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* configure.ac: * Makefile.am (SUBDIRS): Replace bootstrap/ with stage0, stage1, and stage2. * am/bootstrap.am: Include all files and all rules. * meta/build-env.in (GUILE_AUTO_COMPILE): Always turn off auto-compilation. Take a GUILE_BOOTSTRAP_STAGE argument, which can be stage0, stage1, stage2, or unset. Adapt the load-compiled path accordingly. * meta/uninstalled-env.in: Include .go files from stage2. * module/Makefile.am: Rework to use boostrap.am. * module/system/base/optimize.scm (available-optimizations): Punt the inlinable-exports machinery to -O2. * stage0/Makefile.am: * stage1/Makefile.am: * stage2/Makefile.am: New files.
129 lines
4.4 KiB
Bash
129 lines
4.4 KiB
Bash
#!/bin/sh
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# Copyright (C) 2003, 2006, 2008-2012, 2016, 2017, 2021, 2022 Free Software Foundation
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#
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# This file is part of GNU Guile.
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#
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# This script is free software; you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as
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# published by the Free Software Foundation; either version 3 of the
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# License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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# 02110-1301 USA
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# Usage: build-env [ARGS]
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# This script arranges for the environment to support running Guile from
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# the build tree. Unlike uninstalled-env, we clobber the environment so
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# as to avoid inheriting environment variables that could make Guile
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# load .scm, .go, or .so files from installed directories.
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# Example: build-env guile -c '(display "hello\n")'
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# Example: ../../build-env ./guile-test-foo
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top_srcdir="@top_srcdir_absolute@"
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top_builddir="@top_builddir_absolute@"
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[ x"$top_srcdir" = x -o ! -d "$top_srcdir" -o \
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x"$top_builddir" = x -o ! -d "$top_builddir" ] && {
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echo $0: bad environment
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echo top_srcdir=$top_srcdir
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echo top_builddir=$top_builddir
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exit 1
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}
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GUILE_AUTO_COMPILE=0
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export GUILE_AUTO_COMPILE
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# When cross-compiling, let $GUILE_FOR_BUILD use its own .go files since
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# the ones that are being built may be incompatible ($GUILE_FOR_BUILD is
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# typically used to run `guild compile --target=$host'.) Likewise,
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# $GUILE_FOR_BUILD must use its own source files when booting; for
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# instance, $srcdir/module/ice-9/boot-9.scm must not be in its search
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# path, because it would then end up using its C evaluator to run the
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# compiler.
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if test "@cross_compiling@" = "no"
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then
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GUILE_LOAD_PATH="${top_srcdir}/module:${top_srcdir}/guile-readline"
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if test "${top_srcdir}" != "${top_builddir}"; then
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GUILE_LOAD_PATH="$GUILE_LOAD_PATH:${top_builddir}/module:${top_builddir}/guile-readline"
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fi
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export GUILE_LOAD_PATH
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case "$GUILE_BOOTSTRAP_STAGE" in
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stage0) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage0:${top_srcdir}/prebuilt/@SCM_PREBUILT_BINARIES@" ;;
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stage1) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1:${top_builddir}/stage0" ;;
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stage2) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1" ;;
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*) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage2:${top_builddir}/guile-readline" ;;
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esac
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export GUILE_LOAD_COMPILED_PATH
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# Don't look in installed dirs for guile modules
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if ( env | grep -v '^GUILE_SYSTEM_PATH=' > /dev/null ); then
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GUILE_SYSTEM_PATH=
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export GUILE_SYSTEM_PATH
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fi
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# Don't look in installed dirs for compiled guile modules
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if ( env | grep -v '^GUILE_SYSTEM_COMPILED_PATH=' > /dev/null ); then
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GUILE_SYSTEM_COMPILED_PATH=
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export GUILE_SYSTEM_COMPILED_PATH
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fi
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# Don't look in installed dirs for dlopen-able modules
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if ( env | grep -v '^GUILE_SYSTEM_EXTENSIONS_PATH=' > /dev/null ); then
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GUILE_SYSTEM_EXTENSIONS_PATH=
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export GUILE_SYSTEM_EXTENSIONS_PATH
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fi
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fi
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# handle LTDL_LIBRARY_PATH (no clobber)
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for dir in guile-readline libguile ; do
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if test -z "$LTDL_LIBRARY_PATH"; then
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LTDL_LIBRARY_PATH="${top_builddir}/${dir}"
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else
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LTDL_LIBRARY_PATH="${top_builddir}/${dir}:${LTDL_LIBRARY_PATH}"
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fi
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if test -z "$DYLD_LIBRARY_PATH"; then
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DYLD_LIBRARY_PATH="${top_builddir}/${dir}/.libs"
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else
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DYLD_LIBRARY_PATH="${top_builddir}/${dir}/.libs:${DYLD_LIBRARY_PATH}"
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fi
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done
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export LTDL_LIBRARY_PATH
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export DYLD_LIBRARY_PATH
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if [ x"$PKG_CONFIG_PATH" = x ]
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then
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PKG_CONFIG_PATH="${top_builddir}/meta"
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else
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PKG_CONFIG_PATH="${top_builddir}/meta:$PKG_CONFIG_PATH"
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fi
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export PKG_CONFIG_PATH
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# handle PATH (no clobber)
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PATH="${top_builddir}/libguile:${PATH}"
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PATH="${top_srcdir}/meta:${PATH}"
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if test "x${top_srcdir}" != "x${top_builddir}"; then
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PATH="${top_builddir}/meta:${PATH}"
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fi
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export PATH
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# Define $GUILE, used by `guild'.
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if test "@cross_compiling@" = "no"
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then
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GUILE=${top_builddir}/libguile/guile@EXEEXT@
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else
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GUILE="@GUILE_FOR_BUILD@"
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fi
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export GUILE
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XDG_CACHE_HOME=${top_builddir}/cache
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export XDG_CACHE_HOME
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exec "$@"
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