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* module/language/lua/compile-tree-il.scm: Fix and/or double evaluation. * module/language/lua/notes.org: Add file describing known issues. * module/language/lua/parser.scm: (token-type): Recognize and/or. * module/language/lua/standard/math.scm: Add modf, fmod implementations. * test-suite/tests/lua-eval-3.test: Add another test file for basic language features.
125 lines
3.6 KiB
Scheme
125 lines
3.6 KiB
Scheme
;;; Guile Lua --- math standard library
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;;; Copyright (C) 2010 Free Software Foundation, Inc.
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;;;
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;;; This library is free software; you can redistribute it and/or
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;;; modify it under the terms of the GNU Lesser General Public
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;;; License as published by the Free Software Foundation; either
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;;; version 3 of the License, or (at your option) any later version.
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;;;
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;;; This library is distributed in the hope that it will be useful,
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;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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;;; Lesser General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU Lesser General Public
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;;; License along with this library; if not, write to the Free Software
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;;; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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;;; Code:
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(define-module (language lua standard math)
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#:use-module (language lua runtime))
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;; TODO: math.frexp
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;; NOTE: as opposed to lua, math.sqrt accepts negative arguments, as
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;; guile's numeric tower is capable of representing complex numbers
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(define huge +inf.0)
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(define *nan* (nan))
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;; We define some constants here to more closely match Lua's behavior
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(define pi 3.14159265358979323846)
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(define radians_per_degree (/ pi 180.0))
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(letrec-syntax
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((wrap-builtins
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(syntax-rules (rename rename2 variable-arity)
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;; we must know the arity of the wrapped procedure because lua ignores superfluous arguments whereas it is an error in scheme
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;; simple wrap with new name and 1 argument
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((_ () (rename guile-name lua-name))
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(define (lua-name a . _)
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((@ (guile) guile-name) a)))
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((_ () (rename2 guile-name lua-name))
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(define (lua-name a b . _)
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((@ (guile) guile-name) a b)))
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;; simple wrap with 2 arguments
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((_ () (2 name))
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(define (name a b . _)
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((@ (guile) name) a b)))
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;; simple wrap with variable arguments
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((_ () (variable-arity name))
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(define (name . _)
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(apply (@ (guile) name) _)))
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;; simple wrap with 1 argument
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((_ () name)
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(define (name a . _)
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((@ (guile) name) a)))
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;; 1) take all input and pass it to subtransformers
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((_ subform ...)
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(begin
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(wrap-builtins () subform)
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...)))))
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(wrap-builtins
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abs
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acos
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asin
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atan
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(rename ceiling ceil)
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cos
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cosh
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exp
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(rename2 remainder modf)
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floor
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log
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log10
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sin
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sinh
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sqrt
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(variable-arity max)
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(variable-arity min)
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(rename expt pow)
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tan
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tanh))
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(define (atan2 x y)
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(atan (/ x y)))
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(define (deg x)
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(/ x radians_per_degree))
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(define (ldexp x exp)
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(cond ((= exp 0) x)
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((= exp *nan*) *nan*)
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((= exp +inf.0) +inf.0)
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((= exp -inf.0) -inf.0)
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(else (* x (expt 2 exp)))))
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(define log2
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(let ((log2 (log 2)))
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(lambda (x)
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(/ (log x) log2))))
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(define (rad x)
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(* x radians_per_degree))
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;; copy the global random state for this module so we don't mutate it
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(define randomstate (copy-random-state *random-state*))
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(define (randomseed seed . _)
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(set! randomstate (seed->random-state seed)))
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(define* (random #:optional m n #:rest _)
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;; this can be a little confusing because guile's random number
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;; generator only allows [0, N) but we need [0,1), [1,m] and [m,n]
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(cond ((and (not m) (not n)) ((@ (guile) random) 1.0))
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;; this is really [1,M)
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((and m) (+ 1 ((@ (guile) random) m)))
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((and m n) (+ m ((@ (guile) random) n)))
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(else (error #:RANDOM "should not happen"))))
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