of interest under a system-level profiler and
|
|
determining which improvements would give the most bang for the buck.
|
|
It's really getting to the point though that native compilation is the
|
|
next step.
|
|
|
|
The compiler also needs help at the top end, enhancing the Scheme that
|
|
it knows to also understand R6RS, and adding new high-level compilers.
|
|
We have JavaScript and Emacs Lisp mostly complete, but they could use
|
|
some love; Lua would be nice as well, butq whatever language it is
|
|
that strikes your fancy would be welcome too.
|
|
|
|
Compilers are for hacking, not for admiring or for complaining about.
|
|
Get to it!
|